geeking on molly santana — CS2 Stats

76561199467438960[U:1:1507173232]✓ No bans

1,612Tracked matches50%Win rate2023Tracked since
CSDB Rating6.3 SolidAggressive Rifler
FaceitLevel 7 · 1,155 ELOTop 42.3% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

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CSDB.GGgeeking on molly santanaFACEITLevel 7 · 1,155 ELOSTANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim81
Positioning76
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY483616Last 10048%Win rateTWLLTWWWWL

Last 10 vs previous 10: +10pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression10.0
Utility5.2
Positioning7.6
Opening Duels5.7
Clutch3.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 63% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.7° off target when enemies appear — placement, not flicking, is the bigger win available.

T-side openings. Opening success drops from 63% on CT to 42% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 597ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning7.6
Utility5.2
Mechanics8.2
Opening Duels5.7
Win Impact5.0

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.03
first ⅓ avg 0.06 → last ⅓ avg 0.04
Reaction time606ms−7ms
first ⅓ avg 613ms → last ⅓ avg 606ms
Headshot accuracy20.3%+2.1%
first ⅓ avg 18.2% → last ⅓ avg 20.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.21Best rating — nuke 13–5
131Biggest win — mirage
4Longest win streak
25In matches decided by ≤2 rounds
2Overtime games

Map breakdown

nukeBest map · 75% over 8dust2Weakest map · 38% over 16
MapGradePlayedRecordWin rateAvg rating
cacheB39182146%0.05
mirageA2011955%0.06
dust2C1661038%0.02
nukeS86275%0.07
ancientC83538%-0.02
inferno41325%-0.01
office31233%0.04
train110100%0.07
overpass110100%0.17

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (38% over 16). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

86Matches
56%Win rate
1.33Avg K/D
92.6ADR
47%Headshot %

Clutches & streaks

37%1v1 clutch win
24%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage3554%1.2118.4
Dust21782%1.7518.5
Ancient944%1.1217.4
Inferno825%1.2618.0
Nuke757%1.4921.9
Cache520%1.1417.8
Anubis475%1.1912.8
Vertigo1100%1.6016.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.1%Headshot accuracy
38.0%Accuracy (enemy spotted)
41.2%Spray accuracy
86.9%Counter-strafing
10.7°Preaim
597msReaction time
42.1%T opening success
63.2%CT opening success
0.46Enemies flashed / flash
7.7%Flash assists
5.91HE damage / grenade
11.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4571 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno12–120.1021%6 Aug
nuke13–30.0115%6 Aug
dust28–13-0.0521%5 Aug
dust23–13-0.0132%5 Aug
dust212–12-0.0320%5 Aug
dust213–70.0125%4 Aug
mirage13–80.0221%1 Aug
nuke13–8-0.0111%31 Jul
mirage13–40.0719%30 Jul
dust211–130.0118%29 Jul
dust28–130.0421%25 Jul
dust28–130.1030%24 Jul
cache12–120.0414%23 Jul
dust213–40.0515%18 Jul
cache11–130.0517%18 Jul
dust213–90.0224%17 Jul
mirage9–13-0.0121%17 Jul
ancient10–13-0.0414%17 Jul
ancient13–20.0620%16 Jul
nuke13–90.1032%15 Jul
nuke13–70.1229%15 Jul
mirage14–160.0917%15 Jul
mirage13–8-0.0216%14 Jul
cache6–13-0.0324%14 Jul
cache5–130.0819%13 Jul
mirage13–100.1024%12 Jul
mirage13–60.1123%12 Jul
cache8–130.0022%12 Jul
dust27–130.0232%11 Jul
nuke12–120.0621%11 Jul
mirage11–130.039%6 Jul
cache12–12-0.028%5 Jul
mirage13–80.0914%27 Jun
cache12–12-0.0515%27 Jun
dust29–13-0.0221%27 Jun
mirage13–10.1213%26 Jun
cache9–13-0.0416%25 Jun
cache13–50.088%25 Jun
cache13–6-0.0115%25 Jun
cache13–7-0.0017%25 Jun
mirage12–120.0325%25 Jun
mirage9–130.0419%24 Jun
ancient5–130.0130%23 Jun
ancient13–11-0.0323%23 Jun
cache12–120.0425%22 Jun
dust213–50.0217%21 Jun
ancient4–13-0.0312%20 Jun
ancient13–40.0221%20 Jun
dust212–120.0728%19 Jun
dust25–13-0.0214%19 Jun
cache12–120.0415%19 Jun
cache13–60.0516%19 Jun
cache13–50.0219%14 Jun
ancient2–13-0.0414%14 Jun
nuke13–50.0812%14 Jun
cache13–40.1137%14 Jun
nuke13–50.2119%13 Jun
office8–130.0227%13 Jun
office7–130.0424%13 Jun
inferno2–9-0.187%12 Jun
inferno9–30.0225%12 Jun
cache12–120.0015%12 Jun
mirage13–20.1721%12 Jun
office13–110.0635%10 Jun
train13–30.0720%10 Jun
inferno8–80.0140%10 Jun
overpass9–00.1714%10 Jun
cache13–100.0729%9 Jun
cache10–130.0822%9 Jun
dust213–90.0818%8 Jun
cache5–130.1833%8 Jun
cache13–20.0515%8 Jun
mirage13–70.0815%7 Jun
cache4–80.1018%7 Jun
cache11–130.1020%7 Jun
mirage2–13-0.065%7 Jun
cache13–40.1721%7 Jun
nuke5–13-0.0213%7 Jun
cache8–13-0.0413%6 Jun
cache13–100.0815%6 Jun
dust213–40.0220%5 Jun
cache13–50.1120%5 Jun
mirage12–120.0922%5 Jun
cache12–120.0118%5 Jun
cache3–13-0.059%5 Jun
cache13–100.0015%5 Jun
cache13–80.1423%4 Jun
cache13–90.0521%4 Jun
cache10–60.0624%3 Jun
cache9–130.0414%2 Jun
cache13–80.0518%2 Jun
cache7–130.0823%2 Jun
mirage12–120.1021%31 May
cache8–130.1322%31 May
ancient2–13-0.103%31 May
cache13–80.0714%31 May
mirage12–12-0.0317%31 May
mirage19–150.0917%30 May
mirage13–80.0920%30 May
cache13–40.2023%30 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →