Hauntz — CS2 Stats

76561198385313942[U:1:425048214]✓ No bans

495Tracked matches63%Win rate2020Tracked since
CSDB Rating5.2 DevelopingHybrid Rifler
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGHauntzFACEITLevel 9STANDINGTop 20.7% of rankedcsdb.gg/stats

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Performance scores

Aim61
Positioning48
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY53461Last 10053%Win rateWWLWWWWLLL

Last 10 vs previous 10: +0pp win rate · -0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.1
Aggression7.0
Utility1.8
Positioning4.8
Opening Duels2.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 79% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning4.8
Utility1.8
Mechanics6.2
Opening Duels2.4
Win Impact9.4

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time599ms−13ms
first ⅓ avg 612ms → last ⅓ avg 599ms
Headshot accuracy22.0%+0.3%
first ⅓ avg 21.7% → last ⅓ avg 22.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — mirage 13–3
130Biggest win — mirage
4Longest win streak
W2Current streak
67In matches decided by ≤2 rounds
9Overtime games

Map breakdown

trainBest map · 67% over 9nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB27141352%0.01
infernoB21111052%0.01
dust2B189950%-0.00
overpassA106460%-0.00
trainS96367%0.01
ancientA74357%-0.02
nukeD51420%-0.02
anubis32167%-0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

361Matches
52%Win rate
1.06Avg K/D
ADR
53%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage520%0.9714.8
Overpass250%0.8413.0
Inferno20%0.6611.0
Ancient10%0.5811.0
Nuke10%0.8814.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.2%Headshot accuracy
29.2%Accuracy (enemy spotted)
28.9%Spray accuracy
78.0%Counter-strafing
9.3°Preaim
593msReaction time
36.3%T opening success
43.2%CT opening success
0.54Enemies flashed / flash
3.6%Flash assists
4.46HE damage / grenade
3.41Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.4103 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.3343% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–8-0.0116%12 Aug
mirage13–80.0328%27 Jan
inferno4–13-0.0111%27 Jan
ancient13–8-0.0813%6 Jan
mirage13–00.1119%6 Jan
dust213–30.0126%6 Jan
train13–90.0124%6 Jan
ancient3–13-0.0622%1 Sept
dust22–13-0.0519%31 Aug
dust26–13-0.0620%25 Aug
inferno13–60.0426%25 Aug
dust213–6-0.0219%3 Aug
overpass13–40.0522%3 Aug
ancient9–13-0.1018%1 Aug
dust27–130.0424%1 Aug
overpass13–9-0.0010%1 Aug
overpass13–10-0.0620%1 Aug
dust29–130.0228%31 Jul
dust213–50.0023%31 Jul
mirage6–13-0.0710%31 Jul
ancient13–60.0827%31 Jul
inferno13–160.0226%27 Jul
dust216–12-0.0319%27 Jul
overpass13–20.0229%27 Jul
overpass13–60.0334%27 Jul
inferno10–13-0.0229%27 Jul
dust213–100.0128%27 Jul
mirage13–90.0027%27 Jul
mirage13–5-0.0323%27 Jul
overpass11–13-0.0323%26 Jul
mirage10–13-0.0120%26 Jul
nuke7–130.0225%26 Jul
ancient13–110.0216%26 Jul
overpass7–13-0.0422%26 Jul
inferno13–80.0532%26 Jul
dust216–14-0.0318%26 Jul
overpass8–130.1027%26 Jul
mirage3–13-0.0126%26 Jul
inferno13–110.0116%26 Jul
train8–130.0112%26 Jul
mirage9–13-0.0412%26 Jul
mirage10–13-0.0430%21 Jul
mirage13–8-0.0420%20 Jul
mirage13–9-0.0325%20 Jul
overpass13–100.0025%20 Jul
dust25–130.0330%19 Jul
inferno16–120.0718%19 Jul
nuke13–7-0.0314%19 Jul
mirage11–13-0.0428%8 Jul
inferno10–13-0.0411%8 Jul
dust25–13-0.0226%1 Jul
inferno10–13-0.0514%1 Jul
inferno13–100.0214%1 Jul
ancient15–150.0226%26 Jun
train13–80.0524%26 Jun
mirage13–90.0112%19 Jun
mirage10–130.0519%19 Jun
mirage13–3-0.0124%19 Jun
train5–13-0.0122%19 Jun
mirage6–130.0324%18 Jun
inferno13–60.1142%18 Jun
overpass4–13-0.0811%17 Jun
anubis5–13-0.0714%22 May
train11–13-0.0217%18 May
inferno10–13-0.0417%18 May
inferno13–50.0219%18 May
ancient13–11-0.0517%18 May
dust210–13-0.0116%17 May
inferno13–80.0116%17 May
nuke14–16-0.0025%4 May
inferno11–130.0223%3 May
mirage12–16-0.0318%3 May
train16–14-0.0211%2 May
anubis13–3-0.0418%28 Apr
dust213–80.0326%28 Apr
nuke8–13-0.0222%27 Apr
mirage13–60.0319%27 Apr
dust213–110.0217%27 Apr
anubis13–6-0.0322%27 Apr
mirage8–13-0.0216%27 Apr
inferno14–160.0114%21 Apr
mirage10–130.0924%21 Apr
mirage13–00.0226%21 Apr
mirage13–60.0529%20 Apr
mirage11–130.0617%20 Apr
train13–90.0115%20 Apr
mirage13–40.1124%20 Apr
mirage10–13-0.0417%16 Apr
train13–60.0320%16 Apr
inferno10–130.0317%15 Apr
dust213–20.0525%15 Apr
inferno13–10-0.0826%14 Apr
dust25–13-0.0424%14 Apr
inferno13–100.0128%14 Apr
mirage13–30.1335%13 Apr
dust26–13-0.0318%13 Apr
train13–40.0136%13 Apr
inferno2–130.0329%13 Apr
mirage13–100.0620%13 Apr
nuke9–13-0.0524%24 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →