Yahtez — CS2 Stats
76561198256126787[U:1:295861059]✓ No bans
How this compares with the same rank
Median values for Level 7 among CSDB-tracked players (n=1,762), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 7 median | Level 8 median | vs Level 8 |
|---|---|---|---|---|
| Headshot rate | 58.0% | 46.1% | 47.0% | above |
| Shot accuracy | 11.7% | 12.6% | 12.7% | 1.0% short |
| Kill/death ratio | 0.88 | 1.05 | 1.07 | 0.19 short |
| Match win rate | 44.9% | 45.7% | 46.4% | 1.5% short |
This profile matches the typical Level 8 player on 1 of 4 comparable metrics.
Widest gap: Kill/death ratio. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Excellent counter-strafingStrong CT-side opener
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 92% playstyle similarity
Most alike: opening-fight frequency, utility contribution.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
T-side openings. Opening success drops from 56% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 660ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 6 | 50% | 0.70 | 9.8 |
| Ancient | 6 | 50% | 1.50 | 18.8 |
| Anubis | 5 | 80% | 0.82 | 11.6 |
| Dust2 | 4 | 50% | 0.94 | 15.5 |
| Inferno | 3 | 33% | 1.04 | 16.0 |
| Train | 3 | 100% | 1.97 | 28.7 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 35.4666% — below the 40% mark we flag