purrc-30

purrc-30 — CS2 Stats

IL76561199510384897[U:1:1550119169]Steam profile ↗1 game ban

2,813Tracked matches28%Win rate2024Tracked since
1,864Hours in CS
CSDB Rating5.5 SolidAggressive Rifler
Premier CS Rating15,000Purple band · top ~28.4% of ranked players (population est.)
CSDB Leaderboard#35401 of 59279 tracked
FaceitLevel 6 · 1,179 ELOTop 54.0% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=2,502), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate56.1%44.7%46.0%above
Shot accuracy0.1%12.1%12.6%12.5% short
Kill/death ratio1.031.041.060.03 short
Match win rate43.7%45.2%45.8%2.0% short

This profile matches the typical Level 7 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGpurrc-30FACEITLevel 6 · 1,179 ELOSTANDINGTop 54.0% of rankedPREMIER15,000 · Purple bandcsdb.gg/stats

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Performance scores

Aim79
Positioning52
Utility35

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.9
Aggression6.5
Utility3.5
Positioning5.2
Opening Duels2.7
Clutch3.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 89% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 644ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning5.2
Utility3.5
Mechanics8.4
Opening Duels2.7
Win Impact0.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

83,597Lifetime kills
1.03K/D
4,202Matches
43.7%Match win rate
56.1%Headshot % · Top 25% of Level 6 players
0.1%Shot accuracy
7,446MVPs
1,864Hours (in match)
2,688Bombs planted
795Bombs defused

Most-used weapons

AK-4741,053
AWP10,167
Knife979
MP9934

Lifetime map wins

7,849dust2
3,714vertigo
3,620nuke
2,867inferno
599train
63office
8cbble
4italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

392Matches
50%Win rate
1.10Avg K/D
78.2ADR
52%Headshot %

Clutches & streaks

36%1v1 clutch win
23%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage13045%1.0616.8
Dust212359%1.2316.9
Nuke5151%1.0415.7
Inferno3060%1.0815.5
Ancient2850%1.0515.6
Anubis1429%0.8113.9
Overpass812%1.0016.6
Cache450%0.8818.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.8%Headshot accuracy
34.8%Accuracy (enemy spotted)
36.4%Spray accuracy
87.9%Counter-strafing
9.4°Preaim
644msReaction time
38.3%T opening success
43.7%CT opening success
0.41Enemies flashed / flash
3.3%Flash assists
5.10HE damage / grenade
7.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4116 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.2849% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →