MasterShake™☁

MasterShake™☁ — CS2 Stats

US76561197972388881[U:1:12123153]Steam profile ↗✓ No bans

442Tracked matches41%Win rate2021Tracked since
2,202Hours in CS1Hrs last 2 wks
CSDB Rating5.1 DevelopingHybrid Rifler
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGMasterShake™☁FACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim63
Positioning58
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY44524Last 10044%Win rateWWLLLWLWLL

Last 10 vs previous 10: +0pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.3
Aggression7.2
Utility3.0
Positioning5.8
Opening Duels2.9

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 85% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 50% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 655ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning5.8
Utility3.0
Mechanics7.2
Opening Duels2.9
Win Impact2.1

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.04 → last ⅓ avg 0.03
Reaction time658ms−28ms
first ⅓ avg 686ms → last ⅓ avg 658ms
Headshot accuracy16.5%−0.6%
first ⅓ avg 17.1% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — inferno 13–7
131Biggest win — nuke
6Longest win streak
W2Current streak
95In matches decided by ≤2 rounds
9Overtime games

Map breakdown

dust2Best map · 75% over 12ancientWeakest map · 29% over 17
MapGradePlayedRecordWin rateAvg rating
nukeA1911858%0.03
ancientD1751229%0.04
dust2S129375%0.01
infernoB115645%0.08
cacheC104640%0.02
overpassC104640%0.02
mirageB84450%0.02
anubisD62433%0.02
train3030%0.04
italy1010%-0.01
vertigo1010%0.03
warden1010%0.01
office1010%-0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 17). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

83,450Lifetime kills
1.09K/D · Top 50% of tracked players
2,861Matches
42.7%Match win rate
23.7%Headshot %
18.8%Shot accuracy · Top 10% of tracked players
7,079MVPs
1,113Hours (in match)
3,263Bombs planted
785Bombs defused

Most-used weapons

Knife25,476
AK-4720,206
P2502,313
MP91,785
AWP1,625
UMP-451,457
MAC-101,237

Lifetime map wins

4,537dust2
3,792inferno
2,098nuke
1,238train
727cbble
463vertigo
47office
24lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

191Matches
50%Win rate
1.08Avg K/D
ADR
29%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
38.6%Accuracy (enemy spotted)
42.3%Spray accuracy
82.3%Counter-strafing
12.9°Preaim
655msReaction time
33.8%T opening success
49.6%CT opening success
0.45Enemies flashed / flash
8.8%Flash assists
7.57HE damage / grenade
1.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.8985° — above the 12° mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4457 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–100.0411%28 Aug
dust213–110.0720%12 Aug
ancient5–13-0.0118%12 Aug
ancient7–130.058%6 Aug
cache13–16-0.0114%5 Aug
cache13–90.089%5 Aug
inferno6–130.0725%22 Jul
ancient13–110.0411%18 Jul
inferno8–130.1317%18 Jul
nuke9–130.0113%17 Jul
nuke13–60.0926%17 Jul
cache13–90.0311%17 Jul
cache7–13-0.0016%16 Jul
cache15–150.0611%16 Jul
cache10–130.0814%15 Jul
anubis7–130.0619%14 Jul
cache1–13-0.0118%8 Jul
overpass16–140.0312%5 Jul
overpass13–70.0211%2 Jul
anubis4–130.0010%25 Jun
mirage9–130.0612%25 Jun
dust213–80.0213%22 Jun
nuke13–10-0.0014%21 Jun
dust213–3-0.0224%21 Jun
overpass7–130.0315%17 Jun
train3–130.0234%15 Jun
dust213–10-0.0514%15 Jun
ancient7–130.0727%12 Jun
anubis3–13-0.0816%12 Jun
overpass3–13-0.0025%12 Jun
nuke13–10.1212%11 Jun
nuke13–110.0519%10 Jun
cache13–90.0325%10 Jun
nuke13–30.0218%5 Jun
ancient13–60.0915%5 Jun
ancient6–130.0624%3 Jun
mirage8–130.0013%31 May
nuke11–130.0318%29 May
overpass13–110.0120%25 May
cache13–9-0.0610%22 May
inferno13–70.1617%21 May
ancient8–130.0518%21 May
ancient13–80.0317%21 May
cache5–13-0.0321%21 May
mirage8–13-0.0419%17 May
mirage13–10-0.019%17 May
overpass11–130.0415%16 May
ancient11–130.0517%16 May
ancient6–130.0516%14 May
train4–130.0828%10 May
dust22–13-0.079%10 May
dust23–80.0323%10 May
inferno13–30.0418%10 May
nuke15–15-0.0324%9 May
nuke5–130.0811%6 May
nuke13–70.0314%6 May
ancient12–160.0011%6 May
overpass15–150.0117%2 May
anubis13–60.008%27 Apr
dust216–14-0.0116%27 Apr
italy3–13-0.0126%25 Apr
ancient6–13-0.0514%17 Apr
overpass8–130.0225%14 Apr
overpass6–130.0426%14 Apr
inferno13–80.0525%14 Apr
anubis13–90.0210%14 Apr
ancient13–70.0225%13 Apr
inferno13–80.1225%13 Apr
dust213–3-0.0120%13 Apr
dust213–90.0717%11 Apr
inferno9–130.0626%11 Apr
vertigo12–120.0317%10 Apr
train8–130.0220%10 Apr
ancient6–130.0717%8 Apr
mirage13–70.1012%6 Apr
nuke11–13-0.0123%6 Apr
overpass13–90.0015%6 Apr
inferno16–140.059%4 Apr
ancient13–110.0512%4 Apr
nuke13–60.1318%4 Apr
nuke6–130.0323%4 Apr
dust213–100.0119%3 Apr
mirage13–7-0.0119%3 Apr
nuke13–60.0319%1 Apr
nuke13–100.0410%28 Mar
warden10–130.0113%26 Mar
inferno10–130.1115%24 Mar
inferno7–130.0618%24 Mar
mirage13–20.0613%18 Mar
inferno6–130.0326%18 Mar
dust213–80.0613%7 Mar
mirage11–130.0118%7 Mar
anubis4–130.1015%7 Mar
nuke13–110.0416%5 Mar
nuke7–13-0.0413%25 Feb
ancient9–130.0111%25 Feb
dust213–160.0019%25 Feb
office4–13-0.0023%25 Feb
nuke9–13-0.0216%25 Feb
ancient6–130.1115%16 Feb

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →