Glizzy McGuire

Glizzy McGuire — CS2 Stats

IM76561198168738027[U:1:208472299]Steam profile ↗✓ No bans

740Tracked matches59%Win rate2020Tracked since
CSDB Rating6.2 SolidEntry Fragger
Premier CS Rating13,505Blue band · top ~36.3% of ranked players (population est.)
CSDB Leaderboard#8821 of 12907 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

Share this profile

CSDB.GGGlizzy McGuirePREMIER13,505 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim66
Positioning68
Utility63

0–100 skill scores via Leetify.

Recent form

HOT48493Last 10048%Win rateWWWWWWWWWW

Last 10 vs previous 10: +50pp win rate · +0.03 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim6.6
Aggression10.0
Utility6.3
Positioning6.8
Opening Duels6.1

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 72% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

T-side openings. Opening success drops from 72% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning6.8
Utility6.3
Mechanics5.8
Opening Duels5.9
Win Impact7.9

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.04 → last ⅓ avg 0.03
Reaction time594ms−20ms
first ⅓ avg 614ms → last ⅓ avg 594ms
Headshot accuracy23.0%−3.1%
first ⅓ avg 26.1% → last ⅓ avg 23.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.23Best rating — vertigo 13–3
130Biggest win — nuke
11Longest win streak
W11Current streak
96In matches decided by ≤2 rounds
8Overtime games

Map breakdown

vertigoBest map · 70% over 10mirageWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
cacheB2091145%0.02
nukeA148657%0.04
dust2C135838%0.03
anubisD124833%0.01
vertigoS107370%0.06
officeA95456%0.03
mirageD61517%0.06
trainC52340%0.08
overpass43175%0.05
inferno31233%0.03
warden220100%0.10
ancient110100%0.07
italy1010%0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.5%Headshot accuracy
33.5%Accuracy (enemy spotted)
31.9%Spray accuracy
75.9%Counter-strafing
9.9°Preaim
593msReaction time
37.3%T opening success
71.7%CT opening success
0.49Enemies flashed / flash
10.1%Flash assists
12.80HE damage / grenade
9.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4908 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.3292% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–40.1421%27 Aug
ancient16–140.0714%17 Aug
cache13–60.0631%16 Aug
nuke13–10-0.0059%16 Aug
nuke13–7-0.0112%13 Aug
anubis13–80.0822%13 Aug
cache13–6-0.0328%10 Aug
nuke13–100.0619%10 Aug
dust213–70.1033%10 Aug
anubis13–80.0616%10 Aug
cache13–50.0238%10 Aug
cache9–130.0019%9 Aug
anubis12–160.0113%9 Aug
dust216–130.0614%9 Aug
nuke13–50.0623%9 Aug
cache13–40.0821%9 Aug
cache9–130.0120%9 Aug
vertigo12–120.0519%9 Aug
dust22–13-0.0921%7 Aug
vertigo13–70.0418%7 Aug
inferno13–160.0332%6 Aug
dust211–130.0320%6 Aug
nuke13–80.0424%6 Aug
dust27–130.0330%5 Aug
nuke16–130.0621%4 Aug
mirage3–130.0723%4 Aug
nuke4–130.0513%2 Aug
mirage8–13-0.0220%2 Aug
cache10–130.0221%1 Aug
cache6–13-0.0317%1 Aug
vertigo13–9-0.0120%31 Jul
anubis7–13-0.0430%30 Jul
anubis7–13-0.0428%26 Jul
anubis4–13-0.0441%26 Jul
office3–13-0.0032%25 Jul
cache9–13-0.0121%25 Jul
nuke10–130.0828%25 Jul
cache13–40.1146%5 Jul
cache12–120.0020%28 Jun
train8–130.0533%28 Jun
dust21–13-0.0331%28 Jun
nuke4–130.0518%25 Jun
dust214–16-0.0021%25 Jun
overpass13–100.1120%25 Jun
train13–20.0922%19 Jun
train8–130.0525%19 Jun
mirage4–130.0716%16 Jun
dust28–13-0.0222%16 Jun
dust213–40.0832%16 Jun
mirage13–110.1321%13 Jun
train2–130.0227%13 Jun
nuke13–100.0318%11 Jun
inferno6–130.1118%11 Jun
dust27–130.0222%10 Jun
anubis7–13-0.0430%8 Jun
vertigo13–90.0732%5 Jun
cache13–110.0223%5 Jun
inferno13–11-0.0430%5 Jun
cache12–120.0717%30 May
anubis13–70.0322%30 May
vertigo13–110.0533%30 May
mirage11–130.0214%24 May
cache11–130.0815%24 May
anubis5–130.0517%24 May
nuke5–130.0621%24 May
cache7–130.0234%15 May
office13–70.0825%15 May
office8–13-0.0417%15 May
overpass13–110.0626%30 Apr
cache13–60.0335%30 Apr
cache13–70.0425%29 Apr
cache13–30.0623%29 Apr
cache9–13-0.0517%29 Apr
cache6–13-0.0225%29 Apr
nuke14–160.0525%27 Apr
mirage3–130.1145%27 Apr
anubis11–130.0628%27 Apr
vertigo10–130.0333%27 Apr
office8–130.0241%25 Apr
vertigo13–60.1422%25 Apr
train13–50.1618%25 Apr
nuke13–00.0643%17 Apr
warden13–40.1730%17 Apr
dust28–13-0.0024%17 Apr
vertigo13–3-0.0012%9 Apr
vertigo13–30.2335%9 Apr
anubis1–13-0.0610%1 Apr
anubis13–70.0322%1 Apr
dust216–140.0829%25 Mar
nuke3–13-0.0618%25 Mar
office13–80.0237%22 Mar
office13–110.0433%21 Mar
vertigo4–130.0324%21 Mar
italy4–130.0419%18 Mar
office4–130.0232%18 Mar
office4–60.0222%18 Mar
overpass13–10.0619%14 Mar
overpass9–13-0.0519%14 Mar
office13–30.1225%14 Mar
warden13–100.0426%12 Mar

Match data via Leetify.

Recent teammates

Milestones

500 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →