Delc

Delc — CS2 Stats

US76561198332236004[U:1:371970276]Steam profile ↗✓ No bans

129Tracked matches54%Win rate2023Tracked since
CSDB Rating8.0 StrongEntry Fragger
Premier CS Rating21,397Top 50% of 29,473 CSDB-tracked playersPink band · top ~7% of ranked players (population est.)
CSDB Leaderboard#13021 of 41086 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

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CSDB.GGDelcPREMIER21,397 · Pink bandcsdb.gg/stats

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Performance scores

Aim96
Positioning77
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY543313Last 10054%Win rateLWLTWWWWLL

Last 10 vs previous 10: +30pp win rate · +0.03 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim9.6
Aggression10.0
Utility4.0
Positioning7.7
Opening Duels6.8

Sharp aimerExcellent counter-strafingStrong CT-side openerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 93% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 96 — the mechanical foundation is a clear strength.

Counter-strafing. 95% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 67% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 67% on CT to 47% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 599ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.6
Positioning7.7
Utility4.0
Mechanics10.0
Opening Duels6.8
Win Impact6.3

Composite 8.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.09+0.05
first ⅓ avg 0.04 → last ⅓ avg 0.09
Reaction time600ms−28ms
first ⅓ avg 627ms → last ⅓ avg 600ms
Headshot accuracy27.3%+1.7%
first ⅓ avg 25.7% → last ⅓ avg 27.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.26Best rating — inferno 9–2
130Biggest win — cache
7Longest win streak
62In matches decided by ≤2 rounds
2Overtime games

Map breakdown

dust2Best map · 69% over 16nukeWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
cacheS41281368%0.08
dust2S1611569%0.08
mirageB136746%0.06
nukeD81713%0.04
infernoB84450%0.04
vertigoC73443%0.09
train2020%0.01
overpass2020%0.14
ancient2020%0.02
warden110100%0.13

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.2%Headshot accuracy
44.2%Accuracy (enemy spotted)
42.3%Spray accuracy
95.3%Counter-strafing
8.4°Preaim
599msReaction time
47.2%T opening success
66.8%CT opening success
0.70Enemies flashed / flash
5.0%Flash assists
7.66HE damage / grenade
3.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.9251 — below the 4 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
cache10–130.1032%28 Aug
mirage13–40.1324%28 Aug
dust25–130.0524%28 Aug
vertigo12–120.0516%26 Aug
nuke8–40.0122%26 Aug
cache13–20.1338%26 Aug
cache13–20.1026%26 Aug
vertigo13–60.1420%26 Aug
vertigo7–130.1224%26 Aug
dust26–130.0714%25 Aug
nuke5–130.0537%25 Aug
mirage12–120.0829%25 Aug
nuke10–130.1741%24 Aug
train2–130.0525%24 Aug
inferno9–6-0.0914%18 Aug
vertigo5–130.0623%5 Jun
vertigo13–40.1532%5 Jun
mirage10–130.0320%2 Jun
mirage13–90.0728%2 Jun
vertigo12–120.0332%29 May
overpass5–130.1124%29 May
inferno2–13-0.0023%29 May
cache13–40.1324%29 May
mirage12–120.0540%29 May
dust213–70.1936%29 May
dust213–40.1137%29 May
cache13–2-0.0325%29 May
mirage13–60.0117%29 May
warden13–60.1335%26 May
dust213–30.2326%26 May
inferno9–20.2622%26 May
nuke12–120.0722%13 May
cache12–120.1150%13 May
dust213–110.0733%13 May
dust213–100.0834%12 May
cache13–60.1529%12 May
cache13–60.0526%12 May
cache12–120.0731%10 May
nuke4–13-0.0525%10 May
overpass8–80.1622%10 May
nuke8–80.1419%10 May
inferno6–9-0.0629%10 May
dust210–130.2032%7 May
inferno5–90.1032%7 May
cache13–40.2032%6 May
cache13–60.0517%6 May
cache13–80.0831%6 May
vertigo13–30.0928%6 May
cache13–40.0234%6 May
mirage12–120.0339%6 May
cache13–70.0435%6 May
cache13–00.1469%6 May
cache12–120.0940%6 May
mirage7–13-0.0426%5 May
cache7–130.0438%5 May
cache4–13-0.0135%5 May
cache12–120.1333%5 May
cache13–60.1342%4 May
dust213–80.1924%3 May
cache13–100.1431%3 May
mirage13–80.0824%2 May
cache13–90.1723%2 May
cache13–00.1628%2 May
cache13–70.1142%2 May
cache6–130.1623%2 May
cache10–130.1532%1 May
cache13–70.0619%1 May
ancient14–160.0519%1 May
dust27–13-0.0235%1 May
mirage7–130.0634%30 Apr
dust213–6-0.0318%30 Apr
mirage13–40.1139%30 Apr
cache13–80.0719%30 Apr
cache13–40.2320%30 Apr
dust213–90.0633%30 Apr
inferno13–30.1125%30 Apr
cache6–13-0.0036%29 Apr
cache13–110.0621%29 Apr
cache13–30.0226%29 Apr
cache12–12-0.0727%29 Apr
mirage13–70.0728%29 Apr
cache13–110.0922%29 Apr
cache3–120.0835%29 Apr
cache13–110.0324%29 Apr
cache10–130.0321%29 Apr
cache13–10.1116%29 Apr
cache13–60.0210%29 Apr
cache13–50.0331%29 Apr
cache13–100.0927%29 Apr
train2–13-0.0324%27 Apr
dust213–110.0723%27 Apr
mirage9–130.1847%27 Apr
inferno13–40.0232%27 Apr
nuke9–13-0.0620%27 Apr
nuke14–160.0130%16 Apr
ancient1–12-0.0227%10 Apr
dust213–80.0129%10 Apr
inferno13–110.0123%4 Apr
dust213–5-0.0114%4 Apr
dust22–13-0.0512%31 Jul

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →