SloppyJoeJMK

SloppyJoeJMK — CS2 Stats

US76561199072224949[U:1:1111959221]Steam profile ↗

514Tracked matches57%Win rate2021Tracked since
CSDB Rating4.1 Developing
Premier CS Rating6,972Light Blue band · top ~69.4% of ranked players (population est.)
CSDB Leaderboard#21406 of 28261 tracked
Ladder ranks via Leetify

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CSDB.GGSloppyJoeJMKPREMIER6,972 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim52
Positioning43
Utility20

0–100 skill scores via Leetify.

Recent form

COLD38584Last 10038%Win rateWLLWLLLLLW

Last 10 vs previous 10: -30pp win rate · -0.04 avg rating

Player DNA

Aim5.2
Aggression6.1
Utility2.0
Positioning4.3
Opening Duels1.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 644ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning4.3
Utility2.0
Mechanics6.0
Opening Duels2.2
Win Impact7.2

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time646ms+39ms
first ⅓ avg 606ms → last ⅓ avg 646ms
Headshot accuracy14.3%+0.7%
first ⅓ avg 13.7% → last ⅓ avg 14.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — mirage 13–6
132Biggest win — nuke
5Longest win streak
56In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 58% over 12vertigoWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
mirageC167944%-0.02
dust2D1441029%-0.01
nukeB147750%-0.01
cacheA127558%-0.01
ancientC94544%-0.01
infernoC94544%-0.02
vertigoD71614%-0.03
anubis4040%-0.03
overpass4040%-0.02
train41325%0.01
office2020%0.02
warden21150%0.01
agency220100%0.04
stronghold1010%-0.02

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
34.8%Accuracy (enemy spotted)
35.2%Spray accuracy
77.1%Counter-strafing
10.8°Preaim
644msReaction time
25.8%T opening success
47.7%CT opening success
0.37Enemies flashed / flash
4.1%Flash assists
6.20HE damage / grenade
3.95Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.4865% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3739 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.7962% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategyVertigo grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–4-0.0516%27 Aug
dust27–13-0.0510%27 Aug
mirage10–13-0.0410%26 Aug
cache4–3-0.0638%26 Aug
mirage5–13-0.0414%22 Aug
mirage9–13-0.0611%22 Aug
anubis7–13-0.0821%21 Aug
dust26–13-0.0914%21 Aug
ancient9–13-0.043%21 Aug
dust213–50.0915%21 Aug
anubis14–16-0.0213%21 Aug
ancient13–80.0313%21 Aug
cache13–30.0115%20 Aug
dust213–80.0311%20 Aug
cache13–80.0827%18 Aug
inferno16–12-0.0116%16 Aug
dust211–13-0.0112%16 Aug
nuke13–70.0312%15 Aug
mirage4–13-0.1614%15 Aug
dust29–13-0.0417%3 Aug
dust213–110.0212%2 Aug
cache13–10-0.0410%1 Aug
ancient13–9-0.047%1 Aug
anubis8–130.0517%1 Aug
cache13–7-0.0117%1 Aug
nuke11–13-0.0711%31 Jul
dust213–4-0.0311%30 Jul
mirage13–60.0113%29 Jul
nuke13–50.0110%29 Jul
nuke13–20.0717%26 Jul
mirage9–130.0013%26 Jul
mirage5–1-0.1027%26 Jul
dust26–13-0.0810%20 Jul
cache6–13-0.0614%19 Jul
mirage9–13-0.0316%18 Jul
ancient7–13-0.0618%18 Jul
inferno13–8-0.0120%18 Jul
mirage13–70.0110%18 Jul
mirage13–100.0519%17 Jul
mirage13–3-0.0314%17 Jul
inferno13–60.036%27 Jun
nuke8–130.019%13 Jun
ancient8–130.0412%25 May
mirage13–60.1116%25 May
ancient13–80.0312%25 May
inferno15–150.0017%25 May
dust28–13-0.0114%23 May
nuke13–80.019%23 May
cache4–130.0417%21 May
dust210–13-0.0224%21 May
nuke11–130.0216%20 May
vertigo6–130.0420%13 May
cache13–70.0212%10 May
nuke13–9-0.0317%6 May
inferno2–7-0.014%5 May
cache3–13-0.0431%3 May
cache3–130.0214%3 May
cache6–13-0.1028%3 May
overpass13–16-0.0123%22 Feb
inferno7–13-0.0911%22 Feb
office12–120.0119%22 Feb
warden13–50.0218%22 Feb
mirage11–130.0115%15 Feb
overpass9–130.007%15 Feb
vertigo5–13-0.0612%15 Feb
inferno1–13-0.094%14 Feb
nuke13–8-0.0429%8 Feb
overpass7–13-0.029%27 Jan
train4–10-0.0213%27 Jan
anubis5–13-0.0512%27 Jan
stronghold6–13-0.0217%26 Jan
vertigo6–13-0.0410%26 Jan
overpass2–13-0.077%26 Jan
nuke0–13-0.0716%26 Jan
warden5–130.0114%25 Jan
vertigo9–13-0.0823%25 Jan
vertigo5–13-0.0612%24 Jan
nuke0–13-0.089%24 Jan
train12–12-0.0111%4 Jan
train9–130.0012%31 Dec
inferno16–14-0.0211%30 Dec
mirage13–110.029%29 Dec
ancient5–13-0.0919%28 Dec
dust215–15-0.058%25 Dec
dust27–130.0127%25 Dec
train13–160.0617%25 Dec
agency13–100.0325%24 Dec
ancient5–6-0.040%23 Dec
nuke13–110.0512%21 Dec
mirage8–13-0.0510%21 Dec
ancient13–70.0915%21 Dec
nuke1–13-0.0421%21 Dec
mirage5–13-0.049%21 Dec
inferno8–13-0.0225%20 Dec
agency13–30.068%20 Dec
dust210–130.0419%20 Dec
vertigo5–130.0125%20 Dec
vertigo13–8-0.0212%20 Dec
office2–110.037%19 Dec
nuke9–130.039%19 Dec

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →