natu'ᴿ

natu'ᴿ — CS2 Stats

JP76561197971304592[U:1:11038864]Steam profile ↗✓ No bans

1,447Tracked matches37%Win rate2023Tracked since
7,051Hours in CS62Hrs last 2 wks
CSDB Rating4.4 Developing
Premier CS Rating19,179Purple band · top ~11.8% of ranked players (population est.)
CSDB Leaderboard#22165 of 51122 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=5,002), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate44.0%44.2%47.1%3.1% short
Shot accuracy0.4%11.6%12.8%12.4% short
Kill/death ratio0.861.031.080.22 short
Match win rate47.8%45.2%46.6%above

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGnatu'ᴿPREMIER19,179 · Purple bandcsdb.gg/stats

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Performance scores

Aim53
Positioning60
Utility43

0–100 skill scores via Leetify.

Player DNA

Aim5.3
Aggression9.8
Utility4.3
Positioning6.0
Opening Duels3.7
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 85% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.3
Positioning6.0
Utility4.3
Mechanics3.9
Opening Duels3.7
Win Impact0.6

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

61,388Lifetime kills
0.86K/D
4,265Matches
47.8%Match win rate · Top 50% of Purple band
44.0%Headshot %
0.4%Shot accuracy
8,200MVPs
1,762Hours (in match)
4,121Bombs planted
714Bombs defused

Most-used weapons

Lifetime map wins

9,241inferno
8,431dust2
5,286nuke
2,480vertigo
809train
42office
13italy
4ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

12Matches
67%Win rate
1.03Avg K/D
83.8ADR
44%Headshot %

Clutches & streaks

20%1v1 clutch win
0%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage450%1.0219.0
Dust2367%0.8815.7
Ancient2100%1.2916.5
Overpass1100%0.8916.0
Inferno1100%1.4021.0
Anubis10%0.8113.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.2%Headshot accuracy
32.6%Accuracy (enemy spotted)
33.2%Spray accuracy
67.7%Counter-strafing
11.3°Preaim
556msReaction time
39.4%T opening success
50.4%CT opening success
0.47Enemies flashed / flash
3.7%Flash assists
6.48HE damage / grenade
9.62Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.468 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.4098% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →