GEORGIOS PAPADAKIS — CS2 Stats

76561198167305770[U:1:207040042]✓ No bans

580Tracked matches38%Win rate2024Tracked since
314Hours in CS
CSDB Rating3.2 Learning
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=607), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate50.3%42.1%42.5%above
Shot accuracy0.5%12.1%10.9%10.3% short
Kill/death ratio0.560.990.990.43 short
Match win rate43.9%43.9%44.2%meets

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGGEORGIOS PAPADAKISFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim48
Positioning25
Utility33

0–100 skill scores via Leetify.

Player DNA

Aim4.8
Aggression1.0
Utility3.3
Positioning2.5
Opening Duels0.0
Clutch0.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 66% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 32% on CT to 14% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 657ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning2.5
Utility3.3
Mechanics4.6
Opening Duels0.2
Win Impact1.0

Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

7,221Lifetime kills
0.56K/D
759Matches
43.9%Match win rate · Top 50% of Level 3 players
50.3%Headshot % · Top 25% of Level 3 players
0.5%Shot accuracy
819MVPs
314Hours (in match)
398Bombs planted
82Bombs defused

Most-used weapons

Lifetime map wins

3,273dust2
281inferno
168nuke
79train
1vertigo
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

15Matches
27%Win rate
0.58Avg K/D
59.0ADR
49%Headshot %

Clutches & streaks

23%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Dust2425%0.6610.8
Inferno425%0.599.0
Anubis333%0.549.7
Mirage333%0.497.3
Ancient10%0.649.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.8%Headshot accuracy
29.1%Accuracy (enemy spotted)
31.6%Spray accuracy
70.5%Counter-strafing
9.8°Preaim
657msReaction time
13.5%T opening success
31.8%CT opening success
0.51Enemies flashed / flash
2.9%Flash assists
7.22HE damage / grenade
2.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.2879 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 13.5102% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →