DiningRoomTable

DiningRoomTable — CS2 Stats

76561199493552592[U:1:1533286864]Steam profile ↗✓ No bans

56Tracked matches44%Win rate2023Tracked since
2,402Hours in CS11Hrs last 2 wks
CSDB Rating4.0 Developing
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGDiningRoomTableFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim42
Positioning43
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY15163Last 3444%Win rateWWLLWTLLWL

Last 10 vs previous 10: -10pp win rate · +0.03 avg rating

Player DNA

Aim4.2
Aggression1.1
Utility4.6
Positioning4.3
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 71% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.77 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 36% on CT to 13% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 623ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning4.3
Utility4.6
Mechanics5.4
Opening Duels0.8
Win Impact3.1

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time649ms−16ms
first ⅓ avg 665ms → last ⅓ avg 649ms
Headshot accuracy12.2%+1.3%
first ⅓ avg 10.9% → last ⅓ avg 12.2%

Rolling 5-match average across the last 34 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — mirage 13–5
163Biggest win — mirage
3Longest win streak
W2Current streak
12Overtime games

Map breakdown

mirageBest map · 60% over 15dust2Weakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
mirageA159660%0.02
dust2C94544%0.01
inferno42250%0.05
anubis2020%-0.05
nuke2020%0.03
cache1010%0.00
vertigo1010%-0.08

Across the last 34 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (44% over 9). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

21,343Lifetime kills
1.21K/D · Top 25% of tracked players
1,779Matches
54.2%Match win rate · Top 10% of tracked players
33.1%Headshot %
2.6%Shot accuracy
1,411MVPs
439Hours (in match)
334Bombs planted
166Bombs defused

Most-used weapons

AK-476,926
AWP1,056
MP91,010
HE Grenade677
Molotov633

Lifetime map wins

3,306dust2
1,646inferno
1,233nuke
534vertigo
100train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.9%Headshot accuracy
32.9%Accuracy (enemy spotted)
31.9%Spray accuracy
74.1%Counter-strafing
11.1°Preaim
623msReaction time
12.8%T opening success
36.3%CT opening success
0.77Enemies flashed / flash
10.2%Flash assists
8.98HE damage / grenade
7.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.92% — below the 15% mark we flag

    Aim Training
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 12.8069% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–50.1215%26 Aug
mirage10–20.0512%26 Aug
anubis9–13-0.0714%24 Aug
dust211–130.0015%24 Aug
dust213–100.048%18 Aug
dust212–120.0313%10 Aug
nuke7–130.0513%23 May
anubis2–13-0.0414%23 May
mirage13–60.0416%23 May
cache11–130.004%23 May
dust212–120.0310%23 May
mirage9–130.0117%19 Feb
mirage13–16-0.025%10 Aug
dust213–10-0.0316%9 Aug
nuke13–160.006%7 Aug
mirage13–70.0111%6 Aug
dust213–60.018%6 Aug
dust210–13-0.0514%6 Aug
dust213–6-0.0113%5 Aug
mirage13–90.0214%2 Mar
dust28–130.0510%23 Dec
vertigo7–13-0.087%23 Dec
mirage5–13-0.056%1 Dec
inferno5–160.0011%3 Aug
inferno16–60.088%3 Aug
mirage6–90.069%3 Aug
inferno15–150.0014%26 Jul
mirage16–30.049%22 Jul
inferno16–140.1111%22 Jul
mirage9–16-0.017%5 Jun
mirage7–160.0211%5 Jun
mirage16–70.0211%5 Jun
mirage16–140.0112%30 May
mirage16–40.0417%23 May

Match data via Leetify.

Recent teammates

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