ajharv — CS2 Stats

76561198361914032[U:1:401648304]✓ No bans

636Tracked matches46%Win rate2022Tracked since
CSDB Rating3.6 Learning
Premier CS Rating13,228Blue band · top ~37.8% of ranked players (population est.)
CSDB Leaderboard#5898 of 8529 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

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CSDB.GGajharvPREMIER13,228 · Blue bandcsdb.gg/stats

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Performance scores

Aim46
Positioning45
Utility14

0–100 skill scores via Leetify.

Recent form

STEADY45496Last 10045%Win rateLWLWLWWWWL

Last 10 vs previous 10: +20pp win rate · -0.01 avg rating

Player DNA

Aim4.6
Aggression5.7
Utility1.4
Positioning4.5
Opening Duels2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 75% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 51% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 633ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning4.5
Utility1.4
Mechanics4.5
Opening Duels2.6
Win Impact3.8

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time637ms−6ms
first ⅓ avg 642ms → last ⅓ avg 637ms
Headshot accuracy11.5%−2.0%
first ⅓ avg 13.4% → last ⅓ avg 11.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — cache 5–13
133Biggest win — nuke
5Longest win streak
69In matches decided by ≤2 rounds
9Overtime games

Map breakdown

mirageBest map · 63% over 19infernoWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
nukeA1911858%-0.01
mirageA1912763%0.01
dust2B168850%-0.01
ancientC146843%-0.02
cacheD1331023%0.00
infernoD102820%-0.01
overpassD62433%-0.00
anubis21150%-0.02
poseidon1010%0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.0%Headshot accuracy
36.1%Accuracy (enemy spotted)
35.5%Spray accuracy
70.4%Counter-strafing
11.4°Preaim
633msReaction time
29.5%T opening success
51.2%CT opening success
0.21Enemies flashed / flash
0.6%Flash assists
8.38HE damage / grenade
1.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.0206% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2073 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.4999% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
dust214–16-0.0111%24 Aug
nuke13–100.023%24 Aug
ancient4–13-0.088%24 Aug
anubis13–5-0.0216%24 Aug
cache13–16-0.032%24 Aug
dust213–60.099%24 Aug
dust213–6-0.0120%23 Aug
nuke13–10-0.0220%23 Aug
ancient13–10-0.0420%23 Aug
ancient7–13-0.002%21 Aug
inferno8–80.0910%21 Aug
cache13–80.0313%13 Aug
mirage11–130.0316%2 Aug
nuke13–11-0.0419%2 Aug
dust27–13-0.0713%2 Aug
dust213–4-0.0713%2 Aug
nuke13–11-0.005%2 Aug
ancient7–13-0.028%2 Aug
poseidon5–90.0314%1 Aug
nuke8–80.034%1 Aug
inferno1–9-0.1111%1 Aug
inferno6–90.019%1 Aug
mirage15–150.0315%29 Jul
cache13–90.0713%29 Jul
nuke10–13-0.0920%28 Jul
inferno6–13-0.009%28 Jul
mirage13–70.045%27 Jul
dust27–13-0.0514%27 Jul
cache13–16-0.007%27 Jul
cache11–13-0.0614%26 Jul
nuke13–3-0.099%26 Jul
ancient5–130.0518%19 Jul
dust211–130.0310%16 Jul
cache5–13-0.1016%11 Jul
ancient15–15-0.0215%11 Jul
nuke2–13-0.0619%11 Jul
dust212–120.0817%8 Jul
anubis10–13-0.0221%8 Jul
cache13–8-0.0210%6 Jul
ancient13–90.0912%4 Jul
nuke13–80.1015%4 Jul
mirage13–80.0314%4 Jul
cache5–130.1511%3 Jul
mirage3–13-0.0118%2 Jul
dust27–13-0.0814%2 Jul
cache5–130.0217%28 Jun
nuke13–9-0.019%28 Jun
mirage13–110.059%28 Jun
dust211–130.0111%27 Jun
mirage13–6-0.0111%27 Jun
cache8–13-0.0111%26 Jun
dust213–80.0510%26 Jun
nuke16–14-0.019%25 Jun
nuke7–13-0.0210%25 Jun
mirage13–9-0.037%24 Jun
cache8–13-0.068%24 Jun
inferno7–90.1115%24 Jun
inferno9–70.0015%24 Jun
inferno4–9-0.0115%24 Jun
nuke11–13-0.0212%20 Jun
mirage13–11-0.038%20 Jun
nuke13–90.037%19 Jun
ancient13–10-0.013%19 Jun
overpass13–8-0.019%19 Jun
overpass10–130.0011%19 Jun
mirage7–130.0011%18 Jun
mirage13–60.0727%14 Jun
mirage13–40.0518%14 Jun
cache8–13-0.0123%10 Jun
dust213–8-0.0519%9 Jun
mirage6–13-0.1010%9 Jun
ancient13–9-0.0711%9 Jun
overpass9–4-0.0227%8 Jun
ancient15–15-0.0116%7 Jun
mirage13–50.0115%7 Jun
nuke13–9-0.0420%7 Jun
dust213–90.0015%7 Jun
mirage13–100.048%6 Jun
ancient13–7-0.0410%6 Jun
mirage9–130.0213%6 Jun
dust213–7-0.0017%6 Jun
ancient14–16-0.068%6 Jun
mirage13–6-0.0111%6 Jun
nuke16–120.035%6 Jun
ancient6–3-0.0427%6 Jun
mirage13–6-0.0111%6 Jun
inferno9–50.0811%5 Jun
inferno0–9-0.220%5 Jun
nuke10–130.058%3 Jun
dust26–13-0.0310%3 Jun
dust213–10-0.0117%1 Jun
overpass6–13-0.0323%31 May
mirage10–130.0510%31 May
nuke8–130.0213%31 May
overpass9–130.0312%30 May
inferno11–13-0.0110%30 May
cache10–130.0613%30 May
ancient4–13-0.0411%27 May
nuke1–13-0.0212%26 May
overpass10–13-0.008%26 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →