sarkin

sarkin — CS2 Stats

76561198344537627[U:1:384271899]Steam profile ↗✓ No bans

1,395Tracked matches43%Win rate2020Tracked since
5,034Hours in CS1Hrs last 2 wks
CSDB Rating6.3 SolidAggressive Rifler
Premier CS Rating16,769Purple band · top ~21.4% of ranked players (population est.)
CSDB Leaderboard#10103 of 17135 tracked
FaceitLevel 9 · 1,771 ELOTop 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 medianvs Level 10
Headshot rate59.1%52.8%above
Shot accuracy20.6%13.7%above
Kill/death ratio1.321.08above
Match win rate47.9%49.2%1.3% short

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsarkinFACEITLevel 9 · 1,771 ELOSTANDINGTop 20.7% of rankedPREMIER16,769 · Purple bandcsdb.gg/stats

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Performance scores

Aim93
Positioning56
Utility41

0–100 skill scores via Leetify.

Recent form

COLD51436Last 10051%Win rateTLLLLLLLWL

Last 10 vs previous 10: -40pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.3
Aggression6.8
Utility4.1
Positioning5.6
Opening Duels3.0
Clutch4.2

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 93 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 589ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.3
Positioning5.6
Utility4.1
Mechanics7.8
Opening Duels3.0
Win Impact2.6

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.02
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time581ms−22ms
first ⅓ avg 603ms → last ⅓ avg 581ms
Headshot accuracy40.0%+2.2%
first ⅓ avg 37.7% → last ⅓ avg 40.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.26Best rating — inferno 9–1
130Biggest win — dust2
7Longest win streak
46In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 67% over 9ancientWeakest map · 43% over 14
MapGradePlayedRecordWin rateAvg rating
infernoB32161650%0.04
mirageC167944%0.01
ancientC146843%0.00
dust2B126650%0.02
nukeS96367%0.03
anubisC73443%0.03
overpassA53260%0.04
office21150%0.02
cache110100%-0.06
train110100%0.03
vertigo110100%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (43% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

145,349Lifetime kills
1.32K/D · Top 10% of tracked players
5,201Matches
47.9%Match win rate · Top 50% of tracked players
59.1%Headshot % · Top 10% of tracked players
20.6%Shot accuracy · Top 5% of tracked players
20,118MVPs
2,427Hours (in match)
3,147Bombs planted
1,864Bombs defused

Most-used weapons

AK-4738,775
AWP22,571
SSG 083,262
P2502,508
MP91,806

Lifetime map wins

10,495dust2
8,611inferno
1,848nuke
1,810office
1,704vertigo
1,275train
867cbble
309safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

439Matches
53%Win rate
1.08Avg K/D
72.8ADR
61%Headshot %

Clutches & streaks

41%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno1872%1.3316.3
Dust21861%0.9615.2
Mirage1540%0.8214.9
Ancient1362%1.1116.5
Anubis862%1.1815.4
Nuke683%1.2819.7
Train475%0.8813.5
Overpass1100%1.6922.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

41.6%Headshot accuracy
36.9%Accuracy (enemy spotted)
35.3%Spray accuracy
85.3%Counter-strafing
9.6°Preaim
589msReaction time
30.0%T opening success
53.9%CT opening success
0.38Enemies flashed / flash
7.1%Flash assists
3.81HE damage / grenade
5.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3757 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.9948% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust215–15-0.1224%4 Jul
anubis8–130.0445%3 Jul
dust210–130.1850%3 Jul
dust210–13-0.0033%3 Jul
inferno9–130.0950%2 Jul
inferno10–130.0453%2 Jul
inferno13–16-0.0141%2 Jul
mirage6–130.0122%30 Jun
ancient13–110.0645%29 Jun
anubis8–13-0.0930%14 May
anubis10–13-0.0031%14 May
inferno13–30.1136%14 May
mirage10–130.0946%14 May
inferno9–130.0238%8 May
mirage8–130.0433%8 May
dust213–9-0.0135%4 May
ancient4–13-0.0260%3 May
mirage13–10-0.0153%29 Apr
ancient13–8-0.0338%29 Apr
cache13–4-0.0650%29 Apr
nuke13–90.0234%28 Apr
inferno13–80.0850%28 Apr
overpass8–130.0835%28 Apr
inferno9–10.2015%27 Apr
inferno9–1-0.0020%27 Apr
nuke13–30.0551%27 Apr
office13–60.0365%27 Apr
inferno13–80.0132%26 Apr
inferno9–40.1142%26 Apr
inferno9–00.1742%26 Apr
ancient11–13-0.0717%26 Apr
anubis13–110.0652%26 Apr
ancient12–120.1051%26 Apr
inferno9–10.2644%25 Apr
mirage5–13-0.0446%25 Apr
overpass13–80.0328%25 Apr
ancient13–7-0.0320%25 Apr
ancient10–13-0.0633%25 Apr
mirage13–10-0.0650%25 Apr
inferno11–130.0141%24 Apr
anubis13–80.0627%24 Apr
dust213–40.1046%23 Apr
inferno4–13-0.0034%23 Apr
nuke19–160.0230%23 Apr
inferno7–10-0.1133%22 Apr
dust213–80.0242%22 Apr
dust212–160.0324%22 Apr
mirage13–30.1325%22 Apr
inferno7–0-0.0027%22 Apr
train13–10.0312%21 Apr
vertigo13–1-0.0473%21 Apr
overpass6–9-0.1316%21 Apr
overpass9–30.2436%21 Apr
inferno9–50.0836%21 Apr
mirage2–13-0.0517%20 Apr
dust213–8-0.0229%17 Apr
dust213–00.0126%17 Apr
mirage5–130.0641%17 Apr
dust29–130.0247%17 Apr
mirage11–130.0033%16 Apr
inferno9–130.0538%16 Apr
inferno13–11-0.0650%13 Apr
inferno13–50.1243%13 Apr
dust211–130.0030%13 Apr
inferno13–90.0418%13 Apr
mirage13–60.0729%13 Apr
anubis12–160.0425%12 Apr
nuke13–30.0922%12 Apr
nuke13–50.0750%12 Apr
mirage7–130.0347%12 Apr
ancient10–130.0222%12 Apr
mirage13–7-0.0432%12 Apr
nuke5–13-0.0131%12 Apr
dust213–70.0745%12 Apr
ancient13–60.0836%12 Apr
inferno6–13-0.0530%12 Apr
inferno3–90.0318%12 Apr
mirage7–130.0126%11 Apr
ancient7–130.0120%11 Apr
ancient13–30.0332%11 Apr
ancient16–120.0044%11 Apr
inferno8–8-0.0915%11 Apr
inferno8–80.0522%11 Apr
nuke12–12-0.0421%8 Apr
ancient11–13-0.0154%8 Apr
inferno4–130.0229%8 Apr
ancient11–13-0.0333%8 Apr
inferno13–20.1630%8 Apr
overpass13–10-0.0064%6 Apr
inferno8–13-0.0539%6 Apr
inferno3–9-0.0771%6 Apr
inferno9–60.1039%6 Apr
inferno9–70.0353%6 Apr
office12–120.0171%6 Apr
nuke8–13-0.0137%3 Apr
anubis16–130.0856%2 Apr
inferno8–130.0343%2 Apr
mirage16–12-0.0132%2 Apr
nuke13–30.1035%2 Apr
mirage13–5-0.0144%2 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →