Breezey

Breezey — CS2 Stats

US76561199009300162[U:1:1049034434]Steam profile ↗✓ No bans

1,861Tracked matches38%Win rate2020Tracked since
CSDB Rating6.0 SolidAggressive Rifler
Premier CS Rating22,101Top 50% of 819 CSDB-tracked playersPink band · top ~6.2% of ranked players (population est.)
CSDB Leaderboard#4002 of 12182 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

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CSDB.GGBreezeyPREMIER22,101 · Pink bandcsdb.gg/stats

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Performance scores

Aim82
Positioning60
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY50446Last 10050%Win rateLLWWWWLLLL

Last 10 vs previous 10: +10pp win rate · -0.04 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.2
Aggression9.7
Utility3.3
Positioning6.0
Opening Duels4.1
Clutch4.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 89% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.4° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 623ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.0
Utility3.3
Mechanics8.0
Opening Duels4.1
Win Impact1.0

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.02
first ⅓ avg 0.06 → last ⅓ avg 0.04
Reaction time635ms+20ms
first ⅓ avg 615ms → last ⅓ avg 635ms
Headshot accuracy39.6%+7.5%
first ⅓ avg 32.1% → last ⅓ avg 39.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — office 13–4
131Biggest win — dust2
5Longest win streak
L2Current streak
26In matches decided by ≤2 rounds
4Overtime games

Map breakdown

officeBest map · 58% over 12cacheWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
infernoA169756%0.06
dust2C167944%0.02
officeA127558%0.09
vertigoC114736%0.02
nukeA95456%0.07
cacheD62433%0.05
overpassC52340%0.05
warden42250%0.04
mirage43175%0.05
ancient32167%0.05
train31233%0.01
anubis31233%-0.02
italy32167%0.02
shelter21150%0.03
sanctum1010%-0.05
poseidon110100%0.09
stronghold110100%0.07

Across the last 100 tracked matches.

Faceit stats

Combat

45Matches
60%Win rate
1.43Avg K/D
106.4ADR
54%Headshot %

Clutches & streaks

43%1v1 clutch win
46%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Dust2757%1.7521.6
Mirage560%1.1318.8
Overpass425%1.1023.3
Nuke425%1.3524.3
Vertigo367%1.3723.7
Inferno367%1.9128.7
Ancient250%2.0621.0
Anubis10%0.569.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

38.4%Headshot accuracy
32.6%Accuracy (enemy spotted)
30.5%Spray accuracy
85.8%Counter-strafing
11.4°Preaim
623msReaction time
46.6%T opening success
45.8%CT opening success
0.43Enemies flashed / flash
13.9%Flash assists
10.13HE damage / grenade
1.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4313 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
nuke10–130.0739%24 Jul
cache5–13-0.0537%23 Jul
inferno13–7-0.0416%23 Jul
shelter13–60.0130%21 Jul
ancient13–40.0425%21 Jul
dust213–1-0.03100%21 Jul
train11–130.0034%21 Jul
shelter8–130.0526%20 Jul
anubis4–13-0.0131%20 Jul
vertigo1–13-0.05100%20 Jul
office11–13-0.0436%12 Jul
nuke13–40.1141%7 Jul
vertigo3–9-0.1938%5 Jul
inferno8–80.1326%3 Jul
office10–130.0825%2 Jul
vertigo8–8-0.0430%2 Jul
overpass9–40.1435%2 Jul
sanctum3–9-0.0533%2 Jul
poseidon9–40.0959%2 Jul
inferno6–130.1526%2 Jul
vertigo9–130.1540%2 Jul
dust23–13-0.0659%2 Jul
office13–40.1948%2 Jul
cache5–13-0.0148%1 Jul
inferno13–100.0138%30 Jun
inferno13–100.1040%30 Jun
vertigo2–130.0134%30 Jun
inferno9–60.1016%30 Jun
office13–70.1047%29 Jun
warden12–120.0224%28 Jun
office13–30.1468%27 Jun
warden13–40.0739%27 Jun
inferno3–13-0.0321%27 Jun
dust24–13-0.0328%26 Jun
office7–130.0543%26 Jun
vertigo9–130.0225%23 Jun
nuke8–130.0132%23 Jun
inferno13–7-0.0028%23 Jun
inferno10–130.0148%23 Jun
dust213–8-0.0126%23 Jun
italy13–100.0622%22 Jun
inferno13–90.0925%22 Jun
nuke8–13-0.0142%22 Jun
dust29–130.0338%22 Jun
dust25–130.0021%22 Jun
warden2–130.0750%21 Jun
office13–30.1777%21 Jun
dust28–130.0337%21 Jun
cache13–90.1740%21 Jun
dust212–120.0027%21 Jun
mirage13–30.1230%21 Jun
inferno13–100.1927%21 Jun
dust216–13-0.0121%19 Jun
ancient15–15-0.0134%19 Jun
inferno11–130.0623%19 Jun
anubis13–100.0331%18 Jun
office7–130.0120%18 Jun
overpass15–190.0123%18 Jun
cache13–100.0221%16 Jun
dust213–5-0.0223%16 Jun
stronghold13–100.0732%16 Jun
vertigo13–40.0940%16 Jun
vertigo13–7-0.0133%16 Jun
dust28–13-0.0225%15 Jun
dust213–80.1041%15 Jun
nuke13–70.0840%15 Jun
anubis5–13-0.0825%15 Jun
dust29–130.0328%15 Jun
overpass17–190.0028%14 Jun
cache6–130.1137%14 Jun
nuke6–130.0323%13 Jun
dust213–80.1736%13 Jun
overpass13–70.1332%11 Jun
office13–60.1025%11 Jun
warden13–40.0124%11 Jun
italy13–60.0113%10 Jun
vertigo11–130.0828%10 Jun
vertigo13–90.0030%10 Jun
train13–110.0130%10 Jun
nuke13–80.1441%9 Jun
italy5–13-0.0238%9 Jun
inferno5–130.0348%9 Jun
overpass1–13-0.029%9 Jun
nuke13–100.0922%9 Jun
dust213–100.0231%8 Jun
mirage13–60.0234%8 Jun
nuke13–40.1043%8 Jun
mirage9–130.0220%8 Jun
cache10–130.0825%8 Jun
inferno13–80.1429%8 Jun
vertigo9–60.1350%8 Jun
mirage13–30.0440%7 Jun
dust211–130.0540%7 Jun
inferno4–130.0028%7 Jun
ancient13–80.1135%7 Jun
inferno13–11-0.0217%7 Jun
office13–70.1158%7 Jun
train12–120.0343%7 Jun
office1–130.0552%6 Jun
office8–10.0723%6 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →