zkedr7

zkedr7 — CS2 Stats

US76561198839805601[U:1:879539873]Steam profile ↗✓ No bans

37Tracked matches50%Win rate2026Tracked since
64Hours in CS2Hrs last 2 wks
CSDB Rating4.8 DevelopingPassive Rifler
Ladder ranks via Leetify

Performance scores

Aim66
Positioning45
Utility24

0–100 skill scores via Leetify.

Recent form

COLD17164Last 3746%Win rateLWLWLLLLWT

Last 10 vs previous 10: -20pp win rate · +0.01 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression3.8
Utility2.4
Positioning4.5
Opening Duels1.1

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 722ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning4.5
Utility2.4
Mechanics6.4
Opening Duels1.1
Win Impact5.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time651ms−95ms
first ⅓ avg 746ms → last ⅓ avg 651ms
Headshot accuracy21.9%+2.7%
first ⅓ avg 19.2% → last ⅓ avg 21.9%

Rolling 5-match average across the last 37 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — vertigo 7–1
131Biggest win — dust2
3Longest win streak
1Overtime games

Map breakdown

dust2Best map · 55% over 20vertigoWeakest map · 50% over 6
MapGradePlayedRecordWin rateAvg rating
dust2A2011955%-0.01
vertigoB63350%0.03
train31233%-0.06
nuke31233%-0.01
mirage31233%-0.00
cache1010%-0.02
office1010%0.01

Across the last 37 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (50% over 6). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

1,102Lifetime kills
1.07K/D · Top 50% of tracked players
78Matches
52.6%Match win rate · Top 10% of tracked players
52.2%Headshot % · Top 25% of tracked players
2.6%Shot accuracy
156MVPs
26Hours (in match)
98Bombs planted
22Bombs defused

Most-used weapons

Lifetime map wins

458dust2
90vertigo
76nuke
26train
6italy
3office
2inferno

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.7%Headshot accuracy
35.8%Accuracy (enemy spotted)
41.1%Spray accuracy
78.6%Counter-strafing
10.0°Preaim
722msReaction time
35.2%T opening success
33.9%CT opening success
0.65Enemies flashed / flash
0.0%Flash assists
4.04HE damage / grenade
1.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 722.345ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.1891 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.2452% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
dust28–13-0.0226%29 Aug
dust213–30.1129%29 Aug
cache1–13-0.0216%29 Aug
vertigo13–40.0124%29 Aug
train2–13-0.0515%15 Aug
dust24–13-0.0611%15 Aug
nuke14–16-0.0323%11 Aug
mirage4–13-0.0216%11 Aug
nuke13–90.0415%10 Aug
dust212–12-0.1035%10 Aug
dust212–40.0226%10 Aug
mirage9–130.0126%8 Aug
dust24–13-0.0516%8 Aug
dust213–7-0.0610%7 Aug
vertigo2–13-0.0921%7 Aug
vertigo4–13-0.0615%7 Aug
dust27–130.0320%7 Aug
dust213–8-0.1030%4 Aug
dust213–80.0231%4 Aug
dust29–80.0319%8 Jul
nuke12–12-0.0628%25 Jun
train13–3-0.0621%25 Jun
vertigo7–10.188%24 Jun
dust23–13-0.0143%24 Jun
mirage13–50.0021%28 May
dust213–110.0020%28 May
vertigo12–120.0415%25 May
dust213–10.0715%24 May
train11–13-0.0521%20 May
dust212–12-0.0520%20 May
dust29–13-0.0210%20 May
dust213–2-0.0123%10 Apr
office3–130.0115%21 Mar
vertigo13–90.0823%21 Mar
dust213–80.0320%19 Feb
dust23–13-0.0224%19 Feb
dust213–80.0427%19 Feb

Match data via Leetify.

Recent teammates

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