✪ HSP — CS2 Stats

76561199514285404[U:1:1554019676]

120Tracked matches62%Win rate2025Tracked since
61Hours in CS
CSDB Rating6.3 SolidAggressive Rifler
Premier CS Rating17,004Purple band · top ~20.4% of ranked players (population est.)
CSDB Leaderboard#4874 of 8176 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=201), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianvs Pink band
Headshot rate53.3%48.1%above
Shot accuracy0.0%12.9%12.9% short
Kill/death ratio1.701.08above
Match win rate59.8%46.5%above

This profile matches the typical Pink band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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Performance scores

Aim71
Positioning70
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY59356Last 10059%Win rateWWLTWTLWWL

Last 10 vs previous 10: -20pp win rate · -0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.1
Aggression9.6
Utility3.4
Positioning7.0
Opening Duels5.7

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 87% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 63% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 63% on CT to 43% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 584ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning7.0
Utility3.4
Mechanics5.2
Opening Duels5.7
Win Impact8.8

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.00
first ⅓ avg 0.05 → last ⅓ avg 0.05
Reaction time586ms+61ms
first ⅓ avg 525ms → last ⅓ avg 586ms
Headshot accuracy25.2%+2.8%
first ⅓ avg 22.4% → last ⅓ avg 25.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — cache 13–5
130Biggest win — inferno
11Longest win streak
W2Current streak
84In matches decided by ≤2 rounds
7Overtime games

Map breakdown

overpassBest map · 88% over 8ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageA31171455%0.03
nukeB158753%0.04
dust2A138562%0.05
infernoA116555%0.05
overpassS87188%0.02
cacheS65183%0.08
trainS54180%0.11
ancientD51420%0.03
vertigo41325%0.08
anubis220100%0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

4,644Lifetime kills
1.70K/D · Top 5% of tracked players
204Matches
59.8%Match win rate · Top 5% of tracked players
53.3%Headshot % · Top 25% of tracked players
0.0%Shot accuracy
633MVPs
61Hours (in match)
66Bombs planted
30Bombs defused

Most-used weapons

Lifetime map wins

205dust2
191inferno
188nuke
90office
87vertigo
84train
61italy
2ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.4%Headshot accuracy
34.4%Accuracy (enemy spotted)
34.6%Spray accuracy
73.4%Counter-strafing
10.5°Preaim
584msReaction time
42.9%T opening success
62.6%CT opening success
0.45Enemies flashed / flash
4.4%Flash assists
4.68HE damage / grenade
8.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4526 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–110.0623%13 Aug
mirage13–30.0716%13 Aug
inferno5–13-0.0126%13 Aug
train12–120.1131%12 Aug
dust213–100.0720%9 Aug
vertigo12–120.1623%9 Aug
nuke4–130.0233%9 Aug
vertigo13–60.0828%9 Aug
nuke13–70.0726%9 Aug
nuke3–130.0820%19 Jul
mirage13–100.0130%19 Jul
cache13–90.0622%19 Jul
cache13–50.2034%19 Jul
mirage9–130.0231%18 Jul
mirage13–10.0128%18 Jul
dust213–110.1027%17 Jul
mirage13–20.1627%17 Jul
mirage11–130.0825%17 Jul
inferno7–130.0444%17 Jul
dust213–60.0421%17 Jul
mirage12–120.0627%17 Jul
mirage13–20.0315%17 Jul
mirage8–130.0415%17 Jul
cache2–130.0226%16 Jul
mirage13–10-0.0127%16 Jul
mirage9–13-0.0144%16 Jul
inferno10–130.0221%16 Jul
dust215–150.0216%16 Jul
mirage16–130.0716%16 Jul
mirage13–10-0.0026%16 Jul
mirage13–30.0610%16 Jul
mirage3–13-0.0628%15 Jul
cache16–140.0524%15 Jul
mirage10–130.0217%15 Jul
mirage13–60.0522%15 Jul
mirage13–50.0710%15 Jul
nuke6–13-0.0223%15 Jul
anubis16–140.0715%15 Jul
nuke13–60.1819%15 Jul
mirage5–13-0.0111%14 Jul
cache13–100.1216%14 Jul
nuke13–70.0316%14 Jul
mirage1–13-0.0310%14 Jul
dust24–80.1232%13 Jul
nuke11–130.0016%13 Jul
mirage13–60.0332%13 Jul
dust24–13-0.0710%13 Jul
cache13–50.0334%13 Jul
vertigo3–13-0.0310%13 Jul
inferno2–50.1044%13 Jul
anubis13–40.0523%13 Jul
mirage12–120.0533%13 Jul
mirage13–8-0.0236%13 Jul
mirage4–13-0.0935%12 Jul
mirage13–2-0.0031%12 Jul
mirage7–130.0527%12 Jul
mirage13–50.1231%12 Jul
mirage13–80.0228%12 Jul
ancient8–13-0.0019%12 Jul
mirage3–130.0735%12 Jul
overpass16–12-0.0221%12 Dec
nuke3–130.0426%12 Dec
dust216–140.0732%12 Dec
dust25–130.0219%12 Dec
inferno13–60.1124%12 Dec
mirage13–90.0117%9 Dec
overpass6–130.0218%9 Dec
train13–60.0728%9 Dec
overpass6–30.0324%9 Dec
ancient9–130.0234%9 Dec
inferno13–00.1120%9 Dec
inferno13–20.0426%6 Dec
nuke13–9-0.0718%6 Dec
nuke10–130.0320%5 Dec
mirage0–20.000%2 Dec
overpass13–90.0325%23 Nov
train13–90.0917%23 Nov
inferno13–40.1531%23 Nov
inferno13–40.0512%23 Nov
nuke13–100.0716%23 Nov
dust213–110.0217%23 Nov
inferno13–3-0.0218%23 Nov
ancient12–12-0.0226%23 Nov
inferno11–13-0.0020%23 Nov
nuke8–13-0.0113%22 Nov
train13–60.1126%22 Nov
ancient7–130.0322%22 Nov
nuke13–5-0.0113%22 Nov
nuke13–90.1436%22 Nov
train13–40.1735%22 Nov
dust213–110.0824%21 Nov
overpass13–60.1328%21 Nov
nuke13–40.0930%21 Nov
ancient13–70.1424%21 Nov
overpass16–13-0.0318%21 Nov
overpass13–50.0010%21 Nov
overpass13–90.0316%21 Nov
dust25–30.0344%21 Nov
vertigo7–130.1225%16 Nov
dust210–130.0922%16 Nov

Match data via Leetify.

Recent teammates

Milestones

100 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →