mot brick

mot brick — CS2 Stats

CN76561199337787556[U:1:1377521828]Steam profile ↗✓ No bans

50Tracked matches62%Win rate2026Tracked since
CSDB Rating5.5 SolidHybrid Rifler
Premier CS Rating11,684Blue band · top ~46% of ranked players (population est.)
CSDB Leaderboard#16523 of 23272 tracked
Ladder ranks via Leetify

Share this profile

CSDB.GGmot brickPREMIER11,684 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim66
Positioning58
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY31163Last 5062%Win rateLWLTWWLWWW

Last 10 vs previous 10: -10pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression8.2
Utility3.3
Positioning5.8
Opening Duels3.7

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 615ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.8
Utility3.3
Mechanics6.1
Opening Duels3.7
Win Impact9.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.03
first ⅓ avg 0.03 → last ⅓ avg -0.00
Reaction time608ms−71ms
first ⅓ avg 679ms → last ⅓ avg 608ms
Headshot accuracy25.8%+10.0%
first ⅓ avg 15.8% → last ⅓ avg 25.8%

Rolling 5-match average across the last 50 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.21Best rating — nuke 13–5
131Biggest win — mirage
5Longest win streak
52In matches decided by ≤2 rounds
3Overtime games

Map breakdown

mirageBest map · 69% over 16nukeWeakest map · 50% over 6
MapGradePlayedRecordWin rateAvg rating
mirageS1611569%0.02
dust2A159660%0.01
nukeB63350%0.04
officeA53260%0.00
cache330100%0.05
inferno31233%0.00
ancient21150%0.03

Across the last 50 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (50% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
32.8%Accuracy (enemy spotted)
42.6%Spray accuracy
77.3%Counter-strafing
11.2°Preaim
615msReaction time
35.9%T opening success
53.4%CT opening success
0.42Enemies flashed / flash
4.6%Flash assists
10.29HE damage / grenade
7.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.425 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.869% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
ancient7–13-0.0428%25 Jun
dust213–50.0623%25 Jun
dust23–130.048%18 Jun
nuke15–15-0.0524%14 Jun
mirage13–11-0.0214%14 Jun
mirage13–110.0324%14 Jun
dust28–13-0.0634%14 Jun
mirage13–70.0236%12 Jun
dust213–80.0433%9 Jun
mirage13–5-0.0230%9 Jun
dust22–13-0.1031%8 Jun
mirage13–90.0216%8 Jun
mirage16–13-0.0110%4 Jun
nuke10–0-0.0026%4 Jun
dust213–3-0.0133%4 Jun
mirage11–130.0442%2 Jun
dust213–70.0721%2 Jun
ancient13–40.1014%1 Jun
dust25–13-0.027%1 Jun
dust213–110.0717%31 May
nuke13–100.0616%31 May
mirage13–110.0412%31 May
dust214–160.018%30 May
mirage2–130.0515%27 May
dust213–4-0.0119%19 May
nuke13–50.2117%19 May
office13–70.0417%19 May
mirage10–13-0.0719%19 May
mirage5–130.0210%19 May
nuke2–13-0.0320%17 May
nuke12–120.0714%17 May
cache13–6-0.0214%17 May
office13–100.0615%16 May
office3–13-0.0719%16 May
dust213–4-0.0511%16 May
office8–13-0.0313%14 May
office13–30.0127%14 May
inferno4–9-0.0516%7 May
cache13–40.0317%7 May
cache13–100.1415%6 May
mirage13–8-0.0016%5 May
mirage13–10.0911%5 May
dust213–10.0325%5 May
dust210–130.0522%5 May
dust213–2-0.0119%2 May
mirage13–11-0.0114%2 May
inferno8–80.0712%2 May
inferno9–6-0.0114%2 May
mirage13–10.0911%2 May
mirage4–130.0710%2 May

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →