Konox17

Konox17 — CS2 Stats

DE76561198301744062[U:1:341478334]Steam profile ↗✓ No bans

196Tracked matches54%Win rate2025Tracked since
CSDB Rating4.5 DevelopingClutch Specialist
Ladder ranks via Leetify

Performance scores

Aim66
Positioning23
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY56386Last 10056%Win rateWWWLLWLWTL

Last 10 vs previous 10: +0pp win rate · +0.02 avg rating

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion well above par.

Aim6.6
Aggression0.3
Utility2.9
Positioning2.3
Opening Duels0.0
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 67% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower opening-fight frequency.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 43 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 609ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning2.3
Utility2.9
Mechanics6.7
Opening Duels0.0
Win Impact6.2

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time621ms−1ms
first ⅓ avg 622ms → last ⅓ avg 621ms
Headshot accuracy18.6%−1.6%
first ⅓ avg 20.2% → last ⅓ avg 18.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — stronghold 13–3
130Biggest win — mirage
5Longest win streak
W3Current streak
86In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 80% over 10nukeWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
dust2C167944%-0.01
officeS1510567%0.02
mirageA159660%0.01
nukeD113827%-0.01
infernoS108280%-0.06
vertigoC73443%-0.03
ancientA74357%0.02
cacheS64267%-0.01
overpass32167%0.03
warden31233%0.04
train220100%-0.01
anubis2020%-0.06
stronghold220100%0.10
boulder110100%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1Matches
100%Win rate
1.12Avg K/D
77.0ADR
50%Headshot %

Clutches & streaks

100%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.2%Headshot accuracy
33.7%Accuracy (enemy spotted)
36.0%Spray accuracy
80.0%Counter-strafing
9.9°Preaim
609msReaction time
13.9%T opening success
20.0%CT opening success
0.41Enemies flashed / flash
4.9%Flash assists
6.33HE damage / grenade
4.81Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4067 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 13.9082% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
boulder13–80.0113%10 Aug
dust213–20.0314%10 Aug
nuke13–3-0.0219%8 Aug
office9–13-0.0114%6 Aug
dust25–13-0.0120%6 Aug
inferno13–11-0.0316%4 Aug
mirage5–13-0.0320%4 Aug
mirage13–00.0933%4 Aug
dust212–12-0.1010%4 Aug
vertigo6–130.0430%2 Aug
vertigo11–13-0.1013%2 Aug
vertigo4–130.0221%2 Aug
mirage12–12-0.0018%2 Aug
dust26–13-0.0718%20 Jul
train13–6-0.0610%20 Jul
mirage13–10-0.0324%18 Jul
mirage6–30.0425%18 Jul
dust22–13-0.0940%17 Jul
dust28–40.0221%17 Jul
train13–80.0420%17 Jul
ancient14–16-0.0215%15 Jul
inferno13–50.0420%15 Jul
anubis4–13-0.078%15 Jul
dust28–13-0.0617%15 Jul
dust211–130.1122%15 Jul
anubis8–13-0.0616%15 Jul
dust28–2-0.0117%15 Jul
cache13–10-0.0123%14 Jul
inferno13–8-0.0414%14 Jul
office13–30.0711%14 Jul
dust210–130.0315%14 Jul
nuke13–10-0.0118%11 Jul
inferno13–8-0.0121%11 Jul
inferno13–11-0.0113%10 Jul
office12–12-0.0133%7 Jul
mirage13–20.00100%7 Jul
cache13–80.0417%7 Jul
mirage9–130.0120%6 Jul
cache11–13-0.0017%6 Jul
nuke4–130.0011%6 Jul
ancient13–5-0.0413%6 Jul
ancient6–13-0.0222%6 Jul
dust211–13-0.0222%6 Jul
mirage13–10-0.0020%5 Jul
nuke3–10-0.0226%2 Jul
inferno0–9-0.2514%2 Jul
inferno8–13-0.0617%2 Jul
mirage0–3-0.050%2 Jul
nuke10–13-0.0427%2 Jul
ancient13–50.0920%2 Jul
ancient13–40.1024%1 Jul
ancient9–130.0419%1 Jul
mirage9–130.0521%1 Jul
dust24–3-0.0020%1 Jul
mirage13–40.0628%30 Jun
nuke5–130.0720%30 Jun
office13–10-0.0317%30 Jun
inferno13–11-0.1111%30 Jun
ancient13–50.0122%9 Jun
overpass13–50.0619%9 Jun
mirage8–130.0224%9 Jun
stronghold13–30.1429%7 Jun
vertigo13–4-0.0823%7 Jun
overpass13–10.0326%4 Jun
vertigo12–12-0.0419%3 Jun
office13–5-0.0229%3 Jun
office11–13-0.0125%2 Jun
dust213–5-0.0224%2 Jun
nuke6–13-0.0922%2 Jun
inferno13–80.0213%31 May
office13–90.1017%30 May
warden12–10.1423%29 May
stronghold13–20.0617%29 May
warden9–13-0.0423%28 May
office7–13-0.0317%28 May
nuke2–50.0330%27 May
office7–130.0322%27 May
vertigo9–7-0.048%27 May
dust29–13-0.0125%27 May
office13–4-0.0614%23 May
cache13–5-0.0621%23 May
nuke3–13-0.080%23 May
inferno3–3-0.150%23 May
office13–10.1133%23 May
dust213–4-0.0216%22 May
mirage13–9-0.0428%21 May
warden10–130.0224%21 May
mirage13–40.0417%20 May
vertigo13–100.0128%20 May
office13–70.0331%20 May
office13–60.0724%17 May
cache13–10-0.0116%17 May
overpass12–120.0119%15 May
cache12–12-0.0233%13 May
nuke2–13-0.0613%13 May
office13–40.0525%13 May
nuke13–110.0715%13 May
dust213–100.0215%12 May
mirage13–110.0322%12 May
office13–20.0433%12 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →