Away From Keyboard

Away From Keyboard — CS2 Stats

CA76561199070675856[U:1:1110410128]Steam profile ↗✓ No bans

1,313Tracked matches39%Win rate2021Tracked since
3,350Hours in CS8Hrs last 2 wks
CSDB Rating4.2 DevelopingHybrid Rifler
Premier CS Rating6,993Light Blue band · top ~69.3% of ranked players (population est.)
CSDB Leaderboard#30335 of 40297 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanGold Nova I
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=1,711), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate40.6%42.7%44.0%3.4% short
Shot accuracy19.1%10.8%11.6%above
Kill/death ratio1.321.001.03above
Match win rate41.4%44.1%45.1%3.7% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAway From KeyboardFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER6,993 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim69
Positioning42
Utility52

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.9
Aggression7.3
Utility5.2
Positioning4.2
Opening Duels2.0
Clutch6.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 86% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 613ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning4.2
Utility5.2
Mechanics4.1
Opening Duels2.0
Win Impact1.4

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

105,544Lifetime kills
1.32K/D · Top 10% of Level 4 players
5,483Matches
41.4%Match win rate
40.6%Headshot %
19.1%Shot accuracy · Top 5% of Level 4 players
11,035MVPs
1,752Hours (in match)
2,751Bombs planted
934Bombs defused

Most-used weapons

AK-4719,815
AWP13,719
SSG 084,596
FAMAS2,665
Knife2,337

Lifetime map wins

6,690inferno
5,872dust2
3,641nuke
2,062vertigo
1,135office
428train
419italy
400militia

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

9Matches
56%Win rate
0.82Avg K/D
64.4ADR
51%Headshot %

Clutches & streaks

50%1v1 clutch win
100%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno10%0.6716.0
Mirage1100%1.1515.0
Vertigo10%0.7311.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
39.2%Accuracy (enemy spotted)
40.7%Spray accuracy
68.5%Counter-strafing
9.8°Preaim
613msReaction time
38.1%T opening success
37.6%CT opening success
0.48Enemies flashed / flash
3.1%Flash assists
8.22HE damage / grenade
8.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4801 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.0518% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →