James is bored — CS2 Stats
76561198283312618[U:1:323046890]
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=4,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median |
|---|---|---|
| Headshot rate | 45.7% | 51.9% |
| Shot accuracy | 15.0% | 13.7% |
| Kill/death ratio | 1.24 | 1.08 |
| Match win rate | 41.1% | 48.7% |
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Strong CT-side opener
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like b1t 92% playstyle similarity
Most alike: positioning profile, utility contribution.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
T-side openings. Opening success drops from 53% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 573ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 20 | 55% | 1.16 | 16.9 |
| Ancient | 13 | 54% | 1.19 | 19.5 |
| Inferno | 10 | 60% | 1.41 | 21.3 |
| Dust2 | 6 | 67% | 1.14 | 17.3 |
| Anubis | 5 | 60% | 1.51 | 22.2 |
| Vertigo | 4 | 75% | 1.30 | 19.0 |
| Train | 4 | 50% | 1.23 | 18.5 |
| Nuke | 2 | 50% | 1.72 | 21.5 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4997 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 37.3179% — below the 40% mark we flag