aikaile-iwnl

aikaile-iwnl — CS2 Stats

76561198374732018[U:1:414466290]Steam profile ↗✓ No bans

426Tracked matches56%Win rate2020Tracked since
CSDB Rating7.0 StrongAggressive Rifler
Premier CS Rating22,536Top 50% of 819 CSDB-tracked playersPink band · top ~5.7% of ranked players (population est.)
CSDB Leaderboard#4882 of 16531 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGaikaile-iwnlFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER22,536 · Pink bandcsdb.gg/stats

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Performance scores

Aim95
Positioning58
Utility19

0–100 skill scores via Leetify.

Recent form

COLD56386Last 10056%Win rateTLLTLWLTLL

Last 10 vs previous 10: -50pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.5
Aggression8.7
Utility1.9
Positioning5.8
Opening Duels3.9
Clutch1.4

Sharp aimerExcellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 95 — the mechanical foundation is a clear strength.

Counter-strafing. 95% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 648ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.5
Positioning5.8
Utility1.9
Mechanics10.0
Opening Duels3.9
Win Impact6.9

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time659ms−20ms
first ⅓ avg 679ms → last ⅓ avg 659ms
Headshot accuracy37.3%+1.5%
first ⅓ avg 35.7% → last ⅓ avg 37.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — mirage 13–8
131Biggest win — dust2
6Longest win streak
77In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 75% over 8nukeWeakest map · 31% over 16
MapGradePlayedRecordWin rateAvg rating
mirageA26151158%0.02
dust2A22121055%-0.01
cacheS1711665%0.01
nukeD1651131%-0.01
ancientS86275%0.01
infernoA53260%-0.01
anubis440100%-0.01
train2020%0.07

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (31% over 16). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

40Matches
70%Win rate
1.41Avg K/D
93.6ADR
64%Headshot %

Clutches & streaks

27%1v1 clutch win
30%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Nuke875%1.3117.4
Dust2862%1.3017.8
Mirage683%1.7421.8
Ancient560%1.1419.0
Cache560%2.1624.4
Anubis4100%1.2414.5
Inferno250%0.8812.0
Vertigo1100%0.9038.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

36.4%Headshot accuracy
37.4%Accuracy (enemy spotted)
37.9%Spray accuracy
95.4%Counter-strafing
7.6°Preaim
648msReaction time
37.6%T opening success
53.4%CT opening success
0.27Enemies flashed / flash
4.8%Flash assists
7.07HE damage / grenade
0.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2744 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.6123% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
train12–120.0367%26 Aug
nuke11–130.0650%26 Aug
mirage11–130.0530%22 Aug
nuke12–120.0444%22 Aug
train6–130.1238%22 Aug
anubis13–70.0041%21 Aug
dust27–130.0038%19 Aug
dust215–150.0029%15 Aug
dust27–13-0.0133%13 Aug
cache5–130.0647%13 Aug
mirage13–80.1441%13 Aug
dust23–130.0637%13 Aug
mirage13–110.1035%13 Aug
anubis13–9-0.0428%12 Aug
nuke4–13-0.0521%12 Aug
mirage13–50.1252%12 Aug
dust210–13-0.1015%8 Aug
cache13–11-0.0544%8 Aug
nuke11–13-0.0232%8 Aug
cache13–80.0638%8 Aug
mirage13–60.0540%7 Aug
dust213–10.0642%6 Aug
mirage13–60.0431%6 Aug
mirage8–130.0332%4 Aug
nuke14–16-0.0535%4 Aug
ancient16–13-0.0330%4 Aug
nuke13–100.0131%3 Aug
mirage13–7-0.0633%2 Aug
mirage13–7-0.0336%2 Aug
dust213–9-0.0129%2 Aug
dust219–17-0.0130%2 Aug
dust215–15-0.0054%1 Aug
nuke9–13-0.0348%1 Aug
mirage13–6-0.0438%30 Jul
cache13–10.0374%30 Jul
cache6–13-0.0127%25 Jul
mirage9–130.0136%25 Jul
nuke13–80.0245%25 Jul
nuke3–13-0.0334%25 Jul
dust213–4-0.0133%25 Jul
mirage9–130.0225%25 Jul
cache13–5-0.0236%25 Jul
dust213–90.0231%25 Jul
inferno7–13-0.0323%25 Jul
nuke13–8-0.0830%25 Jul
dust28–13-0.1026%24 Jul
inferno16–13-0.0224%23 Jul
nuke10–13-0.0425%22 Jul
mirage6–130.0233%22 Jul
nuke13–80.0332%22 Jul
anubis13–4-0.0332%22 Jul
dust213–110.0047%20 Jul
cache13–50.0329%20 Jul
cache10–13-0.0455%20 Jul
ancient13–20.0326%20 Jul
dust213–11-0.0533%20 Jul
nuke8–13-0.0427%19 Jul
mirage15–15-0.0727%19 Jul
nuke13–8-0.0417%18 Jul
cache9–13-0.0423%18 Jul
inferno11–13-0.0227%18 Jul
ancient9–10.0446%18 Jul
mirage13–3-0.017%18 Jul
anubis13–30.0321%17 Jul
dust213–11-0.0253%16 Jul
inferno13–3-0.0125%16 Jul
dust213–50.0039%16 Jul
cache1–13-0.0542%15 Jul
mirage9–13-0.0726%15 Jul
cache13–100.0221%15 Jul
mirage15–150.0533%15 Jul
cache13–9-0.0426%15 Jul
mirage8–130.1343%14 Jul
nuke10–130.0220%14 Jul
dust23–13-0.0915%14 Jul
cache13–50.0535%14 Jul
dust213–10-0.0537%14 Jul
mirage13–8-0.0245%13 Jul
mirage13–90.0534%13 Jul
ancient11–13-0.0336%13 Jul
dust213–8-0.0244%13 Jul
inferno13–110.0340%13 Jul
dust212–16-0.0929%12 Jul
mirage13–60.0332%11 Jul
mirage13–80.0445%11 Jul
ancient13–30.0539%11 Jul
cache13–40.0959%10 Jul
cache13–70.0439%10 Jul
mirage13–50.1239%10 Jul
dust28–130.0538%10 Jul
ancient13–60.0123%10 Jul
cache13–90.0254%10 Jul
mirage4–13-0.0422%10 Jul
cache1–30.0433%9 Jul
mirage13–10-0.0333%9 Jul
ancient13–40.0358%9 Jul
dust213–30.0633%9 Jul
mirage10–13-0.0419%9 Jul
ancient9–13-0.0135%9 Jul
nuke5–130.0454%9 Jul

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →