Gaddy — CS2 Stats

76561197982667588[U:1:22401860]

28Tracked matches46%Win rate2021Tracked since
722Hours in CS3Hrs last 2 wks
CSDB Rating · provisional4.8 Developing
Ladder ranks via Leetify

Performance scores

Aim52
Positioning56
Utility25

0–100 skill scores via Leetify.

Recent form

COLD12151Last 2843%Win rateLLLLWLWLWL

Last 10 vs previous 10: -10pp win rate · -0.03 avg rating

Player DNA

Aim5.2
Aggression8.7
Utility2.5
Positioning5.6
Opening Duels2.8
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 80% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 657ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning5.6
Utility2.5
Mechanics7.3
Opening Duels2.8
Win Impact3.7

Composite 4.8/10 (Developing, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time634ms−24ms
first ⅓ avg 658ms → last ⅓ avg 634ms
Headshot accuracy18.1%+1.9%
first ⅓ avg 16.2% → last ⅓ avg 18.1%

Rolling 5-match average across the last 28 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — mirage 13–4
130Biggest win — mirage
2Longest win streak
L4Current streak
3Overtime games

Map breakdown

mirageBest map · 55% over 11dust2Weakest map · 50% over 6
MapGradePlayedRecordWin rateAvg rating
mirageA116555%-0.01
dust2B63350%0.01
inferno3030%-0.01
cache32167%0.01
ancient2020%0.01
nuke2020%0.07
overpass110100%0.00

Across the last 28 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (50% over 6). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

28,848Lifetime kills
1.24K/D · Top 25% of tracked players
1,192Matches
45.2%Match win rate
39.7%Headshot %
24.1%Shot accuracy · Top 1% of tracked players
3,009MVPs
480Hours (in match)
1,714Bombs planted
232Bombs defused

Most-used weapons

Lifetime map wins

1,852dust2
754inferno
527train
382cbble
186nuke
127assault
88office
72dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4Matches
50%Win rate
1.10Avg K/D
97.8ADR
33%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.6%Headshot accuracy
31.1%Accuracy (enemy spotted)
29.0%Spray accuracy
82.7%Counter-strafing
9.2°Preaim
657msReaction time
33.6%T opening success
48.6%CT opening success
0.32Enemies flashed / flash
0.6%Flash assists
11.14HE damage / grenade
2.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3201 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.5921% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
inferno4–9-0.0622%30 Aug
ancient2–7-0.0118%30 Aug
mirage11–13-0.0317%26 Aug
inferno5–130.0226%4 Aug
cache13–90.0221%4 Aug
dust25–13-0.0318%29 Jul
mirage13–7-0.0313%29 Jul
dust210–13-0.0117%29 Jul
mirage13–40.0011%26 Jul
ancient6–130.0417%26 Jul
cache8–13-0.0513%26 Jul
cache13–90.069%20 Jul
mirage4–130.0417%20 Jul
mirage16–12-0.039%18 Jul
dust213–2-0.0616%11 Jul
nuke8–80.138%15 Mar
inferno2–130.005%15 Mar
dust26–130.0230%15 Mar
mirage13–40.1610%11 Mar
mirage4–13-0.0727%11 Mar
mirage13–00.0015%11 Mar
nuke11–130.0017%11 Mar
dust213–90.1015%19 Jan
mirage13–7-0.0412%22 Jun
mirage8–13-0.107%1 Apr
dust213–100.0425%1 Apr
mirage14–16-0.0616%15 Oct
overpass16–100.0010%6 Feb

Match data via Leetify.

Recent teammates

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