KillSwitch — CS2 Stats

76561198275200940[U:1:314935212]

785Tracked matches45%Win rate2021Tracked since
CSDB Rating4.8 Developing
Ladder ranks via Leetify

Performance scores

Aim58
Positioning58
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY38575Last 10038%Win rateWLLWTWWLLW

Last 10 vs previous 10: +10pp win rate · -0.01 avg rating

Player DNA

Aim5.8
Aggression9.1
Utility2.6
Positioning5.8
Opening Duels3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

jL

Plays most like jL 82% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 633ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning5.8
Utility2.6
Mechanics5.2
Opening Duels4.0
Win Impact3.3

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.00
Reaction time635ms−6ms
first ⅓ avg 641ms → last ⅓ avg 635ms
Headshot accuracy15.9%−0.1%
first ⅓ avg 16.0% → last ⅓ avg 15.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — anubis 12–12
131Biggest win — nuke
4Longest win streak
52In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 54% over 13overpassWeakest map · 18% over 17
MapGradePlayedRecordWin rateAvg rating
infernoC2491538%0.02
overpassD1731418%-0.01
nukeB137654%0.02
mirageC125742%-0.00
dust2D124833%-0.02
ancientB115645%0.04
trainC73443%-0.01
cache21150%0.05
anubis21150%0.07

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (18% over 17). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1Matches
0%Win rate
0.27Avg K/D
ADR
25%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
33.6%Accuracy (enemy spotted)
37.0%Spray accuracy
73.4%Counter-strafing
9.2°Preaim
633msReaction time
25.4%T opening success
62.0%CT opening success
0.46Enemies flashed / flash
1.0%Flash assists
5.47HE damage / grenade
3.03Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4611 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.4393% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–80.056%6 May
cache9–130.0510%6 May
ancient6–13-0.0612%30 Apr
inferno13–20.0423%30 Apr
inferno15–150.0518%26 Apr
inferno13–8-0.0011%19 Apr
inferno13–60.0511%19 Apr
overpass1–13-0.0411%19 Apr
inferno5–13-0.048%19 Apr
anubis13–11-0.026%19 Apr
mirage13–7-0.0212%19 Apr
nuke13–70.1214%19 Apr
dust213–100.0513%19 Apr
mirage2–13-0.0911%19 Apr
overpass7–130.0626%24 Oct
nuke7–130.0437%24 Oct
dust29–13-0.0122%24 Oct
mirage8–13-0.0322%24 Oct
overpass5–13-0.0315%23 Oct
train13–70.0312%23 Oct
dust22–13-0.0613%23 Oct
mirage13–110.0128%22 Oct
nuke13–90.0124%22 Oct
overpass9–130.1013%9 Oct
nuke4–13-0.0515%9 Oct
mirage13–30.0212%9 Oct
inferno1–13-0.0613%7 Oct
nuke6–130.0440%7 Oct
train1–13-0.075%7 Oct
overpass13–10-0.0211%7 Oct
inferno13–110.0416%6 Oct
inferno13–11-0.0212%6 Oct
overpass3–13-0.0223%6 Oct
overpass6–130.028%5 Oct
inferno9–130.1417%5 Oct
inferno11–13-0.0218%5 Oct
nuke7–13-0.0017%2 Oct
inferno8–13-0.0214%2 Oct
nuke13–10.0628%2 Oct
train13–60.0519%30 Sept
inferno12–16-0.027%30 Sept
ancient13–40.0223%22 Sept
inferno11–130.1015%22 Sept
mirage12–120.0325%22 Sept
ancient2–13-0.0013%21 Sept
dust213–3-0.0525%21 Sept
inferno13–30.1129%21 Sept
overpass9–130.0118%21 Sept
inferno16–12-0.027%19 Sept
nuke13–50.0715%19 Sept
anubis12–120.1620%19 Sept
mirage13–70.078%19 Sept
inferno7–130.0313%18 Sept
overpass2–13-0.079%18 Sept
overpass4–13-0.0212%18 Sept
inferno10–130.029%17 Sept
inferno13–80.1220%17 Sept
train2–13-0.0712%17 Sept
train0–13-0.0722%17 Sept
ancient15–150.0915%16 Sept
nuke7–13-0.0331%16 Sept
overpass13–70.0320%16 Sept
mirage13–90.0226%15 Sept
ancient13–50.1216%15 Sept
mirage6–13-0.0219%15 Sept
ancient0–13-0.027%15 Sept
nuke13–30.0121%11 Sept
dust27–13-0.0217%11 Sept
ancient6–130.109%11 Sept
train12–120.049%10 Sept
dust213–70.0711%10 Sept
inferno0–13-0.0521%10 Sept
inferno10–130.0210%9 Sept
dust25–13-0.0117%9 Sept
dust21–13-0.0633%9 Sept
mirage6–13-0.0225%8 Sept
dust24–13-0.0314%8 Sept
dust213–3-0.004%8 Sept
inferno5–13-0.119%8 Sept
overpass9–13-0.0016%5 Sept
inferno9–13-0.0316%5 Sept
overpass13–40.0110%4 Sept
nuke10–13-0.0117%4 Sept
ancient13–90.049%2 Sept
mirage7–13-0.0519%2 Sept
dust25–13-0.0632%31 Aug
overpass7–13-0.0619%31 Aug
inferno6–13-0.0014%31 Aug
train13–40.0315%29 Aug
nuke13–5-0.0321%28 Aug
ancient13–40.0115%28 Aug
dust27–13-0.059%28 Aug
mirage8–130.0311%27 Aug
ancient16–140.0214%27 Aug
overpass3–13-0.0730%27 Aug
overpass9–130.0615%26 Aug
overpass10–13-0.0620%26 Aug
nuke13–70.0217%26 Aug
inferno13–60.0716%25 Aug
ancient9–130.0916%25 Aug

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →