wise — CS2 Stats

76561198264210855[U:1:303945127]

505Tracked matches41%Win rate2020Tracked since
4,733Hours in CS4Hrs last 2 wks
CSDB Rating4.2 DevelopingPassive Rifler
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=1,660), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate51.4%44.0%44.7%above
Shot accuracy12.4%11.6%11.9%above
Kill/death ratio0.531.031.040.51 short
Match win rate38.2%45.1%45.2%7.0% short

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGwiseFACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim68
Positioning34
Utility17

0–100 skill scores via Leetify.

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.8
Aggression2.9
Utility1.7
Positioning3.4
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 69% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning3.4
Utility1.7
Mechanics7.0
Opening Duels0.3
Win Impact1.9

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

141,165Lifetime kills
0.53K/D
7,997Matches
38.2%Match win rate
51.4%Headshot % · Top 25% of Level 5 players
12.4%Shot accuracy · Top 50% of Level 5 players
15,700MVPs
5,454Hours (in match)
4,287Bombs planted
5,808Bombs defused

Most-used weapons

AK-4753,229
AWP10,795
FAMAS4,406
P2503,572
Tec-92,693

Lifetime map wins

6,574dust2
4,833inferno
1,372office
1,277vertigo
1,208nuke
925train
448cbble
94lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

191Matches
51%Win rate
1.07Avg K/D
53.2ADR
40%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.0%Headshot accuracy
34.4%Accuracy (enemy spotted)
35.9%Spray accuracy
81.3%Counter-strafing
9.1°Preaim
629msReaction time
21.3%T opening success
32.5%CT opening success
0.19Enemies flashed / flash
0.8%Flash assists
6.80HE damage / grenade
1.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1857 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.3365% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →