wulle

wulle — CS2 Stats

SE76561199679356406[U:1:1719090678]Steam profile ↗✓ No bans

1,079Tracked matches48%Win rate2026Tracked since
CSDB Rating5.1 DevelopingAggressive Rifler
Premier CS Rating12,896Blue band · top ~39.5% of ranked players (population est.)
CSDB Leaderboard#22796 of 33674 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

Share this profile

CSDB.GGwullePREMIER12,896 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim74
Positioning48
Utility28

0–100 skill scores via Leetify.

Recent form

COLD42517Last 10042%Win rateTLLLWWLWLL

Last 10 vs previous 10: -10pp win rate · +0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.4
Aggression6.7
Utility2.8
Positioning4.8
Opening Duels1.9

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 83% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning4.8
Utility2.8
Mechanics7.5
Opening Duels1.9
Win Impact4.4

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time615ms+23ms
first ⅓ avg 592ms → last ⅓ avg 615ms
Headshot accuracy14.9%+1.5%
first ⅓ avg 13.3% → last ⅓ avg 14.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.23Best rating — nuke 8–8
132Biggest win — mirage
5Longest win streak
59In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 50% over 8mirageWeakest map · 32% over 19
MapGradePlayedRecordWin rateAvg rating
nukeC25101540%-0.02
mirageD1961332%-0.00
ancientB157847%-0.05
dust2D124833%-0.02
anubisC114736%-0.04
infernoB84450%-0.01
cache42250%0.00
vertigo32167%-0.01
train220100%0.02
overpass110100%-0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (32% over 19). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.3%Headshot accuracy
36.0%Accuracy (enemy spotted)
38.1%Spray accuracy
83.7%Counter-strafing
7.5°Preaim
608msReaction time
35.5%T opening success
40.0%CT opening success
0.45Enemies flashed / flash
6.4%Flash assists
10.25HE damage / grenade
1.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.3127% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4506 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.4929% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage12–120.0718%29 Aug
mirage1–90.049%29 Aug
nuke6–9-0.155%29 Aug
nuke3–9-0.0620%29 Aug
nuke9–40.1230%29 Aug
nuke9–7-0.0411%29 Aug
dust210–130.0010%28 Aug
inferno13–9-0.0016%28 Aug
inferno7–9-0.0525%28 Aug
nuke2–9-0.135%28 Aug
nuke9–6-0.129%28 Aug
mirage11–130.019%28 Aug
ancient4–13-0.0719%28 Aug
dust25–13-0.0812%27 Aug
inferno13–60.0216%27 Aug
nuke8–8-0.0139%27 Aug
nuke9–70.0115%27 Aug
ancient3–13-0.0921%24 Aug
mirage11–13-0.0610%24 Aug
mirage13–2-0.0015%24 Aug
nuke11–130.0411%24 Aug
nuke8–80.0122%24 Aug
cache2–130.0314%23 Aug
vertigo13–80.0213%23 Aug
train13–60.009%23 Aug
ancient9–13-0.0113%23 Aug
dust28–130.0417%23 Aug
nuke13–90.018%23 Aug
nuke8–8-0.028%23 Aug
nuke6–9-0.0715%23 Aug
mirage11–130.0314%22 Aug
mirage13–5-0.0110%22 Aug
dust213–9-0.0723%22 Aug
nuke10–13-0.0220%22 Aug
anubis13–6-0.033%22 Aug
anubis13–7-0.0918%22 Aug
overpass13–9-0.0614%22 Aug
dust212–40.0215%22 Aug
vertigo6–13-0.0412%22 Aug
anubis10–130.038%22 Aug
mirage13–80.0715%22 Aug
ancient13–5-0.046%22 Aug
nuke13–7-0.0411%21 Aug
vertigo16–12-0.0016%21 Aug
train13–60.0318%21 Aug
ancient6–13-0.0419%21 Aug
nuke9–30.0411%21 Aug
cache8–13-0.0816%21 Aug
nuke8–80.0315%21 Aug
inferno5–9-0.0719%21 Aug
inferno9–20.0816%21 Aug
inferno10–130.0129%20 Aug
anubis13–110.016%20 Aug
dust210–13-0.057%20 Aug
nuke14–16-0.016%20 Aug
ancient13–10-0.0114%20 Aug
mirage13–9-0.0410%20 Aug
ancient13–6-0.0211%20 Aug
nuke9–13-0.0917%20 Aug
inferno5–13-0.0716%20 Aug
mirage12–16-0.0410%20 Aug
nuke5–9-0.120%20 Aug
dust211–13-0.047%20 Aug
ancient5–13-0.0726%20 Aug
anubis5–13-0.0919%20 Aug
mirage5–13-0.0138%19 Aug
nuke15–15-0.014%19 Aug
ancient13–30.0010%19 Aug
mirage8–130.009%19 Aug
anubis3–13-0.0912%19 Aug
inferno13–10-0.0314%19 Aug
mirage13–2-0.0118%19 Aug
ancient13–7-0.0214%19 Aug
nuke13–10-0.060%18 Aug
anubis7–13-0.0913%18 Aug
dust213–50.0716%18 Aug
ancient4–13-0.0620%18 Aug
mirage11–130.0312%18 Aug
anubis8–13-0.0310%18 Aug
mirage10–130.0418%18 Aug
dust210–130.0315%17 Aug
ancient6–13-0.0916%17 Aug
anubis6–13-0.058%17 Aug
nuke13–4-0.0126%17 Aug
ancient13–10-0.0410%17 Aug
mirage6–13-0.0315%17 Aug
dust28–13-0.0411%16 Aug
cache13–90.0414%16 Aug
ancient13–10-0.055%16 Aug
dust25–13-0.088%16 Aug
cache13–110.0113%15 Aug
nuke13–80.0619%15 Aug
mirage7–13-0.0618%15 Aug
anubis13–30.0213%15 Aug
dust213–5-0.067%15 Aug
mirage16–14-0.018%15 Aug
anubis11–130.0012%15 Aug
mirage8–13-0.0711%15 Aug
ancient9–13-0.0827%15 Aug
nuke8–80.2320%15 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →