EvilYoshi

EvilYoshi — CS2 Stats

76561199070181995[U:1:1109916267]Steam profile ↗

386Tracked matches57%Win rate2022Tracked since
249Hours in CS
CSDB Rating6.5 SolidAggressive Rifler
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=1,711), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate49.2%42.7%44.0%above
Shot accuracy4.9%10.8%11.6%6.7% short
Kill/death ratio1.131.001.03above
Match win rate43.3%44.1%45.1%1.8% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGEvilYoshiFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim76
Positioning62
Utility40

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.6
Aggression9.7
Utility4.0
Positioning6.2
Opening Duels4.4
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 90% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 606ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning6.2
Utility4.0
Mechanics8.2
Opening Duels4.4
Win Impact7.4

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

13,667Lifetime kills
1.13K/D · Top 25% of Level 4 players
669Matches
43.3%Match win rate
49.2%Headshot % · Top 25% of Level 4 players
4.9%Shot accuracy
2,016MVPs
249Hours (in match)
328Bombs planted
170Bombs defused

Most-used weapons

Lifetime map wins

1,139dust2
804inferno
579nuke
229vertigo
173office
14train
1ar_shoots
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

45Matches
36%Win rate
0.99Avg K/D
86.2ADR
45%Headshot %

Clutches & streaks

33%1v1 clutch win
25%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1250%0.9115.3
Cache729%1.0614.6
Dust2520%1.1820.0
Ancient540%0.7712.8
Nuke520%0.8914.4
Anubis333%0.9516.0
Inferno250%1.1816.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.9%Headshot accuracy
35.6%Accuracy (enemy spotted)
33.6%Spray accuracy
87.0%Counter-strafing
8.4°Preaim
606msReaction time
42.6%T opening success
52.4%CT opening success
0.47Enemies flashed / flash
2.5%Flash assists
6.32HE damage / grenade
6.66Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4687 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →