El McMyers

El McMyers — CS2 Stats

CA76561198158353725[U:1:198087997]Steam profile ↗✓ No bans

200Tracked matches59%Win rate2022Tracked since
CSDB Rating5.7 SolidEntry Fragger
Premier CS Rating17,011Purple band · top ~20.4% of ranked players (population est.)
CSDB Leaderboard#7935 of 13507 tracked
Ladder ranks via Leetify

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CSDB.GGEl McMyersPREMIER17,011 · Purple bandcsdb.gg/stats

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Performance scores

Aim69
Positioning54
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY50491Last 10050%Win rateWWLLLLWWWT

Last 10 vs previous 10: -20pp win rate · +0.03 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim6.9
Aggression10.0
Utility3.1
Positioning5.4
Opening Duels6.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 82% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 65% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 65% on CT to 48% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 575ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning5.4
Utility3.1
Mechanics4.5
Opening Duels6.6
Win Impact7.9

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time570ms−35ms
first ⅓ avg 605ms → last ⅓ avg 570ms
Headshot accuracy16.2%−1.3%
first ⅓ avg 17.5% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — dust2 13–2
132Biggest win — inferno
5Longest win streak
W2Current streak
118In matches decided by ≤2 rounds
10Overtime games

Map breakdown

overpassBest map · 67% over 6nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2B40211953%0.03
ancientC167944%0.02
mirageA159660%0.01
infernoC83538%0.02
nukeD72529%0.01
overpassS64267%0.03
anubis42250%0.05
cache220100%0.02
vertigo1010%-0.11
poseidon1010%0.10

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.8%Headshot accuracy
35.1%Accuracy (enemy spotted)
34.5%Spray accuracy
70.3%Counter-strafing
6.6°Preaim
575msReaction time
48.0%T opening success
64.6%CT opening success
0.51Enemies flashed / flash
2.6%Flash assists
14.44HE damage / grenade
1.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.7947 — below the 4 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–10-0.0213%23 Aug
dust213–30.1119%23 Aug
dust29–13-0.0221%21 Aug
dust24–13-0.0218%21 Aug
ancient11–130.0314%20 Aug
dust29–130.0412%19 Aug
dust213–40.0215%19 Aug
ancient13–50.0217%19 Aug
ancient16–13-0.0514%18 Aug
dust215–150.108%18 Aug
inferno13–100.0016%18 Aug
dust26–13-0.0229%9 Aug
mirage13–5-0.017%8 Aug
dust22–13-0.070%2 Aug
cache13–110.018%1 Aug
dust213–30.0219%1 Aug
ancient7–13-0.0012%31 Jul
mirage13–80.0313%30 Jul
dust213–8-0.0210%30 Jul
ancient13–80.0214%30 Jul
cache13–60.0226%30 Jul
dust210–130.076%30 Jul
dust24–4-0.0229%30 Jul
nuke8–13-0.0221%30 Jul
dust213–110.0714%28 Jul
anubis13–110.0224%25 Jul
dust212–16-0.0521%11 Jul
mirage7–130.0324%6 Jul
overpass9–13-0.0227%21 Jun
dust213–90.0811%20 Jun
nuke5–13-0.0318%20 Jun
overpass7–130.0125%14 Jun
ancient13–110.0013%13 Jun
inferno14–16-0.047%7 Jun
nuke13–80.0628%7 Jun
dust213–90.0312%7 Jun
dust216–12-0.027%13 May
mirage13–10-0.060%13 May
ancient9–13-0.0115%12 May
ancient3–100.1230%12 May
dust25–13-0.0832%12 May
ancient0–30.03100%12 May
dust213–40.059%8 May
nuke13–80.069%8 May
mirage5–130.0350%8 May
nuke9–130.0017%7 May
inferno10–130.0114%7 May
dust29–130.0918%6 May
dust211–13-0.0721%3 May
inferno13–20.0921%2 May
mirage5–13-0.0221%2 May
ancient13–110.0216%26 Apr
dust213–80.0523%26 Apr
dust216–130.1014%26 Apr
dust27–130.085%12 Apr
mirage13–100.0714%12 Apr
dust24–130.1112%8 Apr
mirage9–13-0.0118%8 Apr
dust213–50.0514%8 Apr
overpass13–110.079%7 Apr
ancient7–13-0.0413%7 Apr
dust213–20.149%7 Apr
inferno5–130.000%6 Apr
dust29–130.0114%6 Apr
dust213–3-0.0115%6 Apr
mirage1–10-0.0950%6 Apr
overpass13–50.0716%6 Apr
dust213–110.0721%5 Apr
dust213–160.0313%5 Apr
overpass13–110.0215%5 Apr
ancient13–3-0.0020%5 Apr
dust26–130.0111%4 Apr
nuke11–13-0.0113%4 Apr
mirage13–50.0224%3 Apr
mirage13–40.0112%3 Apr
mirage13–9-0.0015%3 Apr
overpass16–130.0315%3 Apr
dust213–90.1022%1 Apr
dust26–130.0618%1 Apr
dust210–130.0416%1 Apr
dust213–10-0.0127%31 Mar
anubis13–50.0431%31 Mar
dust211–130.0024%22 Mar
anubis5–130.0710%22 Mar
nuke6–13-0.0213%21 Mar
ancient7–130.0321%24 Jan
ancient2–13-0.036%24 Jan
ancient10–130.0613%24 Jan
mirage13–80.0915%24 Jan
ancient16–140.0817%24 Jan
dust213–60.0124%23 Jan
dust216–140.0415%23 Jan
vertigo3–9-0.1119%23 Jan
poseidon7–90.1041%23 Jan
inferno5–90.1114%23 Jan
inferno1–9-0.0810%23 Jan
inferno9–50.0520%23 Jan
mirage13–20.087%22 Jan
anubis11–130.0719%22 Jan
mirage11–13-0.0219%22 Jan

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →