MCCOCK

MCCOCK — CS2 Stats

US76561198355388482[U:1:395122754]Steam profile ↗

2,026Tracked matches61%Win rate2020Tracked since
6,639Hours in CS94Hrs last 2 wks
CSDB Rating5.8 SolidHybrid Rifler
Premier CS Rating14,335Blue band · top ~31.9% of ranked players (population est.)
CSDB Leaderboard#18571 of 28638 tracked
WingmanGold Nova I
Ladder ranks via Leetify

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=1,240), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate40.1%41.7%44.1%4.0% short
Shot accuracy10.3%8.8%11.4%1.1% short
Kill/death ratio0.910.971.030.12 short
Match win rate43.8%43.8%45.2%1.4% short

This profile sits below the typical Purple band player on every metric we can compare.

Widest gap: Kill/death ratio. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGMCCOCKPREMIER14,335 · Blue bandcsdb.gg/stats

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Performance scores

Aim61
Positioning61
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY45505Last 10045%Win rateLLLWWLLLWW

Last 10 vs previous 10: -20pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.1
Aggression9.4
Utility5.1
Positioning6.1
Opening Duels4.8

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: higher opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

T-side openings. Opening success drops from 61% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 561ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning6.1
Utility5.1
Mechanics6.2
Opening Duels4.8
Win Impact8.6

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time568ms−20ms
first ⅓ avg 588ms → last ⅓ avg 568ms
Headshot accuracy15.6%−1.3%
first ⅓ avg 16.9% → last ⅓ avg 15.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — anubis 13–2
131Biggest win — ancient
6Longest win streak
L3Current streak
28In matches decided by ≤2 rounds
13Overtime games

Map breakdown

infernoBest map · 53% over 15ancientWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB25121348%0.00
infernoB158753%0.02
nukeB157847%0.00
dust2C125742%-0.01
cacheC125742%-0.02
anubisB115645%0.02
ancientD93633%0.00
vertigo1010%0.10

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

68,576Lifetime kills
0.91K/D
4,369Matches
43.8%Match win rate · Top 50% of Blue band
40.1%Headshot %
10.3%Shot accuracy · Top 50% of Blue band
7,514MVPs
1,664Hours (in match)
5,537Bombs planted
1,053Bombs defused

Most-used weapons

AK-4715,950
AWP10,599
SG 5532,730
AUG2,613
XM10142,118
MAC-102,061

Lifetime map wins

7,170inferno
5,833dust2
4,692nuke
1,793vertigo
1,430train
148lake
63cbble
41office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
32.2%Accuracy (enemy spotted)
33.5%Spray accuracy
77.8%Counter-strafing
9.8°Preaim
561msReaction time
38.2%T opening success
60.5%CT opening success
0.56Enemies flashed / flash
2.4%Flash assists
10.40HE damage / grenade
8.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.1572% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno10–130.0216%29 Aug
nuke7–13-0.0214%29 Aug
nuke7–13-0.0413%29 Aug
dust213–10-0.050%28 Aug
nuke13–60.0211%28 Aug
nuke7–130.0117%27 Aug
ancient9–13-0.0817%27 Aug
anubis7–130.0312%23 Aug
inferno13–100.0222%23 Aug
mirage13–70.0415%23 Aug
mirage13–6-0.0113%23 Aug
ancient3–13-0.0518%23 Aug
nuke11–13-0.0215%23 Aug
mirage13–100.0416%23 Aug
mirage9–130.0124%22 Aug
mirage0–2-0.070%22 Aug
mirage13–50.0822%22 Aug
cache13–5-0.087%21 Aug
nuke13–50.1228%21 Aug
nuke13–70.0116%21 Aug
ancient13–10.1126%21 Aug
mirage9–13-0.0413%21 Aug
inferno12–50.0118%21 Aug
ancient15–150.0519%20 Aug
dust213–80.1010%20 Aug
inferno13–80.0819%19 Aug
inferno13–90.0215%19 Aug
dust215–15-0.0515%19 Aug
mirage16–130.0316%19 Aug
cache16–13-0.0617%18 Aug
mirage13–10.0620%16 Aug
vertigo8–80.1026%16 Aug
dust23–13-0.048%16 Aug
inferno15–15-0.0316%16 Aug
dust213–80.0018%16 Aug
anubis7–130.0415%16 Aug
inferno11–13-0.009%16 Aug
anubis13–30.0224%15 Aug
mirage13–80.0518%15 Aug
anubis11–13-0.0319%15 Aug
dust213–40.0116%13 Aug
inferno3–130.0411%13 Aug
inferno13–80.0514%12 Aug
mirage12–160.0119%12 Aug
mirage13–160.0511%11 Aug
inferno13–8-0.0215%11 Aug
nuke9–13-0.0420%10 Aug
dust211–13-0.0311%9 Aug
cache10–130.0418%9 Aug
anubis13–20.1224%9 Aug
mirage10–130.0020%9 Aug
anubis7–130.0114%8 Aug
dust26–13-0.078%8 Aug
cache3–130.0520%8 Aug
ancient10–130.0318%8 Aug
ancient13–8-0.0220%8 Aug
cache13–80.0111%8 Aug
mirage16–130.0717%7 Aug
mirage13–110.0112%6 Aug
nuke5–130.0419%6 Aug
ancient13–100.0121%6 Aug
mirage9–13-0.0915%6 Aug
inferno10–13-0.0023%6 Aug
nuke8–13-0.0610%6 Aug
nuke13–50.0615%6 Aug
cache9–130.0119%5 Aug
dust214–160.0118%5 Aug
cache6–13-0.068%5 Aug
ancient6–13-0.0417%5 Aug
mirage13–6-0.0016%5 Aug
nuke13–80.0226%5 Aug
inferno13–9-0.0017%4 Aug
nuke13–90.0111%4 Aug
mirage13–70.0625%4 Aug
mirage5–13-0.0112%4 Aug
cache4–13-0.079%4 Aug
dust28–13-0.0215%3 Aug
mirage8–13-0.0317%3 Aug
dust24–13-0.0424%3 Aug
inferno9–13-0.0317%3 Aug
ancient8–130.0124%3 Aug
mirage3–13-0.126%30 Jul
nuke13–5-0.0313%30 Jul
mirage10–13-0.0221%29 Jul
inferno4–13-0.024%29 Jul
anubis14–16-0.0719%29 Jul
nuke3–13-0.028%28 Jul
anubis13–70.0124%28 Jul
cache2–13-0.0410%28 Jul
mirage13–11-0.0325%27 Jul
anubis13–10.0317%27 Jul
cache13–6-0.0114%26 Jul
dust213–100.0123%26 Jul
inferno13–10.0940%26 Jul
anubis13–90.059%26 Jul
mirage14–16-0.0511%26 Jul
mirage15–150.0020%26 Jul
cache6–13-0.0715%26 Jul
anubis6–130.0116%25 Jul
cache16–130.0324%25 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →