destru666 — CS2 Stats
FR76561198136748196[U:1:176482468]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Level 9 among CSDB-tracked players (n=1,892), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 9 median | Level 10 median | vs Level 10 |
|---|---|---|---|---|
| Headshot rate | 67.6% | 48.5% | 51.9% | above |
| Shot accuracy | 17.5% | 13.3% | 13.7% | above |
| Kill/death ratio | 1.01 | 1.07 | 1.08 | 0.07 short |
| Match win rate | 42.8% | 47.0% | 48.7% | 5.9% short |
This profile matches the typical Level 10 player on 2 of 4 comparable metrics.
Widest gap: Match win rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Strong CT-side openerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 89% playstyle similarity
Most alike: positioning profile, utility contribution.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 53% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 617ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 63 | 46% | 0.81 | 12.8 |
| Ancient | 54 | 52% | 0.84 | 12.4 |
| Vertigo | 43 | 51% | 0.95 | 14.0 |
| Inferno | 38 | 50% | 1.06 | 15.1 |
| Overpass | 15 | 33% | 0.77 | 12.1 |
| Dust2 | 10 | 70% | 1.20 | 15.0 |
| Anubis | 6 | 50% | 0.69 | 13.5 |
| Nuke | 1 | 0% | 0.69 | 9.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.
Flashes per match 3.2623 — below the 4 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 35.0027% — below the 40% mark we flag