Tosa

Tosa — CS2 Stats

76561199245612602[U:1:1285346874]Steam profile ↗

594Tracked matches54%Win rate2022Tracked since
894Hours in CS1Hrs last 2 wks
CSDB Rating5.5 SolidAggressive Rifler
FaceitLevel 6 · 1,086 ELOTop 54.0% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=862), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate43.4%44.9%46.2%2.8% short
Shot accuracy8.6%11.8%12.5%3.9% short
Kill/death ratio1.111.041.06above
Match win rate51.1%45.3%45.9%above

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTosaFACEITLevel 6 · 1,086 ELOSTANDINGTop 54.0% of rankedcsdb.gg/stats

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Performance scores

Aim75
Positioning52
Utility54

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.5
Aggression7.2
Utility5.4
Positioning5.2
Opening Duels2.9
Clutch5.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 54% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.2
Utility5.4
Mechanics7.5
Opening Duels3.0
Win Impact6.2

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

21,048Lifetime kills
1.11K/D · Top 50% of Level 6 players
1,241Matches
51.1%Match win rate · Top 10% of Level 6 players
43.4%Headshot %
8.6%Shot accuracy
2,514MVPs
437Hours (in match)
552Bombs planted
301Bombs defused

Most-used weapons

Lifetime map wins

2,247dust2
2,010inferno
651nuke
347train
254vertigo
32office
2cbble
1safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

69Matches
58%Win rate
1.15Avg K/D
87.1ADR
41%Headshot %

Clutches & streaks

46%1v1 clutch win
28%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1362%1.0715.0
Ancient967%1.6017.8
Dust2850%1.1016.6
Inferno743%1.8315.4
Nuke450%0.8513.8
Anubis4100%1.2216.0
Cache333%0.9715.0
Train1100%1.1218.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.3%Headshot accuracy
35.9%Accuracy (enemy spotted)
38.0%Spray accuracy
83.8%Counter-strafing
9.7°Preaim
583msReaction time
29.0%T opening success
54.3%CT opening success
0.43Enemies flashed / flash
12.2%Flash assists
7.20HE damage / grenade
8.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4317 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.9796% — below the 40% mark we flag

Milestones

500 Matches
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