Merlin

Merlin — CS2 Stats

76561198123712580[U:1:163446852]Steam profile ↗✓ No bans

753Tracked matches44%Win rate2020Tracked since
CSDB Rating4.9 DevelopingHybrid Rifler
FaceitLevel 1Top 100.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGMerlinFACEITLevel 1STANDINGTop 100.0% of rankedcsdb.gg/stats

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Performance scores

Aim62
Positioning50
Utility36

0–100 skill scores via Leetify.

Recent form

COLD444610Last 10044%Win rateTLLLTWWLLL

Last 10 vs previous 10: -20pp win rate · -0.05 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.2
Aggression6.5
Utility3.6
Positioning5.0
Opening Duels2.5

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 84% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 48% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 632ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning5.0
Utility3.6
Mechanics6.0
Opening Duels2.5
Win Impact3.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time644ms+40ms
first ⅓ avg 604ms → last ⅓ avg 644ms
Headshot accuracy17.1%+1.7%
first ⅓ avg 15.4% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — ancient 13–6
133Biggest win — cache
7Longest win streak
54In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 60% over 10mirageWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
cacheC39172244%-0.01
mirageC145936%-0.03
nukeA106460%-0.01
officeB84450%0.05
trainB84450%-0.01
dust2C52340%0.00
ancientC52340%0.03
vertigo42250%0.04
warden21150%0.02
anubis21150%0.02
inferno2020%-0.02
stronghold1010%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (36% over 14). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

64Matches
50%Win rate
1.09Avg K/D
ADR
32%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.1%Headshot accuracy
36.3%Accuracy (enemy spotted)
38.0%Spray accuracy
77.0%Counter-strafing
11.0°Preaim
632msReaction time
31.9%T opening success
47.7%CT opening success
0.41Enemies flashed / flash
3.6%Flash assists
10.47HE damage / grenade
11.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4109 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.9375% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage12–12-0.048%18 Jul
dust20–7-0.010%18 Jul
nuke9–130.0011%18 Jul
ancient7–13-0.0226%14 Jul
dust212–12-0.0413%14 Jul
office13–90.0218%7 Jul
mirage13–9-0.0411%7 Jul
mirage4–130.0426%7 Jul
cache2–13-0.0033%7 Jul
train4–13-0.0533%6 Jul
mirage4–13-0.0316%2 Jul
cache1–130.0353%2 Jul
warden11–80.0312%29 Jun
dust212–120.0214%29 Jun
office12–120.0323%29 Jun
ancient13–60.1714%29 Jun
nuke12–120.0113%29 Jun
vertigo13–11-0.0021%29 Jun
cache9–13-0.007%29 Jun
nuke13–100.0717%28 Jun
stronghold11–130.0225%28 Jun
vertigo13–90.089%28 Jun
cache13–10-0.0220%28 Jun
cache8–130.0222%28 Jun
anubis13–100.0111%24 Jun
ancient6–130.0416%24 Jun
office13–80.0816%23 Jun
nuke13–8-0.0312%22 Jun
mirage2–13-0.0112%22 Jun
mirage7–13-0.0312%22 Jun
dust213–80.0910%22 Jun
cache5–130.0412%22 Jun
mirage7–13-0.1118%22 May
cache12–70.0111%22 May
warden8–130.000%21 May
anubis7–130.0335%21 May
cache13–7-0.0616%21 May
cache13–100.0322%21 May
cache7–13-0.0415%21 May
cache13–80.0412%21 May
cache13–10-0.0013%21 May
cache12–12-0.0210%20 May
cache6–130.0338%20 May
cache9–13-0.0013%20 May
cache13–40.0618%20 May
office7–130.0920%19 May
office13–50.0836%19 May
mirage11–4-0.0815%19 May
cache13–70.1214%10 May
cache7–130.0419%10 May
cache8–13-0.0520%10 May
cache5–13-0.0225%9 May
train9–13-0.0112%9 May
cache7–13-0.0522%9 May
cache12–120.0024%9 May
train7–13-0.0110%5 May
cache13–110.0014%4 May
cache13–10-0.050%1 May
nuke7–13-0.036%1 May
cache7–13-0.0517%30 Apr
cache8–13-0.075%30 Apr
cache13–7-0.0210%30 Apr
cache8–130.0431%30 Apr
cache13–6-0.066%30 Apr
cache13–110.089%30 Apr
cache13–10-0.0516%29 Apr
cache13–3-0.0113%29 Apr
cache4–13-0.0817%29 Apr
cache13–100.0220%29 Apr
cache12–12-0.0420%29 Apr
cache13–10-0.0318%29 Apr
cache10–130.0112%29 Apr
cache8–130.0035%29 Apr
cache10–13-0.0518%28 Apr
inferno10–13-0.0218%26 Apr
train6–13-0.059%24 Apr
train13–70.0210%24 Apr
train13–100.0318%24 Apr
mirage1–13-0.036%23 Apr
mirage11–13-0.048%23 Apr
ancient12–12-0.0124%23 Apr
train13–9-0.0215%23 Apr
nuke12–12-0.0123%23 Apr
nuke6–3-0.056%23 Apr
nuke13–5-0.0510%20 Apr
nuke13–10-0.038%16 Apr
mirage13–9-0.0215%16 Apr
mirage13–5-0.0212%16 Apr
nuke13–70.0521%15 Apr
mirage13–40.0112%15 Apr
office7–130.059%15 Apr
inferno7–13-0.0214%15 Apr
ancient13–11-0.0010%13 Apr
train13–6-0.0114%13 Apr
office9–10.068%13 Apr
office11–130.0011%13 Apr
vertigo10–130.0427%13 Apr
vertigo11–130.0431%12 Apr
mirage5–13-0.0619%11 Apr
dust213–11-0.0611%11 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →