zagis72 — CS2 Stats

76561198218288748[U:1:258023020]

872Tracked matches45%Win rate2020Tracked since
CSDB Rating4.8 DevelopingAggressive Rifler
Premier CS Rating16,138Purple band · top ~23.9% of ranked players (population est.)
CSDB Leaderboard#7190 of 11636 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGzagis72FACEITLevel 5STANDINGTop 67.6% of rankedPREMIER16,138 · Purple bandcsdb.gg/stats

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Performance scores

Aim75
Positioning43
Utility38

0–100 skill scores via Leetify.

Recent form

COLD49483Last 10049%Win rateLWLWWLLLLL

Last 10 vs previous 10: -30pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.5
Aggression6.5
Utility3.8
Positioning4.3
Opening Duels1.9
Clutch3.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 85% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 46% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning4.3
Utility3.8
Mechanics3.8
Opening Duels2.0
Win Impact3.3

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time625ms−19ms
first ⅓ avg 643ms → last ⅓ avg 625ms
Headshot accuracy18.1%+1.6%
first ⅓ avg 16.6% → last ⅓ avg 18.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — train 6–13
133Biggest win — dust2
5Longest win streak
512In matches decided by ≤2 rounds
11Overtime games

Map breakdown

overpassBest map · 80% over 5nukeWeakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
infernoA2213959%0.02
mirageD2171433%-0.02
cacheB168850%0.01
dust2A159660%0.03
nukeD112918%-0.01
ancientS64267%0.01
overpassS54180%0.03
anubis32167%0.03
train1010%0.18

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (18% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

727Matches
50%Win rate
1.03Avg K/D
77.8ADR
34%Headshot %

Clutches & streaks

36%1v1 clutch win
20%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2167%1.0116.0
Inferno2138%1.0815.7
Cache2050%1.1616.9
Dust22055%1.1515.8
Anubis1155%0.9517.2
Ancient333%1.0313.7
Nuke30%0.8917.7
Overpass250%0.9013.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.3%Headshot accuracy
42.5%Accuracy (enemy spotted)
41.8%Spray accuracy
67.3%Counter-strafing
8.7°Preaim
621msReaction time
29.3%T opening success
45.7%CT opening success
0.40Enemies flashed / flash
4.5%Flash assists
8.35HE damage / grenade
8.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4033 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.3387% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno1–13-0.0529%19 Aug
dust213–100.0813%16 Aug
train6–130.1825%16 Aug
cache13–40.0515%16 Aug
dust213–110.0811%13 Aug
cache3–13-0.0423%13 Aug
dust28–130.0321%10 Aug
cache11–130.0623%9 Aug
nuke14–16-0.0418%8 Aug
mirage14–16-0.0415%8 Aug
mirage8–130.0710%6 Aug
mirage1–13-0.107%6 Aug
mirage13–7-0.0127%6 Aug
cache13–40.1220%6 Aug
inferno11–130.0516%5 Aug
inferno3–30.0425%5 Aug
dust29–130.0514%5 Aug
dust213–30.0320%4 Aug
inferno13–100.0933%4 Aug
cache11–40.0740%4 Aug
dust212–120.0913%4 Aug
mirage6–130.053%4 Aug
overpass13–4-0.0313%3 Aug
dust213–70.0719%3 Aug
cache7–130.0318%3 Aug
anubis13–50.0223%31 Jul
mirage8–13-0.079%29 Jul
anubis10–13-0.0111%29 Jul
inferno13–80.0118%28 Jul
dust211–130.026%28 Jul
nuke13–9-0.0313%27 Jul
mirage13–70.0033%27 Jul
cache10–13-0.0514%27 Jul
ancient13–3-0.0225%27 Jul
dust213–10-0.0142%27 Jul
cache7–13-0.0823%26 Jul
cache13–90.0128%26 Jul
dust213–100.0215%26 Jul
nuke10–13-0.0118%25 Jul
cache13–100.0019%24 Jul
inferno15–150.0218%24 Jul
mirage6–130.0119%23 Jul
inferno13–60.0110%23 Jul
nuke11–130.0123%22 Jul
mirage13–90.019%22 Jul
cache13–80.0219%22 Jul
cache9–13-0.0021%21 Jul
anubis13–60.0932%21 Jul
dust213–7-0.0327%21 Jul
ancient13–80.1424%10 Jul
ancient2–130.0026%23 Jun
mirage3–13-0.063%23 Jun
ancient4–13-0.0520%15 Jun
inferno22–20-0.0413%7 Jun
cache7–13-0.0520%4 Jun
nuke8–13-0.0316%29 May
nuke13–70.0523%29 May
overpass8–13-0.0112%27 May
inferno13–9-0.0111%25 May
inferno13–9-0.007%25 May
dust213–100.0335%25 May
inferno12–16-0.0134%23 May
inferno16–130.0220%23 May
dust26–130.0122%19 May
mirage16–140.0416%18 May
inferno13–60.0921%17 May
mirage8–13-0.0515%16 May
ancient13–9-0.0512%16 May
inferno11–13-0.0222%16 May
cache1–13-0.1017%15 May
cache13–30.0427%15 May
nuke6–13-0.0226%15 May
inferno13–70.0419%15 May
overpass13–70.0820%15 May
ancient13–30.0519%14 May
inferno13–6-0.027%14 May
mirage13–40.0425%14 May
mirage8–13-0.0210%14 May
mirage13–10-0.055%13 May
mirage11–13-0.0515%13 May
nuke5–13-0.0019%13 May
inferno16–120.0621%13 May
cache13–50.1118%12 May
nuke14–160.0317%12 May
inferno13–70.0721%12 May
overpass13–70.027%12 May
mirage13–7-0.039%12 May
mirage3–13-0.1321%11 May
overpass13–110.0811%11 May
nuke11–13-0.0617%11 May
inferno11–130.0314%10 May
dust213–80.0515%10 May
mirage9–13-0.0327%10 May
mirage14–16-0.0112%10 May
inferno9–13-0.0416%10 May
inferno10–130.0415%10 May
inferno15–150.0915%10 May
dust22–8-0.0210%10 May
mirage7–13-0.0018%9 May
nuke6–130.0218%8 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
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