BIG Boss Sam — CS2 Stats
AU76561197965957398[U:1:5691670]Steam profile ↗
How this compares with the same rank
Median values for Pink band among CSDB-tracked players (n=201), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Pink band median |
|---|---|---|
| Headshot rate | 49.3% | 48.1% |
| Shot accuracy | 9.2% | 12.9% |
| Kill/death ratio | 1.29 | 1.08 |
| Match win rate | 58.6% | 46.5% |
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like jL 93% playstyle similarity
Most alike: positioning profile, opening-fight frequency.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
CSDB Rating breakdown
Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWLLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 87 | 57% | 1.07 | 14.2 |
| Inferno | 45 | 56% | 1.17 | 15.8 |
| Dust2 | 41 | 44% | 1.11 | 16.0 |
| Vertigo | 32 | 62% | 1.13 | 16.6 |
| Ancient | 27 | 67% | 1.10 | 14.8 |
| Nuke | 23 | 39% | 1.17 | 16.7 |
| Anubis | 20 | 60% | 1.20 | 17.4 |
| Overpass | 11 | 55% | 1.24 | 15.6 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4753 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 38.5306% — below the 40% mark we flag