ユニファイ — CS2 Stats
76561199093430175[U:1:1133164447]
How this compares with the same rank
Median values for Level 7 among CSDB-tracked players (n=1,022), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 7 median | Level 8 median | vs Level 8 |
|---|---|---|---|---|
| Headshot rate | 39.8% | 46.2% | 47.2% | 7.4% short |
| Shot accuracy | 14.4% | 12.5% | 12.3% | above |
| Kill/death ratio | 1.22 | 1.06 | 1.07 | above |
| Match win rate | 51.2% | 45.9% | 46.3% | above |
This profile matches the typical Level 8 player on 3 of 4 comparable metrics.
Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Passive Rifler — Aim-led profile without a single dominant tendency.
Sharp aimerExcellent counter-strafingLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 73% playstyle similarity
Most alike: aim profile, opening-duel success.
Where you differ: lower opening-fight frequency; lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 97 — the mechanical foundation is a clear strength.
Areas to improve
Positioning. Positioning trails aim by 64 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWWWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 49 | 55% | 1.09 | 15.7 |
| Dust2 | 38 | 68% | 1.26 | 16.1 |
| Ancient | 29 | 72% | 1.51 | 16.5 |
| Anubis | 17 | 41% | 1.07 | 14.1 |
| Inferno | 9 | 44% | 0.81 | 16.8 |
| Train | 7 | 100% | 2.08 | 16.9 |
| Overpass | 5 | 80% | 2.48 | 21.4 |
| Nuke | 5 | 60% | 0.97 | 16.8 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.2271 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 23.7964% — below the 40% mark we flag