Knightz

Knightz — CS2 Stats

US76561199182946310[U:1:1222680582]Steam profile ↗

1,276Tracked matches67%Win rate2023Tracked since
1,106Hours in CS26Hrs last 2 wks
CSDB Rating6.9 SolidAggressive Rifler
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate48.9%52.8%
Shot accuracy0.1%13.7%
Kill/death ratio1.281.08
Match win rate51.0%49.2%

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CSDB.GGKnightzFACEITLevel 10STANDINGTop 12.4% of rankedcsdb.gg/stats

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Performance scores

Aim94
Positioning58
Utility26

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.4
Aggression7.2
Utility2.6
Positioning5.8
Opening Duels2.9
Clutch4.4

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 36 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 560ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning5.8
Utility2.6
Mechanics8.3
Opening Duels2.9
Win Impact10.0

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

28,139Lifetime kills
1.28K/D · Top 25% of Level 10 players
1,476Matches
51.0%Match win rate · Top 50% of Level 10 players
48.9%Headshot %
0.1%Shot accuracy
3,848MVPs
718Hours (in match)
741Bombs planted
482Bombs defused

Most-used weapons

AK-4710,208
AWP3,184
MP7635
Knife426

Lifetime map wins

3,498dust2
2,284inferno
1,021nuke
568office
316train
19vertigo
8assault
7ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

637Matches
50%Win rate
1.36Avg K/D
88.8ADR
47%Headshot %

Clutches & streaks

42%1v1 clutch win
22%1v2 clutch win
12Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage21650%1.3718.4
Dust213149%1.3018.6
Inferno10650%1.4719.3
Anubis5448%1.2919.5
Ancient3855%1.3118.2
Cache3158%1.3918.7
Nuke2955%1.3818.8
Overpass2843%1.3918.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.6%Headshot accuracy
42.0%Accuracy (enemy spotted)
37.9%Spray accuracy
87.2%Counter-strafing
6.9°Preaim
560msReaction time
38.8%T opening success
44.3%CT opening success
0.38Enemies flashed / flash
4.1%Flash assists
9.98HE damage / grenade
2.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.382 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.7742% — below the 40% mark we flag

Milestones

Faceit Level 101,000 MatchesAim 90+
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