vokegg — CS2 Stats

76561198371602205[U:1:411336477]✓ No bans

70Tracked matches47%Win rate2020Tracked since
879Hours in CS
CSDB Rating5.0 DevelopingHybrid Rifler
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

Share this profile

CSDB.GGvokeggFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim65
Positioning56
Utility7

0–100 skill scores via Leetify.

Recent form

STEADY910Last 1947%Win rateWWLLWLLLWW

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.5
Aggression7.5
Utility0.7
Positioning5.6
Opening Duels3.1
Clutch5.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 80% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 685ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning5.6
Utility0.7
Mechanics7.1
Opening Duels3.1
Win Impact4.1

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time686ms+26ms
first ⅓ avg 660ms → last ⅓ avg 686ms
Headshot accuracy26.4%+3.0%
first ⅓ avg 23.4% → last ⅓ avg 26.4%

Rolling 5-match average across the last 19 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.10Best rating — mirage 13–4
134Biggest win — mirage
3Longest win streak
W2Current streak
1Overtime games

Map breakdown

MapGradePlayedRecordWin rateAvg rating
mirageC52340%0.02
inferno42250%-0.02
nuke32167%-0.03
dust231233%0.01
ancient21150%0.04
anubis21150%-0.01

Across the last 19 tracked matches.

Lifetime stats

30,777Lifetime kills
0.79K/D
1,893Matches
39.5%Match win rate
59.6%Headshot % · Top 10% of tracked players
12.7%Shot accuracy · Top 50% of tracked players
4,551MVPs
879Hours (in match)
1,271Bombs planted
283Bombs defused

Most-used weapons

Lifetime map wins

10,774dust2
680inferno
370nuke
77train
75vertigo
27lake
26aztec
12safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

93Matches
47%Win rate
1.09Avg K/D
86.9ADR
59%Headshot %

Clutches & streaks

48%1v1 clutch win
12%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage2948%1.1318.3
Dust22658%1.2018.5
Ancient1250%1.0917.7
Inferno956%1.1117.7
Nuke825%0.8114.5
Anubis617%0.9013.8
Overpass333%0.8914.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.1%Headshot accuracy
35.0%Accuracy (enemy spotted)
29.8%Spray accuracy
81.7%Counter-strafing
9.9°Preaim
685msReaction time
32.3%T opening success
52.8%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
8.00HE damage / grenade
0.22Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.274% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
inferno13–100.0242%10 Apr
inferno13–7-0.0233%20 Mar
mirage9–13-0.0311%16 Mar
nuke8–13-0.0519%13 Mar
ancient13–90.0119%12 Mar
dust26–13-0.0034%12 Mar
inferno3–13-0.0121%10 Mar
anubis8–130.0125%10 Mar
dust213–90.0623%8 Mar
mirage13–60.0228%8 Mar
anubis13–11-0.0317%8 Mar
mirage11–130.0024%8 Mar
mirage13–40.1022%7 Mar
ancient11–130.0625%7 Mar
inferno7–13-0.0620%3 Mar
dust29–13-0.0327%28 Feb
nuke13–9-0.0423%26 Feb
mirage9–13-0.0023%26 Feb
nuke16–100.0022%14 Dec

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →