Di figi ano — CS2 Stats
76561198432392410[U:1:472126682]
How this compares with the same rank
Median values for Level 3 among CSDB-tracked players (n=1,149), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 3 median | Level 4 median | vs Level 4 |
|---|---|---|---|---|
| Headshot rate | 41.9% | 42.2% | 42.7% | meets |
| Shot accuracy | 9.5% | 11.9% | 10.8% | 1.3% short |
| Kill/death ratio | 0.97 | 0.98 | 1.00 | 0.03 short |
| Match win rate | 48.5% | 43.6% | 44.1% | above |
This profile matches the typical Level 4 player on 2 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 76% playstyle similarity
Most alike: utility contribution, positioning profile.
Where you differ: lower opening-fight frequency; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 572ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Inferno | 9 | 33% | 0.69 | 11.2 |
| Dust2 | 8 | 50% | 0.63 | 10.5 |
| Anubis | 8 | 50% | 0.67 | 10.4 |
| Nuke | 8 | 50% | 1.20 | 14.4 |
| Mirage | 7 | 29% | 0.66 | 10.4 |
| Ancient | 5 | 60% | 0.86 | 10.2 |
| Train | 1 | 100% | 1.30 | 13.0 |
| Overpass | 1 | 0% | 0.76 | 13.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Best CS2 CrosshairAim Training →
Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 11.6069% — below the 15% mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 23.9907% — below the 40% mark we flag