rados — CS2 Stats

76561198228005952[U:1:267740224]

2,442Tracked matches52%Win rate2020Tracked since
CSDB Rating5.3 DevelopingHybrid Rifler
FaceitLevel 9 · 1,949 ELOTop 20.7% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

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CSDB.GGradosFACEITLevel 9 · 1,949 ELOSTANDINGTop 20.7% of rankedcsdb.gg/stats

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Performance scores

Aim67
Positioning53
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY45523Last 10045%Win rateWWLWWLLWLL

Last 10 vs previous 10: +0pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.7
Aggression6.0
Utility5.2
Positioning5.3
Opening Duels2.4
Clutch4.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 623ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning5.3
Utility5.2
Mechanics6.3
Opening Duels2.4
Win Impact5.6

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time626ms−29ms
first ⅓ avg 655ms → last ⅓ avg 626ms
Headshot accuracy27.1%+6.9%
first ⅓ avg 20.3% → last ⅓ avg 27.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — nuke 13–2
132Biggest win — nuke
4Longest win streak
W2Current streak
98In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 56% over 34mirageWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
infernoA34191556%0.00
ancientD1861233%0.02
nukeB147750%0.01
mirageD113827%-0.01
dust2C94544%-0.00
overpassC73443%-0.01
anubis32167%0.02
train2020%-0.00
vertigo110100%-0.06
cache1010%-0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

3,255Matches
51%Win rate
1.11Avg K/D
80.1ADR
48%Headshot %

Clutches & streaks

42%1v1 clutch win
25%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno16550%1.1417.3
Ancient11047%1.0316.6
Nuke8551%1.0916.9
Overpass6560%1.3019.7
Mirage3938%1.0014.8
Anubis3241%1.1116.6
Train2759%1.1117.6
Dust22236%0.8713.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.1%Headshot accuracy
33.1%Accuracy (enemy spotted)
32.0%Spray accuracy
78.3%Counter-strafing
11.0°Preaim
623msReaction time
33.4%T opening success
45.6%CT opening success
0.45Enemies flashed / flash
5.4%Flash assists
9.11HE damage / grenade
12.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4468 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.3561% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–10-0.0025%11 Aug
inferno13–5-0.0513%11 Aug
inferno11–130.0118%10 Aug
vertigo13–10-0.0619%10 Aug
nuke13–60.0630%3 Aug
mirage5–13-0.0127%28 Jul
inferno10–13-0.0358%12 Jul
ancient13–110.0019%2 Jul
overpass7–13-0.0226%2 Jul
nuke11–130.0736%2 Jul
nuke3–13-0.0629%1 Jul
overpass13–40.0028%19 Jun
nuke13–100.0132%12 Jun
inferno13–40.0132%12 Jun
overpass16–130.0326%10 Jun
inferno9–13-0.0226%5 Jun
inferno13–50.0330%29 May
cache11–13-0.0321%24 May
ancient11–130.0820%8 May
dust27–13-0.0429%7 May
overpass7–13-0.0711%6 May
overpass13–110.0021%2 May
dust213–11-0.0327%13 Apr
nuke13–110.0330%12 Apr
inferno1–13-0.0329%16 Mar
inferno13–90.0432%12 Mar
dust27–13-0.0035%9 Mar
dust215–150.0127%9 Mar
inferno13–60.0026%16 Feb
inferno11–130.0029%13 Feb
ancient13–100.0422%4 Feb
nuke8–13-0.0932%26 Jan
inferno4–13-0.0627%16 Jan
inferno9–130.0218%13 Jan
inferno13–100.0425%10 Jan
inferno13–30.035%10 Jan
train11–13-0.0124%30 Dec
inferno13–100.0132%22 Dec
inferno13–90.0124%22 Dec
ancient7–13-0.0328%6 Dec
overpass9–13-0.0450%29 Oct
dust213–40.0723%20 Oct
overpass8–13-0.0115%14 Oct
ancient9–130.0319%28 Jul
nuke13–10-0.0126%25 Jul
ancient13–16-0.0727%22 Jul
inferno9–13-0.0725%21 Jul
mirage13–90.0321%12 Jul
inferno10–13-0.0131%7 Jul
inferno13–5-0.0230%6 Jun
dust213–8-0.0116%6 Jun
ancient7–130.0721%4 Jun
inferno4–13-0.0421%4 Jun
mirage5–13-0.0523%2 Jun
nuke16–130.0330%2 Jun
mirage3–13-0.0625%1 Jun
nuke13–20.1325%30 May
ancient13–60.0828%30 May
nuke4–13-0.0217%29 May
inferno13–11-0.0018%27 May
train15–150.0140%27 May
mirage6–13-0.0525%26 May
inferno13–100.0922%26 May
ancient8–13-0.0728%24 May
inferno13–70.0322%24 May
anubis13–90.0425%24 May
inferno13–110.0425%24 May
ancient13–50.0629%24 May
mirage3–13-0.0028%24 May
dust26–130.0519%24 May
nuke13–90.0618%24 May
ancient10–13-0.0320%23 May
mirage13–50.0416%23 May
dust213–110.026%22 May
inferno4–130.0231%22 May
ancient7–130.0724%21 May
inferno9–13-0.0325%21 May
ancient13–40.0820%20 May
nuke6–13-0.0117%19 May
anubis10–130.000%18 May
dust28–13-0.0719%17 May
nuke13–160.0128%14 May
mirage6–13-0.0116%14 May
inferno9–13-0.0226%13 May
mirage13–50.0620%12 May
ancient2–130.0115%12 May
ancient15–150.0316%10 May
mirage11–130.0321%10 May
anubis13–30.0320%10 May
nuke9–13-0.0626%10 May
inferno6–13-0.0326%10 May
inferno13–100.0331%10 May
inferno16–14-0.0313%10 May
inferno3–80.0013%9 May
ancient11–130.0617%9 May
inferno13–30.1123%9 May
ancient9–13-0.0022%7 May
mirage4–13-0.0719%7 May
ancient13–70.0224%5 May
inferno13–110.0221%5 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
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