CapoDeiCapi

CapoDeiCapi — CS2 Stats

DE76561199325628714[U:1:1365362986]Steam profile ↗✓ No bans

2,278Tracked matches50%Win rate2022Tracked since
3,287Hours in CS53Hrs last 2 wks
CSDB Rating6.4 SolidAggressive Rifler
Premier CS Rating19,878Purple band · top ~9% of ranked players (population est.)
CSDB Leaderboard#20837 of 51910 tracked
FaceitLevel 10 · 2,067 ELOTop 12.4% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=4,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate68.5%51.9%
Shot accuracy3.3%13.7%
Kill/death ratio0.891.08
Match win rate46.5%48.7%

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CSDB.GGCapoDeiCapiFACEITLevel 10 · 2,067 ELOSTANDINGTop 12.4% of rankedPREMIER19,878 · Purple bandcsdb.gg/stats

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Performance scores

Aim84
Positioning72
Utility36

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.4
Aggression9.5
Utility3.6
Positioning7.2
Opening Duels5.8
Clutch3.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 88% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 68% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 68% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning7.2
Utility3.6
Mechanics5.7
Opening Duels5.8
Win Impact5.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

122,376Lifetime kills
0.89K/D
3,712Matches
46.5%Match win rate
68.5%Headshot % · Top 5% of Level 10 players
3.3%Shot accuracy
14,897MVPs
3,116Hours (in match)
2,489Bombs planted
2,606Bombs defused

Most-used weapons

AK-4760,496
AWP7,258
P2501,532
Knife1,334
MP91,037

Lifetime map wins

3,945dust2
2,986inferno
2,802nuke
1,638vertigo
1,068train
128cbble
47office
26italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,255Matches
50%Win rate
1.25Avg K/D
89.7ADR
58%Headshot %

Clutches & streaks

39%1v1 clutch win
21%1v2 clutch win
11Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage43255%1.3019.4
Anubis17953%1.3320.3
Dust211738%1.1618.4
Nuke11349%1.2718.9
Ancient9445%1.1417.8
Inferno6045%1.0917.7
Overpass4846%1.1417.5
Vertigo4252%1.2619.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.3%Headshot accuracy
36.1%Accuracy (enemy spotted)
40.7%Spray accuracy
75.7%Counter-strafing
8.7°Preaim
578msReaction time
38.3%T opening success
68.2%CT opening success
0.55Enemies flashed / flash
8.3%Flash assists
4.99HE damage / grenade
3.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.1814 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.261% — below the 40% mark we flag

Milestones

Faceit Level 102K ELO1,000 Matches
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