Miller Time

Miller Time — CS2 Stats

US76561198157885024[U:1:197619296]Steam profile ↗✓ No bans

304Tracked matches32%Win rate2020Tracked since
CSDB Rating5.5 SolidHybrid Rifler
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGMiller TimeFACEITLevel 2STANDINGTop 97.9% of rankedcsdb.gg/stats

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Performance scores

Aim76
Positioning54
Utility42

0–100 skill scores via Leetify.

Recent form

COLD39538Last 10039%Win rateTLLLWWWLLL

Last 10 vs previous 10: -20pp win rate · -0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.6
Aggression5.5
Utility4.2
Positioning5.4
Opening Duels1.8

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 89% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 45% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 605ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.4
Utility4.2
Mechanics9.1
Opening Duels1.9
Win Impact0.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time608ms−32ms
first ⅓ avg 639ms → last ⅓ avg 608ms
Headshot accuracy15.6%−1.8%
first ⅓ avg 17.4% → last ⅓ avg 15.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — inferno 13–9
131Biggest win — inferno
4Longest win streak
39In matches decided by ≤2 rounds
13Overtime games

Map breakdown

infernoBest map · 50% over 34mirageWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
infernoB34171750%0.02
ancientC2071335%0.00
nukeC156940%0.02
overpassD93633%-0.02
mirageD92722%-0.01
anubisD72529%0.00
dust2C52340%-0.03
cache1010%-0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.9%Headshot accuracy
35.9%Accuracy (enemy spotted)
37.5%Spray accuracy
90.8%Counter-strafing
9.5°Preaim
605msReaction time
29.5%T opening success
45.0%CT opening success
0.42Enemies flashed / flash
5.6%Flash assists
11.55HE damage / grenade
3.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4241 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.4737% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke15–150.0223%15 Aug
inferno14–16-0.0214%14 Aug
anubis4–130.0021%14 Aug
nuke11–130.0221%14 Aug
ancient13–80.0318%14 Aug
nuke13–100.0123%11 Aug
ancient13–50.0212%11 Aug
ancient8–13-0.0213%7 Aug
inferno5–130.0210%7 Aug
inferno7–13-0.0713%4 Aug
ancient11–130.0520%4 Aug
dust213–6-0.0020%3 Aug
ancient16–14-0.0215%3 Aug
ancient1–13-0.0819%28 Jul
nuke13–40.0617%25 Jul
inferno13–50.0335%24 Jul
inferno5–130.0114%23 Jul
ancient8–13-0.0412%10 Jul
inferno13–100.0413%9 Jul
dust28–13-0.0310%19 Jun
overpass5–13-0.0332%19 Jun
nuke8–13-0.117%12 Jun
ancient11–130.0612%8 Jun
nuke15–150.0717%5 Jun
inferno13–7-0.004%5 Jun
mirage9–13-0.047%31 May
mirage5–13-0.059%30 May
nuke7–13-0.019%29 May
ancient0–110.0424%29 May
overpass4–13-0.0617%29 May
ancient6–13-0.0010%28 May
inferno8–13-0.0310%28 May
mirage13–40.1015%26 May
nuke13–10-0.0115%26 May
mirage9–130.0018%25 May
ancient13–3-0.0224%25 May
ancient13–50.0621%25 May
inferno13–90.1323%24 May
inferno13–70.0815%23 May
anubis11–13-0.0022%23 May
inferno13–90.016%23 May
overpass13–10-0.0216%23 May
nuke9–130.0712%23 May
anubis15–150.0011%23 May
ancient7–13-0.078%22 May
inferno13–5-0.0016%22 May
ancient7–13-0.0615%22 May
inferno13–50.0621%22 May
nuke9–130.0719%22 May
ancient13–30.1019%22 May
inferno6–130.0418%21 May
ancient15–15-0.0113%20 May
overpass8–13-0.0115%20 May
dust213–7-0.0713%19 May
inferno13–8-0.0122%18 May
mirage13–160.0116%16 May
overpass11–13-0.0028%16 May
inferno10–130.0117%15 May
overpass13–16-0.0226%14 May
nuke13–110.0425%12 May
ancient7–13-0.0216%11 May
anubis9–130.0411%9 May
inferno6–13-0.015%9 May
mirage10–13-0.0313%9 May
inferno13–20.1133%9 May
overpass13–80.028%9 May
cache5–13-0.0221%7 May
anubis16–130.0310%7 May
mirage13–9-0.0321%6 May
inferno6–13-0.0315%6 May
overpass13–6-0.0516%6 May
nuke10–13-0.0310%5 May
mirage3–13-0.0320%5 May
overpass8–13-0.0119%30 Apr
dust211–13-0.0422%30 Apr
ancient11–13-0.038%28 Apr
nuke13–90.0917%28 Apr
mirage15–15-0.0417%25 Apr
dust22–130.0038%25 Apr
anubis13–5-0.0316%25 Apr
inferno16–120.0515%25 Apr
nuke16–140.0313%23 Apr
inferno15–15-0.0117%23 Apr
ancient13–100.0314%23 Apr
nuke10–13-0.048%23 Apr
anubis9–13-0.0411%20 Apr
inferno7–13-0.0317%20 Apr
inferno11–13-0.052%18 Apr
inferno6–9-0.058%18 Apr
inferno5–13-0.1133%18 Apr
inferno13–30.0726%18 Apr
inferno12–120.0312%17 Apr
inferno13–3-0.0414%17 Apr
inferno13–10.1336%17 Apr
inferno7–13-0.0624%17 Apr
inferno13–10.1323%16 Apr
inferno13–50.0920%16 Apr
inferno13–50.0519%16 Apr
inferno12–120.0115%16 Apr
ancient10–130.0417%15 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →