Erisumi — CS2 Stats

76561198247703238[U:1:287437510]

1,580Tracked matches63%Win rate2020Tracked since
CSDB Rating7.5 StrongAggressive Rifler
Premier CS Rating26,899Top 25% of 819 CSDB-tracked playersRed band · top ~2.1% of ranked players (population est.)
CSDB Leaderboard#879 of 14766 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

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CSDB.GGErisumiPREMIER26,899 · Red bandcsdb.gg/stats

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Performance scores

Aim91
Positioning60
Utility54

0–100 skill scores via Leetify.

Recent form

STEADY54406Last 10054%Win rateWLWLLWWWLW

Last 10 vs previous 10: -10pp win rate · -0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.1
Aggression9.2
Utility5.4
Positioning6.0
Opening Duels4.3
Clutch3.2

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

jL

Plays most like jL 95% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning6.0
Utility5.4
Mechanics7.2
Opening Duels4.3
Win Impact9.3

Composite 7.5/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.03
first ⅓ avg 0.03 → last ⅓ avg -0.00
Reaction time532ms+5ms
first ⅓ avg 527ms → last ⅓ avg 532ms
Headshot accuracy32.2%−4.0%
first ⅓ avg 36.2% → last ⅓ avg 32.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — mirage 13–9
130Biggest win — nuke
4Longest win streak
75In matches decided by ≤2 rounds
2Overtime games

Map breakdown

dust2Best map · 67% over 6nukeWeakest map · 47% over 30
MapGradePlayedRecordWin rateAvg rating
mirageA46291763%0.01
nukeB30141647%0.01
dust2S64267%0.04
inferno41325%0.01
ancient42250%0.01
overpass3030%-0.01
anubis220100%-0.01
train21150%0.02
office1010%-0.09
cache1010%0.10
vertigo110100%0.12

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (47% over 30). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

153Matches
60%Win rate
1.50Avg K/D
96.0ADR
60%Headshot %

Clutches & streaks

36%1v1 clutch win
27%1v2 clutch win
12Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3345%1.3717.6
Ancient3168%1.5621.8
Nuke2277%1.7321.3
Dust22171%1.3818.0
Train1060%1.3521.2
Overpass875%2.8619.5
Vertigo475%1.4514.0
Inferno20%1.2218.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

34.1%Headshot accuracy
35.0%Accuracy (enemy spotted)
37.4%Spray accuracy
82.5%Counter-strafing
9.2°Preaim
525msReaction time
32.3%T opening success
61.9%CT opening success
0.64Enemies flashed / flash
25.4%Flash assists
7.46HE damage / grenade
3.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.3683 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.3092% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 30 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–80.1136%19 Aug
nuke10–130.0038%4 Jul
nuke13–50.0226%4 Jul
office3–10-0.090%2 Jul
overpass11–130.0532%1 Jul
anubis13–11-0.0636%1 Jul
ancient13–70.0327%1 Jul
anubis13–90.0441%1 Jul
mirage10–13-0.0036%30 Jun
nuke13–50.0847%30 Jun
nuke13–80.0215%30 Jun
mirage13–5-0.0339%30 Jun
nuke12–120.0535%30 Jun
mirage13–40.0530%29 Jun
mirage13–80.0133%29 Jun
nuke12–120.0330%29 Jun
nuke13–80.0347%29 Jun
mirage13–60.0674%29 Jun
nuke5–13-0.0427%29 Jun
nuke13–0-0.0067%29 Jun
mirage13–100.0025%29 Jun
nuke3–13-0.0527%29 Jun
dust24–13-0.1114%28 Jun
mirage13–8-0.0123%28 Jun
nuke16–130.0836%28 Jun
nuke13–70.0634%28 Jun
nuke10–13-0.0220%28 Jun
mirage1–10-0.0629%28 Jun
nuke12–120.0550%27 Jun
nuke10–130.0233%27 Jun
nuke3–13-0.0440%27 Jun
mirage6–13-0.160%26 Jun
mirage5–13-0.1715%26 Jun
mirage9–3-0.0331%26 Jun
mirage13–00.0228%26 Jun
mirage1–13-0.1044%26 Jun
mirage13–50.0833%26 Jun
inferno8–13-0.0250%26 Jun
dust213–50.1034%26 Jun
nuke11–13-0.0130%25 Jun
mirage13–110.0834%25 Jun
nuke13–10-0.0631%25 Jun
nuke12–12-0.0130%25 Jun
mirage11–130.0554%25 Jun
nuke13–7-0.0041%25 Jun
mirage13–3-0.0330%25 Jun
dust213–30.0638%25 Jun
dust213–60.0950%25 Jun
inferno4–130.0035%25 Jun
mirage13–100.0243%25 Jun
inferno0–13-0.040%25 Jun
nuke13–110.0739%25 Jun
nuke13–00.0356%25 Jun
nuke7–13-0.0548%24 Jun
overpass4–13-0.0967%24 Jun
nuke10–13-0.0444%24 Jun
dust210–130.0137%24 Jun
mirage13–70.0042%24 Jun
dust210–50.1141%24 Jun
ancient8–13-0.0332%24 Jun
nuke5–13-0.0433%24 Jun
nuke13–100.0439%24 Jun
mirage10–130.0140%23 Jun
mirage13–80.0126%23 Jun
mirage13–80.0452%23 Jun
mirage13–70.0849%23 Jun
mirage5–130.0255%23 Jun
mirage13–90.1439%23 Jun
mirage11–13-0.0342%23 Jun
mirage13–10-0.0619%23 Jun
nuke8–130.0740%22 Jun
ancient8–13-0.0033%22 Jun
mirage13–110.0433%22 Jun
mirage12–120.0742%22 Jun
ancient13–90.0245%22 Jun
mirage10–30.0133%22 Jun
mirage13–11-0.0021%22 Jun
mirage13–40.0335%22 Jun
mirage10–130.0145%22 Jun
nuke13–70.0634%21 Jun
train13–10-0.0026%21 Jun
mirage12–12-0.0128%21 Jun
mirage13–60.1331%21 Jun
mirage13–20.0253%21 Jun
overpass4–90.0126%21 Jun
mirage8–130.0847%21 Jun
train6–130.0361%21 Jun
mirage13–7-0.0039%21 Jun
mirage16–120.0330%21 Jun
mirage3–13-0.0146%20 Jun
nuke5–6-0.110%20 Jun
mirage13–100.1046%20 Jun
mirage13–00.0733%20 Jun
mirage3–8-0.0127%20 Jun
cache9–130.1049%19 Jun
vertigo13–100.1240%19 Jun
mirage2–130.0447%19 Jun
nuke9–70.0733%19 Jun
mirage7–13-0.0237%19 Jun
mirage13–110.0330%19 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →