quinze

quinze — CS2 Stats

AU76561198815417949[U:1:855152221]Steam profile ↗✓ No bans

234Tracked matches37%Win rate2023Tracked since
CSDB Rating5.7 SolidHybrid Rifler
WingmanSilver IV
Ladder ranks via Leetify

Performance scores

Aim87
Positioning50
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY43543Last 10043%Win rateWLWLLLLWLW

Last 10 vs previous 10: -10pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.7
Aggression5.7
Utility3.3
Positioning5.0
Opening Duels2.6

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 88% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.0
Utility3.3
Mechanics8.6
Opening Duels2.6
Win Impact0.6

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time585ms−34ms
first ⅓ avg 619ms → last ⅓ avg 585ms
Headshot accuracy26.9%−9.4%
first ⅓ avg 36.3% → last ⅓ avg 26.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — overpass 13–1
131Biggest win — overpass
8Longest win streak
33In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 71% over 14infernoWeakest map · 14% over 14
MapGradePlayedRecordWin rateAvg rating
mirageB25131252%0.02
dust2D1751229%0.02
infernoD1421214%0.03
ancientS1410471%0.04
overpassA117464%0.04
nukeC94544%0.03
anubisD61517%0.04
cache21150%0.07
train1010%-0.05
vertigo1010%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (14% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.5%Headshot accuracy
34.5%Accuracy (enemy spotted)
38.6%Spray accuracy
88.8%Counter-strafing
8.8°Preaim
581msReaction time
41.8%T opening success
39.2%CT opening success
0.45Enemies flashed / flash
8.1%Flash assists
8.94HE damage / grenade
2.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4532 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.202% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–30.0638%13 Jul
dust23–13-0.0015%4 Jul
dust213–100.0920%2 Jul
anubis11–13-0.0221%2 Jul
overpass9–130.0327%29 Jun
dust29–130.0928%29 Jun
inferno6–130.0933%28 Jun
mirage7–0-0.0450%27 Jun
inferno13–160.0625%23 Jun
nuke13–50.0415%21 Jun
mirage13–30.0322%21 Jun
mirage13–40.0931%21 Jun
mirage13–80.0327%21 Jun
dust25–130.0035%19 Jun
ancient7–130.0231%18 Jun
inferno13–70.0042%17 Jun
nuke7–130.0128%17 Jun
inferno13–160.0523%17 Jun
ancient13–100.1125%16 Jun
inferno0–13-0.0325%16 Jun
mirage13–90.0723%16 Jun
ancient13–8-0.1029%16 Jun
ancient4–13-0.0119%15 Jun
inferno12–160.0425%15 Jun
dust24–13-0.0317%15 Jun
mirage10–130.0524%14 Jun
mirage4–130.0329%14 Jun
anubis11–130.0329%13 Jun
dust23–130.0124%12 Jun
anubis4–130.0234%12 Jun
dust25–13-0.0224%10 Jun
mirage13–70.1225%10 Jun
inferno9–130.0326%9 Jun
dust26–13-0.0433%9 Jun
mirage2–13-0.0417%9 Jun
mirage3–13-0.0530%8 Jun
dust24–130.0026%8 Jun
dust213–70.1022%8 Jun
anubis8–130.1039%8 Jun
mirage10–130.0418%7 Jun
nuke16–140.0227%7 Jun
mirage7–13-0.0233%7 Jun
mirage15–150.0733%6 Jun
ancient10–130.0323%5 Jun
ancient13–100.0641%2 Jun
overpass8–13-0.0059%1 Jun
mirage10–13-0.0623%1 Jun
inferno9–13-0.0539%31 May
ancient13–7-0.0247%31 May
nuke13–8-0.0143%31 May
mirage13–4-0.0336%31 May
mirage13–160.0333%31 May
overpass13–40.1243%31 May
overpass13–100.0039%31 May
overpass4–130.0747%30 May
dust213–40.1423%30 May
overpass16–140.0432%30 May
inferno15–150.0328%30 May
nuke8–130.0543%30 May
inferno7–130.0826%30 May
dust27–130.0237%30 May
ancient13–80.1332%30 May
nuke8–130.0338%29 May
overpass5–130.0230%29 May
cache4–130.0836%29 May
ancient13–90.1154%29 May
mirage11–13-0.0130%27 May
anubis9–130.0237%27 May
dust28–130.0229%27 May
nuke13–50.0829%26 May
mirage13–50.0446%26 May
mirage13–110.0125%25 May
anubis13–100.0945%25 May
dust215–150.0225%25 May
dust213–70.0526%25 May
inferno8–130.0129%25 May
mirage13–90.0924%25 May
nuke8–130.0031%25 May
dust21–7-0.0733%25 May
ancient8–130.0235%25 May
dust213–100.0340%23 May
inferno8–130.0342%23 May
inferno6–13-0.0243%22 May
ancient13–90.1538%20 May
ancient13–100.0840%15 Apr
nuke6–130.0551%25 Oct
train8–13-0.0542%25 Oct
vertigo1–10-0.0158%1 Oct
mirage13–100.0342%10 Sept
mirage3–9-0.0132%10 Sept
ancient13–40.0233%10 Sept
mirage13–70.0534%9 Sept
overpass13–3-0.0042%9 Sept
ancient13–8-0.0238%9 Sept
overpass13–60.0133%8 Sept
inferno3–00.0340%8 Sept
overpass13–10.1540%8 Sept
mirage13–60.0335%7 Sept
mirage10–13-0.0430%7 Sept
overpass13–100.0229%6 Sept

Match data via Leetify.

Recent teammates

Milestones

100 Matches
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