dorkyrooster — CS2 Stats

76561198989103071[U:1:1028837343]✓ No bans

227Tracked matches46%Win rate2021Tracked since
305Hours in CS4Hrs last 2 wks
CSDB Rating5.9 SolidAggressive Rifler
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=607), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate57.0%42.1%42.5%above
Shot accuracy12.2%12.1%10.9%above
Kill/death ratio1.170.990.99above
Match win rate46.0%43.9%44.2%above

Across every metric we can compare, this profile already matches the typical Level 4 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

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CSDB.GGdorkyroosterFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim85
Positioning51
Utility27

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.5
Aggression8.6
Utility2.7
Positioning5.1
Opening Duels4.3

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 87% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: higher opening-fight frequency; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.7° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 580ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.1
Utility2.7
Mechanics7.2
Opening Duels4.3
Win Impact3.8

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

6,697Lifetime kills
1.17K/D · Top 25% of Level 3 players
352Matches
46.0%Match win rate · Top 50% of Level 3 players
57.0%Headshot % · Top 5% of Level 3 players
12.2%Shot accuracy · Top 50% of Level 3 players
879MVPs
217Hours (in match)
275Bombs planted
97Bombs defused

Most-used weapons

Lifetime map wins

704dust2
529nuke
339inferno
76vertigo
69train
43office
14lake
13italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

35Matches
66%Win rate
1.70Avg K/D
ADR
42%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

32.1%Headshot accuracy
34.4%Accuracy (enemy spotted)
40.1%Spray accuracy
82.2%Counter-strafing
10.7°Preaim
580msReaction time
44.7%T opening success
49.9%CT opening success
0.49Enemies flashed / flash
7.3%Flash assists
4.54HE damage / grenade
5.94Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4881 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →