Dart Monkey — CS2 Stats

76561198207086192[U:1:246820464]✓ No bans

989Tracked matches48%Win rate2020Tracked since
CSDB Rating6.2 SolidAggressive Rifler
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova I
Ladder ranks via Leetify

Share this profile

CSDB.GGDart MonkeyFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim90
Positioning49
Utility19

0–100 skill scores via Leetify.

Recent form

STEADY41563Last 10041%Win rateTLLLLLWWWW

Last 10 vs previous 10: -20pp win rate · +0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.0
Aggression8.7
Utility1.9
Positioning4.9
Opening Duels4.0

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 85% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: higher opening-fight frequency; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 40 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 694ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning4.9
Utility1.9
Mechanics9.4
Opening Duels4.0
Win Impact4.4

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time687ms+46ms
first ⅓ avg 641ms → last ⅓ avg 687ms
Headshot accuracy20.4%+3.3%
first ⅓ avg 17.1% → last ⅓ avg 20.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — mirage 13–3
130Biggest win — mirage
6Longest win streak
611In matches decided by ≤2 rounds
8Overtime games

Map breakdown

ancientBest map · 60% over 15nukeWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
mirageC29111838%0.01
dust2C2081240%-0.00
ancientA159660%0.00
anubisC104640%-0.02
infernoB105550%-0.00
nukeD91811%-0.03
trainD51420%-0.02
golden110100%-0.00
agency110100%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (11% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.2%Headshot accuracy
43.4%Accuracy (enemy spotted)
40.1%Spray accuracy
92.3%Counter-strafing
6.7°Preaim
694msReaction time
42.0%T opening success
49.7%CT opening success
0.45Enemies flashed / flash
3.3%Flash assists
9.23HE damage / grenade
2.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4516 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust212–120.0417%10 Aug
nuke8–13-0.0619%10 Aug
ancient10–13-0.030%17 May
anubis4–13-0.078%26 Apr
anubis3–6-0.080%12 Apr
mirage8–13-0.0317%11 Apr
dust213–90.027%5 Apr
ancient13–80.0929%5 Apr
golden13–5-0.0036%6 Jan
agency13–11-0.0227%6 Jan
dust213–110.0319%4 Jan
mirage16–130.0413%3 Jan
dust210–13-0.0115%31 Dec
ancient13–80.0633%31 Dec
ancient13–7-0.0819%30 Dec
inferno6–13-0.0717%24 Dec
dust29–13-0.0217%23 Dec
ancient13–30.0312%23 Dec
ancient8–13-0.070%22 Dec
dust213–10-0.106%21 Dec
mirage10–130.0216%21 Dec
mirage12–16-0.0514%28 Sept
mirage13–90.036%28 Sept
ancient8–13-0.0541%24 Sept
mirage13–110.0136%24 Sept
mirage5–13-0.1027%22 Sept
mirage13–60.0757%20 Sept
mirage16–120.0730%8 Sept
dust210–130.0338%6 Sept
mirage8–130.0728%4 Sept
ancient13–60.0130%18 Jun
nuke13–110.0126%18 Jun
anubis13–90.0716%18 Jun
dust24–13-0.0311%18 Jun
inferno11–130.0114%17 Jun
mirage13–100.0519%17 Jun
dust20–7-0.040%17 Jun
dust20–13-0.0417%17 Jun
inferno7–130.0030%16 Jun
ancient13–4-0.0213%16 Jun
mirage9–130.0515%15 Jun
nuke10–13-0.0621%14 Jun
mirage7–13-0.0118%14 Jun
dust213–80.097%13 Jun
train13–110.0221%13 Jun
dust211–130.0225%12 Jun
nuke2–12-0.056%12 Jun
mirage13–30.0720%12 Jun
mirage11–13-0.0360%7 Jun
mirage13–00.0614%7 Jun
mirage2–13-0.0612%7 Jun
mirage11–130.0814%7 Jun
inferno6–13-0.0316%6 Jun
anubis7–13-0.069%6 Jun
ancient5–13-0.059%6 Jun
inferno13–9-0.0214%6 Jun
dust27–13-0.046%2 Jun
ancient13–70.0710%2 Jun
mirage13–8-0.0111%2 Jun
ancient5–60.1033%1 Jun
train8–13-0.0621%1 Jun
mirage11–13-0.0419%1 Jun
mirage13–30.0528%1 Jun
train8–130.0026%31 May
anubis13–100.0032%31 May
dust210–13-0.0614%29 May
anubis11–13-0.0620%29 May
anubis13–7-0.029%29 May
mirage13–30.1423%29 May
dust213–60.0621%28 May
mirage5–13-0.0518%28 May
anubis7–13-0.0517%28 May
dust28–20.020%28 May
ancient13–100.0529%28 May
inferno13–30.0420%28 May
mirage4–13-0.0233%28 May
anubis14–16-0.016%27 May
dust213–30.1033%27 May
nuke1–7-0.090%26 May
ancient13–8-0.0211%26 May
nuke9–130.026%26 May
mirage15–15-0.0020%26 May
nuke3–130.0421%26 May
nuke5–13-0.0914%26 May
ancient5–13-0.0414%26 May
inferno13–110.0017%26 May
inferno13–90.0310%25 May
inferno13–50.0221%25 May
mirage14–160.0013%25 May
dust24–13-0.0815%19 May
train5–130.0324%19 May
inferno10–130.0115%18 May
nuke15–150.0115%18 May
dust23–13-0.0611%17 May
mirage9–130.0014%17 May
dust216–13-0.0125%17 May
anubis13–50.0521%17 May
mirage11–13-0.0625%17 May
train2–13-0.1015%17 May
mirage11–13-0.0431%17 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →