CapoDeiCapi — CS2 Stats
DE76561199325628714[U:1:1365362986]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=4,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median |
|---|---|---|
| Headshot rate | 68.5% | 51.9% |
| Shot accuracy | 3.3% | 13.7% |
| Kill/death ratio | 0.89 | 1.08 |
| Match win rate | 46.5% | 48.7% |
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Strong CT-side openerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like sh1ro 88% playstyle similarity
Most alike: opening-fight frequency, positioning profile.
Where you differ: lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
CT openings. 68% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 68% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLLWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 432 | 55% | 1.30 | 19.4 |
| Anubis | 179 | 53% | 1.33 | 20.3 |
| Dust2 | 117 | 38% | 1.16 | 18.4 |
| Nuke | 113 | 49% | 1.27 | 18.9 |
| Ancient | 94 | 45% | 1.14 | 17.8 |
| Inferno | 60 | 45% | 1.09 | 17.7 |
| Overpass | 48 | 46% | 1.14 | 17.5 |
| Vertigo | 42 | 52% | 1.26 | 19.2 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.
Flashes per match 3.1814 — below the 4 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 38.261% — below the 40% mark we flag