Tosa — CS2 Stats
76561199245612602[U:1:1285346874]Steam profile ↗
How this compares with the same rank
Median values for Level 6 among CSDB-tracked players (n=862), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 6 median | Level 7 median | vs Level 7 |
|---|---|---|---|---|
| Headshot rate | 43.4% | 44.9% | 46.2% | 2.8% short |
| Shot accuracy | 8.6% | 11.8% | 12.5% | 3.9% short |
| Kill/death ratio | 1.11 | 1.04 | 1.06 | above |
| Match win rate | 51.1% | 45.3% | 45.9% | above |
This profile matches the typical Level 7 player on 2 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Strong CT-side opener
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 89% playstyle similarity
Most alike: opening-fight frequency, utility contribution.
Where you differ: lower opening-duel success; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
T-side openings. Opening success drops from 54% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 13 | 62% | 1.07 | 15.0 |
| Ancient | 9 | 67% | 1.60 | 17.8 |
| Dust2 | 8 | 50% | 1.10 | 16.6 |
| Inferno | 7 | 43% | 1.83 | 15.4 |
| Nuke | 4 | 50% | 0.85 | 13.8 |
| Anubis | 4 | 100% | 1.22 | 16.0 |
| Cache | 3 | 33% | 0.97 | 15.0 |
| Train | 1 | 100% | 1.12 | 18.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4317 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 28.9796% — below the 40% mark we flag