tuw0pp — CS2 Stats

76561198856977715[U:1:896711987]✓ No bans

4,175Tracked matches43%Win rate2023Tracked since
2,674Hours in CS
CSDB Rating5.1 DevelopingAggressive Rifler
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanGold Nova I
Ladder ranks via Leetify

Rating over time

1Days observed since 2026-08-28

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=918), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate47.2%44.2%44.9%above
Shot accuracy0.7%11.2%11.8%11.1% short
Kill/death ratio1.031.041.04meets
Match win rate42.8%45.3%45.3%2.5% short

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGtuw0ppFACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim80
Positioning45
Utility11

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.0
Aggression8.2
Utility1.1
Positioning4.5
Opening Duels3.3
Clutch2.4

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 81% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 654ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning4.5
Utility1.1
Mechanics6.5
Opening Duels3.3
Win Impact2.8

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

120,109Lifetime kills
1.03K/D
5,390Matches
42.8%Match win rate
47.2%Headshot % · Top 50% of Level 5 players
0.7%Shot accuracy
12,106MVPs
2,674Hours (in match)
2,984Bombs planted
1,273Bombs defused

Most-used weapons

Lifetime map wins

5,996nuke
5,544inferno
3,673dust2
3,607vertigo
1,939office
1,413train
46italy
17ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

85Matches
53%Win rate
1.01Avg K/D
82.6ADR
41%Headshot %

Clutches & streaks

32%1v1 clutch win
14%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1861%1.0316.1
Inferno1765%0.9013.0
Ancient1741%0.9614.2
Vertigo1354%1.1917.6
Anubis956%1.1617.9
Nuke540%1.0716.6
Dust2367%0.8513.3
Overpass20%0.8015.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.2%Headshot accuracy
35.2%Accuracy (enemy spotted)
32.1%Spray accuracy
79.4%Counter-strafing
8.0°Preaim
654msReaction time
33.6%T opening success
52.6%CT opening success
0.28Enemies flashed / flash
7.9%Flash assists
1.81HE damage / grenade
1.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2781 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.5508% — below the 40% mark we flag

Milestones

1,000 Matches
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