agent

agent — CS2 Stats

76561199363834830[U:1:1403569102]Steam profile ↗✓ No bans

973Tracked matches57%Win rate2022Tracked since
CSDB Rating6.6 SolidAggressive Rifler
Premier CS Rating20,023Pink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#11756 of 29123 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGagentFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER20,023 · Pink bandcsdb.gg/stats

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Performance scores

Aim90
Positioning51
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY55405Last 10055%Win rateLLWLLLLWWW

Last 10 vs previous 10: -20pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.0
Aggression7.0
Utility4.0
Positioning5.1
Opening Duels2.3
Clutch3.0

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 90% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 49% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning5.1
Utility4.0
Mechanics7.9
Opening Duels2.4
Win Impact7.4

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time606ms+32ms
first ⅓ avg 574ms → last ⅓ avg 606ms
Headshot accuracy29.5%+3.5%
first ⅓ avg 26.0% → last ⅓ avg 29.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.21Best rating — mirage 13–3
131Biggest win — anubis
8Longest win streak
L2Current streak
94In matches decided by ≤2 rounds
7Overtime games

Map breakdown

nukeBest map · 90% over 10dust2Weakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageA49272255%0.03
infernoA149564%-0.01
nukeS109190%0.03
anubisB105550%0.01
dust2D51420%-0.02
ancientD51420%-0.02
overpassA53260%0.05
train1010%-0.04
office1010%0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

196Matches
54%Win rate
1.28Avg K/D
86.6ADR
49%Headshot %

Clutches & streaks

35%1v1 clutch win
22%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage9057%1.3316.7
Anubis2348%1.1719.4
Nuke1650%1.5618.9
Ancient1533%1.0517.9
Train1369%1.6719.9
Inferno1070%1.0416.4
Dust230%0.708.7
Overpass3100%1.8422.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.0%Headshot accuracy
36.1%Accuracy (enemy spotted)
38.4%Spray accuracy
85.4%Counter-strafing
7.5°Preaim
598msReaction time
29.4%T opening success
49.2%CT opening success
0.36Enemies flashed / flash
1.0%Flash assists
7.56HE damage / grenade
6.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3591 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.3689% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage8–130.0632%7 Apr
dust22–13-0.0425%6 Apr
mirage13–6-0.0228%5 Apr
dust25–13-0.0118%5 Apr
mirage6–130.0826%2 Apr
dust23–13-0.0159%29 Mar
mirage8–130.0024%29 Mar
mirage13–80.0443%26 Mar
mirage13–30.1025%26 Mar
mirage13–90.0318%26 Mar
inferno6–9-0.0329%25 Mar
inferno13–110.0733%25 Mar
ancient2–13-0.0029%25 Mar
nuke13–110.1418%25 Mar
mirage19–160.0220%24 Mar
overpass16–130.0425%24 Mar
mirage2–7-0.0415%24 Mar
mirage13–60.0232%21 Mar
inferno13–70.0841%20 Mar
mirage10–130.0835%20 Mar
mirage8–13-0.0155%20 Mar
inferno13–11-0.0227%19 Mar
ancient13–9-0.0123%19 Mar
inferno13–50.0437%19 Mar
mirage15–150.0336%19 Mar
mirage13–90.0123%18 Mar
anubis5–11-0.0113%18 Mar
anubis13–10.0420%18 Mar
inferno3–7-0.1125%18 Mar
mirage12–120.0640%18 Mar
inferno13–90.0323%18 Mar
mirage13–60.0652%18 Mar
nuke13–90.0129%18 Mar
mirage13–60.0837%17 Mar
mirage13–50.0126%17 Mar
nuke13–100.0240%17 Mar
mirage13–60.0826%16 Mar
mirage9–13-0.0025%15 Mar
anubis2–130.0116%15 Mar
inferno10–13-0.0320%15 Mar
inferno13–40.0130%15 Mar
mirage13–6-0.0114%15 Mar
mirage3–13-0.0038%14 Mar
mirage13–110.0429%14 Mar
overpass5–130.0939%14 Mar
mirage11–130.0020%14 Mar
overpass13–80.1128%14 Mar
mirage12–120.1028%13 Mar
mirage13–40.1034%13 Mar
ancient11–13-0.0119%13 Mar
mirage13–70.0027%13 Mar
mirage13–100.0319%13 Mar
mirage13–30.2120%12 Mar
mirage8–13-0.028%11 Mar
mirage13–11-0.0025%11 Mar
mirage6–13-0.0327%11 Mar
inferno13–110.0716%10 Mar
nuke13–20.0727%5 Mar
mirage10–130.0821%5 Mar
inferno1–9-0.1420%5 Mar
mirage13–50.1337%5 Mar
overpass13–30.0934%5 Mar
mirage12–120.0419%5 Mar
mirage13–8-0.0118%4 Mar
ancient5–13-0.0718%4 Mar
nuke16–14-0.0514%4 Mar
mirage10–13-0.0233%4 Mar
mirage4–00.0960%4 Mar
ancient4–13-0.0219%4 Mar
mirage7–13-0.0611%3 Mar
nuke13–10-0.0228%3 Mar
dust28–13-0.0343%3 Mar
mirage5–13-0.0243%1 Mar
inferno13–8-0.0423%28 Feb
anubis1–13-0.0630%27 Feb
mirage13–8-0.0242%27 Feb
anubis13–50.0831%27 Feb
anubis4–13-0.0618%26 Feb
mirage13–50.0225%26 Feb
overpass3–13-0.0726%26 Feb
mirage13–50.0319%26 Feb
mirage11–130.0129%26 Feb
anubis19–160.1020%25 Feb
anubis1–50.0025%24 Feb
mirage14–16-0.0118%24 Feb
anubis13–9-0.0324%24 Feb
mirage13–70.0643%24 Feb
mirage13–100.0233%23 Feb
nuke13–20.1113%23 Feb
inferno13–110.0221%23 Feb
nuke13–110.0320%22 Feb
anubis13–60.0520%22 Feb
mirage13–70.0522%22 Feb
train12–12-0.0419%22 Feb
office6–130.0520%22 Feb
nuke7–13-0.0324%22 Feb
dust216–130.0016%21 Feb
inferno8–13-0.0526%21 Feb
mirage9–13-0.0124%21 Feb
nuke13–80.0125%21 Feb

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →