Unknown Entity

Unknown Entity — CS2 Stats

76561198134085868[U:1:173820140]Steam profile ↗✓ No bans

603Tracked matches63%Win rate2023Tracked since
CSDB Rating6.2 SolidHybrid Rifler
Premier CS Rating14,439Blue band · top ~31.4% of ranked players (population est.)
CSDB Leaderboard#13030 of 19775 tracked
Ladder ranks via Leetify

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CSDB.GGUnknown EntityPREMIER14,439 · Blue bandcsdb.gg/stats

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Performance scores

Aim81
Positioning56
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY54415Last 10054%Win rateWLLWWLWLWL

Last 10 vs previous 10: -40pp win rate · -0.03 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.1
Aggression6.0
Utility4.9
Positioning5.6
Opening Duels2.5

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 92% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.2° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 650ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.6
Utility4.9
Mechanics6.9
Opening Duels3.0
Win Impact9.4

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time664ms−49ms
first ⅓ avg 713ms → last ⅓ avg 664ms
Headshot accuracy15.6%−2.3%
first ⅓ avg 17.9% → last ⅓ avg 15.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — cache 13–4
132Biggest win — mirage
8Longest win streak
66In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 89% over 9dust2Weakest map · 40% over 20
MapGradePlayedRecordWin rateAvg rating
mirageA28161257%0.01
dust2C2081240%0.00
cacheB157847%0.02
anubisS98189%0.02
nukeA95456%0.01
ancientB84450%-0.00
infernoA85363%0.02
vertigo31233%-0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (40% over 20). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.2%Headshot accuracy
42.4%Accuracy (enemy spotted)
49.9%Spray accuracy
80.9%Counter-strafing
10.2°Preaim
650msReaction time
26.2%T opening success
54.0%CT opening success
0.49Enemies flashed / flash
3.2%Flash assists
10.84HE damage / grenade
6.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4914 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.1606% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–100.0023%11 Aug
cache7–13-0.0624%30 Jul
cache14–16-0.0221%26 Jul
anubis10–12-0.0424%26 Jul
dust213–60.0114%23 Jul
anubis3–130.025%23 Jul
inferno13–90.0720%23 Jul
mirage7–13-0.0314%21 Jul
anubis13–10-0.0113%21 Jul
ancient10–13-0.0424%21 Jul
anubis13–4-0.0011%21 Jul
mirage13–100.0112%21 Jul
mirage8–130.0317%20 Jul
cache16–13-0.0221%20 Jul
cache13–60.1116%20 Jul
dust213–70.0527%20 Jul
ancient13–60.0517%20 Jul
inferno13–3-0.007%20 Jul
cache13–8-0.0621%20 Jul
nuke13–50.0120%20 Jul
mirage16–130.0115%20 Jul
inferno4–13-0.0812%20 Jul
nuke13–9-0.026%19 Jul
cache13–7-0.018%19 Jul
cache10–130.0122%19 Jul
anubis16–130.0310%19 Jul
ancient8–13-0.0117%18 Jul
dust24–13-0.0415%18 Jul
mirage3–13-0.0412%18 Jul
mirage13–110.0311%16 Jul
mirage16–120.0211%16 Jul
dust216–130.0211%16 Jul
mirage8–13-0.0317%16 Jul
nuke8–13-0.0510%15 Jul
dust26–130.039%14 Jul
mirage13–11-0.0113%14 Jul
cache9–13-0.0411%14 Jul
mirage8–130.0612%14 Jul
dust215–150.0314%14 Jul
anubis13–50.0710%14 Jul
inferno13–60.0819%14 Jul
dust213–60.0810%14 Jul
mirage11–13-0.0113%14 Jul
mirage5–13-0.0319%13 Jul
nuke13–70.0110%13 Jul
mirage13–30.0720%13 Jul
dust25–130.0515%13 Jul
dust215–150.0110%13 Jul
dust213–110.0117%12 Jul
inferno11–130.0314%12 Jul
anubis13–50.0615%12 Jul
dust23–13-0.0927%12 Jul
inferno13–110.1015%12 Jul
mirage13–80.0210%12 Jul
mirage13–20.0624%12 Jul
cache7–13-0.0016%12 Jul
mirage13–60.0113%12 Jul
mirage6–13-0.0917%11 Jul
dust26–13-0.0028%11 Jul
mirage13–90.0531%11 Jul
dust22–13-0.0224%11 Jul
inferno13–8-0.0324%11 Jul
dust213–3-0.0314%11 Jul
cache3–130.0736%11 Jul
cache13–40.1624%10 Jul
dust24–13-0.0517%10 Jul
ancient14–16-0.0211%10 Jul
cache13–20.0618%10 Jul
cache5–130.0015%10 Jul
mirage13–90.1025%9 Jul
dust215–15-0.0218%9 Jul
inferno6–13-0.0310%9 Jul
anubis13–30.0229%8 Jul
ancient13–90.0417%8 Jul
mirage13–80.0730%8 Jul
cache13–70.1129%8 Jul
nuke10–13-0.0518%5 Jul
anubis13–80.0520%5 Jul
mirage13–30.0314%3 Jul
dust28–13-0.0318%3 Jul
mirage8–130.1021%17 Jun
dust26–100.0128%17 Jun
nuke10–130.0618%13 Jun
ancient13–10-0.0214%13 Jun
cache8–13-0.049%12 Jun
nuke13–11-0.0213%12 Jun
nuke13–20.1112%12 Jun
mirage13–90.0216%12 Jun
mirage0–7-0.0525%12 Jun
vertigo11–13-0.0212%11 Jun
mirage12–120.0631%11 Jun
mirage12–12-0.077%11 Jun
ancient2–3-0.040%11 Jun
dust213–3-0.0019%11 Jun
vertigo9–13-0.0416%11 Jun
mirage13–80.0016%11 Jun
mirage13–80.028%8 Jun
nuke10–130.0418%7 Jun
dust213–100.0319%7 Jun
vertigo13–60.0327%7 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →