✞ Halo of Orion ✞ — CS2 Stats

76561198799165300[U:1:838899572]

290Tracked matches63%Win rate2020Tracked since
CSDB Rating6.1 SolidEntry Fragger
Premier CS Rating10,510Blue band · top ~52.2% of ranked players (population est.)
CSDB Leaderboard#12553 of 17238 tracked
WingmanGold Nova Master
Ladder ranks via Leetify

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CSDB.GG✞ Halo of Orion ✞PREMIER10,510 · Blue bandcsdb.gg/stats

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Performance scores

Aim68
Positioning75
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY513712Last 10051%Win rateWLTLLWTWWW

Last 10 vs previous 10: -10pp win rate · -0.03 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim6.8
Aggression10.0
Utility2.3
Positioning7.5
Opening Duels6.9

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 85% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 67% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 67% on CT to 49% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning7.5
Utility2.3
Mechanics6.1
Opening Duels6.9
Win Impact9.2

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.03
first ⅓ avg 0.00 → last ⅓ avg 0.04
Reaction time629ms−40ms
first ⅓ avg 668ms → last ⅓ avg 629ms
Headshot accuracy18.1%+3.8%
first ⅓ avg 14.3% → last ⅓ avg 18.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.37Best rating — vertigo 9–1
130Biggest win — ancient
5Longest win streak
55In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 64% over 14nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2A23131057%0.01
mirageC1971237%0.02
cacheA1811761%0.00
ancientA149564%0.01
anubisC83538%0.00
infernoB63350%0.04
nukeD51420%-0.02
boulder32167%-0.02
vertigo21150%0.20
shelter21150%0.08

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
35.7%Accuracy (enemy spotted)
40.7%Spray accuracy
77.5%Counter-strafing
9.6°Preaim
629msReaction time
48.5%T opening success
66.6%CT opening success
0.43Enemies flashed / flash
0.6%Flash assists
5.93HE damage / grenade
2.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4251 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–80.0118%26 Aug
cache10–13-0.0616%26 Aug
mirage12–120.0226%26 Aug
mirage0–6-0.0219%25 Aug
inferno5–13-0.0814%24 Aug
ancient13–00.1216%24 Aug
vertigo12–120.0324%23 Aug
mirage13–80.0621%23 Aug
dust213–70.0311%14 Aug
anubis13–80.0816%28 Jul
inferno13–30.0514%28 Jul
dust212–12-0.0114%28 Jul
nuke5–9-0.1221%22 Jul
dust20–13-0.0720%22 Jul
anubis12–120.0318%22 Jul
ancient13–100.0518%22 Jul
ancient13–60.0117%22 Jul
mirage13–10.0630%21 Jul
vertigo9–10.3717%21 Jul
inferno9–30.1510%21 Jul
inferno8–80.0619%21 Jul
boulder12–120.0119%21 Jul
mirage13–10.0418%21 Jul
cache13–10.0428%21 Jul
dust25–13-0.0513%21 Jul
boulder13–6-0.0120%21 Jul
cache5–00.0925%21 Jul
dust28–130.0615%21 Jul
cache13–20.129%20 Jul
anubis13–160.0624%20 Jul
dust213–160.0520%20 Jul
mirage7–130.0110%19 Jul
cache13–80.0215%19 Jul
ancient15–15-0.076%19 Jul
nuke9–13-0.0317%19 Jul
mirage9–130.0228%19 Jul
anubis7–130.0013%19 Jul
mirage13–30.0438%19 Jul
mirage13–70.0428%19 Jul
ancient7–13-0.0216%19 Jul
dust211–130.0524%18 Jul
mirage12–120.0410%18 Jul
inferno7–130.006%15 Jul
cache12–12-0.0123%15 Jul
dust213–60.0225%15 Jul
cache13–60.0525%15 Jul
dust213–9-0.0540%15 Jul
dust213–9-0.044%15 Jul
ancient10–13-0.066%14 Jul
mirage1–13-0.0311%14 Jul
mirage14–160.039%14 Jul
ancient8–130.025%14 Jul
dust213–40.045%14 Jul
cache11–13-0.0621%14 Jul
inferno13–80.0420%13 Jul
cache13–10-0.0214%13 Jul
nuke13–80.0925%13 Jul
ancient13–8-0.057%13 Jul
cache13–10-0.038%13 Jul
dust26–13-0.0426%13 Jul
dust213–30.0423%13 Jul
dust213–80.0222%13 Jul
mirage13–110.059%12 Jul
ancient7–13-0.026%12 Jul
dust213–50.0819%12 Jul
cache15–150.0123%11 Jul
anubis13–11-0.019%11 Jul
dust213–11-0.0115%11 Jul
mirage6–13-0.0127%11 Jul
dust213–50.105%11 Jul
anubis8–13-0.0316%11 Jul
cache0–6-0.110%11 Jul
mirage6–70.0614%11 Jul
cache13–7-0.0313%11 Jul
dust213–8-0.0520%11 Jul
cache5–13-0.0719%11 Jul
dust210–13-0.0126%11 Jul
ancient16–130.0315%10 Jul
ancient13–9-0.0015%10 Jul
cache13–40.1010%10 Jul
dust214–160.038%10 Jul
mirage5–13-0.047%10 Jul
dust213–8-0.0024%9 Jul
shelter12–120.0510%9 Jul
nuke12–120.008%9 Jul
shelter13–80.1020%9 Jul
boulder13–10-0.0617%8 Jul
cache13–60.0415%8 Jul
dust210–13-0.0617%8 Jul
cache13–11-0.0010%6 Jul
ancient13–20.119%6 Jul
cache6–13-0.0219%6 Jul
mirage10–13-0.0211%6 Jul
dust213–80.1010%6 Jul
anubis13–110.0113%5 Jul
mirage13–40.0529%5 Jul
ancient13–40.0415%5 Jul
anubis6–13-0.1214%3 Jul
mirage7–13-0.058%3 Jul
nuke8–13-0.0313%3 Jul

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →