T̵H̸E̸ ̵B̸L̷A̶C̷K̷ ̸t̶u̷p̴a̸c̴ — CS2 Stats

76561198149671515[U:1:189405787]

263Tracked matches50%Win rate2020Tracked since
CSDB Rating7.0 StrongEntry Fragger
Ladder ranks via Leetify

Performance scores

Aim80
Positioning67
Utility44

0–100 skill scores via Leetify.

Recent form

COLD57358Last 10057%Win rateLWLLLWLWLL

Last 10 vs previous 10: -20pp win rate · -0.02 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim8.0
Aggression10.0
Utility4.4
Positioning6.7
Opening Duels7.1

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.7° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning6.7
Utility4.4
Mechanics9.2
Opening Duels7.1
Win Impact5.0

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.07−0.03
first ⅓ avg 0.09 → last ⅓ avg 0.07
Reaction time611ms−28ms
first ⅓ avg 640ms → last ⅓ avg 611ms
Headshot accuracy26.8%+2.6%
first ⅓ avg 24.2% → last ⅓ avg 26.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.22Best rating — inferno 13–1
130Biggest win — nuke
5Longest win streak
55In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 83% over 12mirageWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
cacheC1881044%0.06
infernoB147750%0.09
mirageD134931%0.05
nukeS1210283%0.09
dust2D124833%0.07
wardenS96367%0.10
anubis43175%0.05
ancient440100%0.09
vertigo440100%0.09
fachwerk32167%0.10
boulder21150%0.06
train220100%0.15
shelter110100%0.01
office1010%0.06
overpass110100%0.12

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.3%Headshot accuracy
34.7%Accuracy (enemy spotted)
33.6%Spray accuracy
91.2%Counter-strafing
10.7°Preaim
618msReaction time
55.7%T opening success
61.0%CT opening success
0.56Enemies flashed / flash
17.9%Flash assists
6.38HE damage / grenade
2.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.7982 — below the 4 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache6–130.0125%28 Aug
nuke13–40.0437%28 Aug
inferno3–130.0017%28 Aug
mirage5–13-0.0039%23 Aug
mirage5–130.0227%16 Aug
inferno13–30.1039%16 Aug
inferno9–130.0713%31 Jul
anubis13–60.0726%29 Jul
mirage4–13-0.0030%29 Jul
dust21–60.0317%28 Jul
inferno13–40.0828%28 Jul
anubis4–130.0029%25 Jul
cache13–110.0817%24 Jul
dust212–120.0223%23 Jul
nuke13–40.1125%21 Jul
dust212–120.0721%21 Jul
fachwerk13–100.1323%20 Jul
dust25–13-0.0016%19 Jul
cache9–130.0128%17 Jul
cache13–70.0828%15 Jul
mirage5–110.1125%15 Jul
ancient13–30.1332%15 Jul
dust213–70.0942%15 Jul
mirage13–70.1619%13 Jul
inferno5–130.0834%13 Jul
cache8–13-0.0641%12 Jul
nuke4–00.0513%12 Jul
mirage10–130.1437%12 Jul
fachwerk13–100.1124%11 Jul
boulder13–60.0235%11 Jul
nuke13–50.1725%11 Jul
inferno13–90.1221%9 Jul
cache13–30.1931%9 Jul
boulder11–130.1031%9 Jul
shelter13–80.0130%9 Jul
fachwerk10–130.0427%9 Jul
warden0–7-0.0121%8 Jul
cache13–70.2232%8 Jul
inferno13–10.2237%8 Jul
dust210–130.0724%8 Jul
warden13–90.0434%8 Jul
nuke7–130.0319%7 Jul
mirage8–130.0224%7 Jul
cache0–20.000%7 Jul
ancient13–70.0329%6 Jul
mirage13–100.0619%5 Jul
warden13–90.0919%5 Jul
cache13–100.0531%4 Jul
vertigo13–60.0722%4 Jul
dust23–13-0.0432%4 Jul
inferno12–120.0620%2 Jul
dust213–30.0932%2 Jul
ancient13–40.1531%2 Jul
office12–120.0628%1 Jul
mirage13–30.0326%30 Jun
cache11–130.0628%30 Jun
vertigo13–30.1220%29 Jun
dust213–90.1642%29 Jun
nuke13–10.1228%29 Jun
ancient9–00.0625%29 Jun
anubis13–50.0523%29 Jun
warden12–120.0323%28 Jun
inferno13–40.0215%27 Jun
nuke13–110.0226%26 Jun
mirage12–120.0818%26 Jun
dust211–130.1522%25 Jun
cache11–130.0126%25 Jun
warden13–60.0820%24 Jun
overpass13–90.1214%24 Jun
inferno12–120.0626%24 Jun
cache9–130.1431%22 Jun
cache13–40.0622%22 Jun
nuke5–130.0120%21 Jun
dust212–120.0820%21 Jun
mirage3–10-0.0342%20 Jun
inferno9–130.0531%20 Jun
anubis13–100.0820%19 Jun
vertigo8–20.1229%19 Jun
inferno13–40.1123%19 Jun
nuke13–110.1328%19 Jun
inferno8–130.0926%18 Jun
dust213–60.1328%18 Jun
warden13–60.1517%17 Jun
cache6–13-0.0122%17 Jun
train13–100.1124%16 Jun
vertigo13–40.0525%16 Jun
nuke13–110.0820%15 Jun
mirage13–90.0028%15 Jun
cache7–130.0524%15 Jun
nuke13–00.2027%14 Jun
train13–30.1926%12 Jun
warden13–50.2126%12 Jun
cache7–130.0616%12 Jun
warden13–10.1728%11 Jun
cache13–110.0624%10 Jun
nuke13–90.1223%10 Jun
mirage9–130.0424%10 Jun
inferno13–50.1422%10 Jun
cache13–00.1218%10 Jun
warden5–130.1125%9 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →