HaroldBar89

HaroldBar89 — CS2 Stats

76561198877462397[U:1:917196669]Steam profile ↗✓ No bans

728Tracked matches40%Win rate2023Tracked since
CSDB Rating2.3 Learning
Premier CS Rating6,521Light Blue band · top ~71.5% of ranked players (population est.)
CSDB Leaderboard#23093 of 30399 tracked
Ladder ranks via Leetify

Share this profile

CSDB.GGHaroldBar89PREMIER6,521 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim24
Positioning45
Utility10

0–100 skill scores via Leetify.

Recent form

STEADY38584Last 10038%Win rateWLLWLLWLWW

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating

Player DNA

Aim2.4
Aggression5.5
Utility1.0
Positioning4.5
Opening Duels1.5

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 70% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 48% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 644ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.4
Positioning4.5
Utility1.0
Mechanics2.5
Opening Duels2.2
Win Impact1.7

Composite 2.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time650ms+22ms
first ⅓ avg 628ms → last ⅓ avg 650ms
Headshot accuracy12.9%+0.3%
first ⅓ avg 12.6% → last ⅓ avg 12.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — dust2 13–3
131Biggest win — nuke
3Longest win streak
83In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 64% over 14overpassWeakest map · 19% over 16
MapGradePlayedRecordWin rateAvg rating
infernoC2071335%-0.00
dust2D1641225%-0.02
overpassD1631319%-0.03
nukeA149564%0.00
mirageB126650%0.00
ancientB105550%-0.04
trainD93633%-0.02
cache21150%0.00
anubis1010%-0.03

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (19% over 16). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.0%Headshot accuracy
31.7%Accuracy (enemy spotted)
32.2%Spray accuracy
61.3%Counter-strafing
13.8°Preaim
644msReaction time
24.5%T opening success
47.8%CT opening success
0.34Enemies flashed / flash
1.2%Flash assists
7.94HE damage / grenade
1.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.7697° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.9846% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3367 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

19% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–80.0018%6 May
cache9–130.018%6 May
dust24–13-0.0515%27 Oct
mirage16–140.0118%27 Oct
dust29–13-0.0616%27 Oct
overpass5–13-0.089%23 Oct
train13–70.0411%23 Oct
dust22–130.0117%23 Oct
mirage13–110.0316%22 Oct
nuke13–90.0614%22 Oct
overpass9–13-0.0412%9 Oct
nuke4–130.0420%9 Oct
mirage13–30.0417%9 Oct
inferno1–13-0.083%7 Oct
nuke6–13-0.0411%7 Oct
train1–13-0.0825%7 Oct
overpass13–100.0415%7 Oct
inferno13–11-0.015%6 Oct
inferno13–110.0410%6 Oct
overpass3–13-0.127%6 Oct
overpass6–13-0.0113%5 Oct
inferno9–13-0.037%5 Oct
overpass9–13-0.059%4 Oct
dust213–110.0310%4 Oct
nuke7–13-0.0420%2 Oct
inferno8–130.0012%2 Oct
nuke13–10.0526%2 Oct
train13–6-0.0210%30 Sept
inferno12–16-0.0417%30 Sept
train6–13-0.063%25 Sept
nuke13–30.028%25 Sept
train11–13-0.0212%25 Sept
dust26–13-0.0214%23 Sept
nuke13–100.066%23 Sept
mirage13–110.0118%23 Sept
ancient13–4-0.097%22 Sept
inferno11–13-0.0411%22 Sept
mirage12–12-0.0220%22 Sept
ancient2–13-0.076%21 Sept
dust213–30.1420%21 Sept
inferno13–30.065%21 Sept
overpass9–13-0.0316%21 Sept
inferno16–12-0.039%19 Sept
nuke13–50.0114%19 Sept
anubis12–12-0.0313%19 Sept
mirage13–70.0213%19 Sept
inferno7–13-0.0413%18 Sept
overpass2–13-0.0116%18 Sept
overpass4–13-0.046%18 Sept
inferno10–130.0112%17 Sept
inferno13–80.0114%17 Sept
train2–13-0.0724%17 Sept
train0–13-0.0421%17 Sept
ancient15–15-0.045%16 Sept
nuke7–13-0.1017%16 Sept
overpass13–70.0615%16 Sept
mirage13–90.019%15 Sept
ancient13–50.0319%15 Sept
mirage6–13-0.066%15 Sept
ancient0–13-0.0411%15 Sept
nuke13–30.029%11 Sept
dust27–13-0.0117%11 Sept
ancient6–13-0.0622%11 Sept
nuke13–110.0312%11 Sept
train12–120.0117%10 Sept
dust213–7-0.036%10 Sept
inferno0–130.0217%10 Sept
inferno10–130.0512%9 Sept
dust25–13-0.0516%9 Sept
dust21–13-0.078%9 Sept
dust211–130.037%9 Sept
mirage6–130.0516%8 Sept
dust24–13-0.1311%8 Sept
dust213–30.0234%8 Sept
inferno5–130.0212%8 Sept
dust213–16-0.0613%7 Sept
inferno13–70.119%7 Sept
overpass9–13-0.057%5 Sept
inferno9–13-0.0311%5 Sept
overpass13–4-0.0017%4 Sept
nuke10–13-0.028%4 Sept
ancient13–90.0011%2 Sept
mirage7–130.0722%2 Sept
mirage9–13-0.0513%1 Sept
dust25–13-0.0313%31 Aug
overpass7–13-0.029%31 Aug
inferno6–13-0.0214%31 Aug
train13–40.0410%29 Aug
inferno8–13-0.016%29 Aug
nuke13–50.0021%28 Aug
ancient13–4-0.0210%28 Aug
dust27–13-0.0217%28 Aug
mirage8–13-0.0514%27 Aug
ancient16–14-0.079%27 Aug
overpass3–13-0.1015%27 Aug
overpass9–13-0.0112%26 Aug
overpass10–13-0.0410%26 Aug
nuke13–7-0.0215%26 Aug
inferno13–60.019%25 Aug
ancient9–13-0.027%25 Aug

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →